少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-20 a87120c155c48fa45b20a97c1a58bdbeb77318b7
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using System;
using System.Collections.Generic;
 
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class RolePointModel : Model,IPlayerLoginOk
    {
        public override void Init()
        {
            ParseConfig();
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
        }
 
        public override void UnInit()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
        }
 
        public void OnPlayerLoginOk()
        {
            UpdateRedPoint();
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
        {
            if (refreshType == PlayerDataRefresh.FreePoint)
            {
                UpdateRedPoint();
            }
        }
 
        private void OnFuncStateChangeEvent(int func)
        {
            if ((FuncOpenEnum)func == FuncOpenEnum.AddPoint)
            {
                UpdateRedPoint();
            }
        }
 
        private Dictionary<int, Dictionary<int, string>> formulaDict = new Dictionary<int, Dictionary<int, string>>();
        public bool TryGetPointFormula(int job, out Dictionary<int, string> dict)
        {
            return formulaDict.TryGetValue(job, out dict);
        }
 
        public bool ContainsProperty(int type)
        {
            Dictionary<int, string> dict;
            return formulaDict.TryGetValue(PlayerDatas.Instance.baseData.Job, out dict) && dict.ContainsKey(type);
        }
 
        private Dictionary<int, Dictionary<int, float>> suggestDict = new Dictionary<int, Dictionary<int, float>>();
        public bool TryGetPointSuggest(int job, out Dictionary<int, float> dict)
        {
            return suggestDict.TryGetValue(job, out dict);
        }
 
        public int[] propertys { get; private set; }
 
        private Dictionary<int, Dictionary<int, int>> initPointDict = new Dictionary<int, Dictionary<int, int>>();
        public bool TryGetPointInit(int job,out Dictionary<int, int> dict)
        {
            return initPointDict.TryGetValue(job, out dict);
        }
 
        private void ParseConfig()
        {
            FuncConfigConfig config;
            for (int i = 1; i <= 3; i++)
            {
                config = FuncConfigConfig.Get(string.Format("PointAttr{0}", i));
                if (config != null)
                {
                    Dictionary<int, string> dic = ConfigParse.GetDic<int, string>(config.Numerical1);
                    formulaDict.Add(i, dic);
                }
                config = FuncConfigConfig.Get(string.Format("PointAdd{0}", i));
                if (config != null)
                {
                    Dictionary<int, float> dic = ConfigParse.GetDic<int, float>(config.Numerical1);
                    suggestDict.Add(i, dic);
                }
                config = FuncConfigConfig.Get(string.Format("CreatRolePoint{0}", i));
                if (config != null)
                {
                    Dictionary<int, int> dic = ConfigParse.GetDic<int, int>(config.Numerical1);
                    initPointDict.Add(i, dic);
                }
            }
            config = FuncConfigConfig.Get("PointAddAttr");
            propertys = ConfigParse.GetMultipleStr<int>(config.Numerical1);
        }
 
        public Redpoint redpoint = new Redpoint(10101, 1010101);
 
        public void UpdateRedPoint()
        {
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.AddPoint))
            {
                return;
            }
            redpoint.state = PlayerDatas.Instance.baseData.FreePoint > 0 ? RedPointState.Simple : RedPointState.None;
        }
 
        public void SendAddPoint(int type, int point)
        {
            C0301_tagCAddPoint pak = new C0301_tagCAddPoint();
            pak.Type = (byte)type;
            pak.Point = (ushort)point;
            GameNetSystem.Instance.SendInfo(pak);
        }
    }
}