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| using System;
| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using UnityEngine.UI;
|
| namespace Snxxz.UI
| {
| public class FlashSaleCoolDown : MonoBehaviour
| {
| [SerializeField] TimerBehaviour m_Time;
|
| private void OnEnable()
| {
| DisplayTime();
| }
|
| void DisplayTime()
| {
| var seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.FlashSale);
| m_Time.Begin(DateTime.Now.AddTicks(seconds * TimeSpan.TicksPerSecond));
| }
| }
| }
|
|