少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-23 a974a2621a6dcb90b8fe52b23d075814873c0960
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using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
 
namespace Snxxz.UI
{
    public class WishingPoolWin : Window
    {
        [SerializeField] DragItem dragItem;
        [SerializeField] Text activityDayText;
        [SerializeField] Text totalDayText;
        [SerializeField] Text dayRemainTime;
        [SerializeField] Button lookAllBtn;
        [SerializeField] Button freeRefreshWishBtn;
        [SerializeField] Button moneyRefreshWishBtn;
        [SerializeField] Text moneyValueText;
        [SerializeField] Text freeWishCoolText;
        [SerializeField] List<PoolItemCell> poolItemCells = new List<PoolItemCell>();
        [SerializeField] List<WishItemCell> wishingCells = new List<WishItemCell>();
        [SerializeField] GameObject activityOpenObj;
        [SerializeField] GameObject activityCloseObj;
 
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        WishingPoolModel wishingModel { get { return ModelCenter.Instance.GetModel<WishingPoolModel>(); } }
        OperationWishingWellInfo operation = null;
        #region Built-in
        protected override void BindController()
        {
 
        }
 
        protected override void AddListeners()
        {
            freeRefreshWishBtn.AddListener(ClickFreeRefreshWish);
            moneyRefreshWishBtn.AddListener(ClickMoneyRefreshWish);
            lookAllBtn.AddListener(ClickLook);
        }
 
        protected override void OnPreOpen()
        {
            Display();
            OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
            wishingModel.UpdatePoolDataEvent += UpdatePoolItemByIndex;
            wishingModel.UpdateWishingDataEvent += UpdateWishItemByIndex;
            GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
        }
 
        protected override void OnAfterOpen()
        {
           
        }
        protected override void OnPreClose()
        {
            wishingModel.UpdatePoolDataEvent -= UpdatePoolItemByIndex;
            wishingModel.UpdateWishingDataEvent -= UpdateWishItemByIndex;
            GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
            OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
        }
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void Display()
        {
            operation = wishingModel.GetOperationWishing();
            if (operation == null) return;
 
            UpdatePoolItem();
            for(int i = 0; i < wishingCells.Count; i++)
            {
                UpdateWishItemByIndex(i);
            }
            dragItem.dragItemRect.gameObject.SetActive(false);
            UpdateFreeWishCool();
            UpdateActivityState();
            UpdateDayRemainTime();
            activityDayText.text = Language.Get("WishingPool103", Language.Get(StringUtility.Contact("Num_CHS_", operation.GetActivityDay())));
            totalDayText.text = Language.Get("WishingPool101", Language.Get(StringUtility.Contact("Num_CHS_", operation.totalDays + 1)));
        }
 
        #region 许愿逻辑
        protected override void LateUpdate()
        {
           if(wishingModel.isDraging)
            {
               if(TryGetDragItem())
                {
                    Vector2 _pos;
                    if (RectTransformUtility.ScreenPointToLocalPointInRectangle(this.transform as RectTransform,
                        Input.mousePosition, CameraManager.uiCamera, out _pos))
                    {
                        dragItem.dragItemRect.anchoredPosition3D = _pos;
                    }
 
                    if (Input.GetMouseButtonUp(0))
                    {
                        dragItem.dragItemRect.gameObject.SetActive(false);
                        CheckWishingCell();
                        wishingModel.ResetDragData();
                    }
                }
            }
        }
       
        private void CheckWishingCell()
        {
            for(int i = 0; i < wishingCells.Count; i++)
            {
                var rect = wishingCells[i].transform as RectTransform;
                var des = RectTransformUtility.CalculateRelativeRectTransformBounds(this.transform, rect);
                var src = RectTransformUtility.CalculateRelativeRectTransformBounds(this.transform, dragItem.dragItemRect);
                var dis = Vector3.Distance(des.center, src.center);
                if (dis < rect.rect.width / 2)
                {
                    //WishingPoolModel.WishingWellItem wellPoolItem = null;
                    //bool isPoolData = wishingModel.TryGetPoolDataByIndex(wishingModel.dragIndex, out wellPoolItem);
                    //WishingPoolModel.WishingWellItem wellWishItem = null;
                    //bool isWishData = wishingModel.TryGetWishDataByIndex(i, out wellWishItem);
                    //if (wellWishItem.itemId == 0)
                    //{
                    //    wishingModel.RemovetWishingPoolData(i);
                    //}
                    //else
                    //{
                    //    wishingModel.SetWishingPoolData(wishingModel.dragIndex,wellWishItem);
                    //}
                    //wishingModel.SetWishingData(i,wellPoolItem);
                    wishingModel.SendRefreshWishInfo(wishingModel.dragIndex,i);
                    break;
                }
            }
        }
 
        private bool TryGetDragItem()
        {
            WishingPoolModel.WishingWellItem wellItem = null;
            bool isPoolData = wishingModel.TryGetPoolDataByIndex(wishingModel.dragIndex, out wellItem);
            if (isPoolData)
            {
                dragItem.dragItemRect.gameObject.SetActive(true);
                dragItem.dragBestIcon.SetActive(false);
                ItemCellModel cellModel = new ItemCellModel(wellItem.itemId,false,(ulong)wellItem.itemCount,wellItem.isBind);
                dragItem.dragItemBasic.Init(cellModel);
            }
            else
            {
                dragItem.dragItemRect.gameObject.SetActive(false);
            }
            return isPoolData;
        }
 
        private void UpdatePoolItem()
        {
            for (int i = 0; i < poolItemCells.Count; i++)
            {
                UpdatePoolItemByIndex(i);
            }
        }
 
        private void UpdatePoolItemByIndex(int index)
        {
            WishingPoolModel.WishingWellItem wellItem = null;
            var poolItemCell = poolItemCells[index];
            bool isPoolData = wishingModel.TryGetPoolDataByIndex(index, out wellItem);
            if (isPoolData)
            {
                poolItemCell.gameObject.SetActive(true);
                poolItemCell.Display(index);
            }
            else
            {
                poolItemCell.gameObject.SetActive(false);
            }
        }
 
        private void UpdateWishItemByIndex(int index)
        {
            var wishCell = wishingCells[index];
            wishCell.Display(index);
        }
 
        [Serializable]
        public class DragItem
        {
           public RectTransform dragItemRect;
           public CommonItemBaisc dragItemBasic;
           public GameObject dragBestIcon;
        }
        #endregion
 
        #region 活动逻辑
        private void OperationEndEvent(Operation type, int state)
        {
            if(type == Operation.WishingWellInfo && state == 1)
            {
                UpdateActivityState();
            }
        }
 
 
        private void UpdateSecond()
        {
            if (operation == null) return;
            UpdateFreeWishCool();
            UpdateDayRemainTime();
        }
 
        private void UpdateDayRemainTime()
        {
            dayRemainTime.text = Language.Get("WishingPool104", TimeUtility.SecondsToHMS(operation.GetResetSurplusTime()));
        }
 
        private void UpdateFreeWishCool()
        {
            int second = 0;
            bool isCool = wishingModel.TryGetFreeWishCoolTime(out second);
            if (isCool)
            {
                freeRefreshWishBtn.gameObject.SetActive(false);
                freeWishCoolText.gameObject.SetActive(true);
                moneyRefreshWishBtn.gameObject.SetActive(true);
                moneyValueText.text = "100";
                freeWishCoolText.text = Language.Get("WishingPool102", TimeUtility.SecondsToHMS(second));
            }
            else
            {
 
                freeRefreshWishBtn.gameObject.SetActive(true);
                freeWishCoolText.gameObject.SetActive(false);
                moneyRefreshWishBtn.gameObject.SetActive(false);
            }
        }
 
        private void UpdateActivityState()
        {
            if (wishingModel.IsOpen)
            {
                activityOpenObj.SetActive(true);
                activityCloseObj.SetActive(false);
            }
            else
            {
                activityOpenObj.SetActive(false);
                activityCloseObj.SetActive(true);
            }
 
        }
 
        private void ClickLook()
        {
            WindowCenter.Instance.Open<WishingWarehouseWin>();
        }
 
        private void ClickMoneyRefreshWish()
        {
            wishingModel.SendRefreshPoolInfo(0);
        }
 
        private void ClickFreeRefreshWish()
        {
            wishingModel.SendRefreshPoolInfo(1);
        }
        #endregion
 
    }
}