using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Snxxz.UI;
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public class SelectRoleBehaviour : MonoBehaviour
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{
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[SerializeField] Camera m_CreateRoleCamera;
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[SerializeField] CreateRoleHeroPlatform m_HeroPlatform;
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[SerializeField] ActorShadowCaster m_Shadow;
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UI3DShowHero playerModel = new UI3DShowHero();
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public void Show()
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{
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Dispose();
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var fashionClothes = 0;
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var fashionWeapon = 0;
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var fashionSecondary = 0;
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var clothesItemId = 0;
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var weaponItemId = 0;
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var wingsItemId = 0;
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var secondaryItemId = 0;
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var suitLevel = 0;
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var equipInfos = PlayerDatas.Instance.loginInfo.EquipInfo;
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for (int i = 0; i < equipInfos.Length; i++)
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{
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var equipInfo = equipInfos[i];
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var itemConfig = ItemConfig.Get((int)equipInfo.ItemID);
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switch ((RoleEquipType)itemConfig.EquipPlace)
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{
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case RoleEquipType.FashionClothes:
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fashionClothes = (int)equipInfo.ItemID;
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break;
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case RoleEquipType.FashionWeapon:
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fashionWeapon = (int)equipInfo.ItemID;
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break;
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case RoleEquipType.FashionWeapon2:
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fashionSecondary = (int)equipInfo.ItemID;
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break;
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case RoleEquipType.Weapon:
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weaponItemId = (int)equipInfo.ItemID;
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break;
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case RoleEquipType.Clothes:
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clothesItemId = (int)equipInfo.ItemID;
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break;
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case RoleEquipType.Wing:
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wingsItemId = (int)equipInfo.ItemID;
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break;
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case RoleEquipType.Weapon2:
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secondaryItemId = (int)equipInfo.ItemID;
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break;
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}
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}
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var data = new UI3DPlayerExhibitionData()
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{
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job = PlayerDatas.Instance.loginInfo.Job,
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fashionClothesId = fashionClothes,
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clothesId = clothesItemId,
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suitLevel = suitLevel,
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fashionWeaponId = fashionWeapon,
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weaponId = weaponItemId,
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wingsId = wingsItemId,
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fashionSecondaryId = fashionSecondary,
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secondaryId = secondaryItemId,
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};
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m_CreateRoleCamera.gameObject.SetActive(true);
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var model = playerModel.Show(data, m_HeroPlatform.transform);
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playerModel.StandUp();
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m_Shadow.Cast(model.transform);
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}
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public void Dispose()
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{
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playerModel.Dispose();
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}
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private void OnEnable()
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{
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}
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private void OnDestroy()
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{
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StopAllCoroutines();
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}
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}
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