少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-08 aa62264ce70008889d090d7402298e7850350708
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, August 28, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public class FairyGrabBossHintWin : Window
    {
        [SerializeField] Text m_MapName;
        [SerializeField] Text m_BossName;
        [SerializeField] RectTransform m_ContainerKilling;
        [SerializeField] RectTransform m_ContainerKilled;
        [SerializeField] FairyGrabBossRankBehaviour[] m_RankBehaviours;
        [SerializeField] Text m_FairyRank;
        [SerializeField] Text m_FairyPercent;
        [SerializeField] Text m_Progress;
        [SerializeField] Text m_SurplusTime;
 
        float m_Timer = 0f;
        const float Interval = 10f;
 
        float m_DieTimer = 0f;
        const float DieCloseDuration = 15f;
 
        int bossId = 0;
        uint objId = 0;
 
        ulong currentHp = 0;
        ulong totalHp = 0;
 
        FairyGrabBossModel model { get { return ModelCenter.Instance.GetModel<FairyGrabBossModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            m_Timer = 0f;
            m_DieTimer = 0f;
            var list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcFightBoss);
            bossId = 0;
            if (list != null)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    GA_NpcFightBoss bossActor = list[i] as GA_NpcFightBoss;
                    if (bossActor != null && model.bosses.Contains(bossActor.NpcConfig.NPCID))
                    {
                        bossId = bossActor.NpcConfig.NPCID;
                        objId = bossActor.ServerInstID;
                        currentHp = bossActor.ActorInfo.RealHp;
                        totalHp = bossActor.ActorInfo.RealMaxHp;
                        break;
                    }
                }
            }
            if (bossId != 0)
            {
                model.QueryGrabBossHurt(bossId, 0, objId);
                GlobalTimeEvent.Instance.secondEvent += SecondEvent;
                model.bossHurtUpdate += BossHurtUpdate;
                GA_NpcFightBoss.s_HpRefresh += HpRefresh;
                DisplayAreaInfo();
                DisplayTimer();
                DisplayProgress();
                DisplayRanks();
            }
        }
 
        protected override void OnAfterOpen()
        {
            if (bossId == 0)
            {
                CloseImmediately();
                model.RecheckGrabBoss();
            }
        }
 
        protected override void OnPreClose()
        {
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
            model.bossHurtUpdate -= BossHurtUpdate;
            GA_NpcFightBoss.s_HpRefresh -= HpRefresh;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (CheckBossDie())
            {
                m_DieTimer += Time.deltaTime;
                if (m_DieTimer >= DieCloseDuration)
                {
                    CloseImmediately();
                    model.RecheckGrabBoss();
                    return;
                }
            }
 
            m_Timer += Time.deltaTime;
            if (m_Timer >= Interval && bossId != 0)
            {
                m_Timer = 0f;
                if (CheckBossDie())
                {
                    return;
                }
                model.QueryGrabBossHurt(bossId, 0, objId);
            }
        }
        #endregion
 
        private void DisplayAreaInfo()
        {
            var mapId = PlayerDatas.Instance.baseData.MapID;
            var mapConfig = MapConfig.Get(mapId);
            m_MapName.text = mapConfig.Name;
            var npcConfig = NPCConfig.Get(bossId);
            if (npcConfig != null)
            {
                m_BossName.text = npcConfig.charName;
            }
        }
 
        void DisplayProgress()
        {
            var progress = 1 - (float)currentHp / totalHp;
            m_Progress.text = StringUtility.Contact((int)(progress * 100), "%");
            bool killed = progress >= 1;
            m_ContainerKilling.gameObject.SetActive(!killed);
            m_ContainerKilled.gameObject.SetActive(killed);
        }
 
        void DisplayRanks()
        {
            FairyGrabBossModel.FairyGrabBossInfo fairyGrabBossInfo;
            var index = 0;
            if (model.TryGetBossHurt(bossId, 0, out fairyGrabBossInfo))
            {
                for (int i = 0; i < m_RankBehaviours.Length; i++)
                {
                    if (i < fairyGrabBossInfo.hurtInfos.Count)
                    {
                        var hurtInfo = fairyGrabBossInfo.hurtInfos[i];
                        var percent = (int)(((float)hurtInfo.totalHurt / totalHp) * 100);
                        m_RankBehaviours[i].Display(hurtInfo.HurtName, percent);
                        index++;
                    }
                }
                DisplayFairyHurt(fairyGrabBossInfo.hurtInfos);
            }
            else
            {
                DisplayFairyHurt(null);
            }
            if (currentHp <= 0)
            {
                return;
            }
            for (int i = index; i < m_RankBehaviours.Length; i++)
            {
                m_RankBehaviours[i].Display(string.Empty, 0);
            }
        }
 
        void DisplayFairyHurt(List<FairyGrabBossModel.BossHurtInfo> list)
        {
            var rank = 0;
            var percent = 0;
            if (list != null)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    if (list[i].FamilyID == PlayerDatas.Instance.baseData.FamilyId)
                    {
                        rank = i + 1;
                        percent = (int)(((float)list[i].totalHurt / totalHp) * 100);
                        break;
                    }
                }
            }
            m_FairyRank.text = rank == 0 ? Language.Get("Market_Text_33") : Language.Get("GuardSkyRank", rank);
            m_FairyPercent.text = StringUtility.Contact(percent, "%");
        }
 
        private void DisplayTimer()
        {
            var seconds = model.surplusSeconds;
            if (seconds > 0)
            {
                m_SurplusTime.text = TimeUtility.SecondsToDHMSCHS(seconds);
            }
            else
            {
                m_SurplusTime.text = Language.Get("ActivityEnd");
            }
        }
 
        private void BossHurtUpdate(int id, int type)
        {
            if (id == bossId && type == 0)
            {
                DisplayRanks();
            }
        }
 
        private void HpRefresh(uint arg0, int npcId, ulong hp, ulong _totalHp)
        {
            if (npcId == bossId)
            {
                currentHp = hp;
                totalHp = _totalHp;
                DisplayProgress();
                if (currentHp > 0)
                {
                    m_DieTimer = 0f;
                }
            }
        }
 
        bool CheckBossDie()
        {
            bool hasBoss = false;
            var list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcFightBoss);
            if (list != null)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    GA_NpcFightBoss bossActor = list[i] as GA_NpcFightBoss;
                    if (bossActor != null && model.bosses.Contains(bossActor.NpcConfig.NPCID))
                    {
                        hasBoss = true;
                        break;
                    }
                }
            }
            if (!hasBoss)
            {
                currentHp = 0;
            }
            if (currentHp == 0 && !m_ContainerKilled.gameObject.activeSelf)
            {
                DisplayProgress();
            }
            return bossId == 0 || currentHp <= 0;
        }
 
        private void SecondEvent()
        {
            DisplayTimer();
        }
 
    }
 
}