少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-08 aa62264ce70008889d090d7402298e7850350708
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, December 21, 2017
//--------------------------------------------------------
 
using Snxxz.UI;
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class WinningStreakWin : Window
    {
        [SerializeField] Button m_CloseBtn;
        [SerializeField] ItemCell m_RewardItem;
        [SerializeField] Text m_DescTxt;
        [SerializeField] Text m_NoneAwardTxt;
 
        KingFairyModel m_Model;
        KingFairyModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<KingFairyModel>());
            }
        }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_CloseBtn.onClick.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            var buffLv = model.GetWinStreakBuffLv(model.kingFairyData.multipleWinCnt);
            SkillConfig _skillCfg = SkillConfig.Get(model.multipleWinBuffTypeId + buffLv - 1);
            if (_skillCfg != null)
            {
                m_DescTxt.text = Language.Get("FamilyMatch_WinWinBUFF", _skillCfg.BuffDescription);
            }
            bool _nextAward = model.NextMultipleWinAward();
            m_RewardItem.gameObject.SetActive(_nextAward);
            m_NoneAwardTxt.gameObject.SetActive(!_nextAward);
            if (_nextAward)
            {
                var _itemArray = model.multipleWinAwardItems[0];
                ItemCellModel cellModel = new ItemCellModel(_itemArray[0],false, (ulong)_itemArray[1]);
                m_RewardItem.Init(cellModel);
            }
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
    }
 
}