少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-08 aa62264ce70008889d090d7402298e7850350708
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, December 07, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System;
using System.Collections.Generic;
using LitJson;
 
namespace Snxxz.UI
{
 
    public class TreasureCollectBriefInfoBehaviour : MonoBehaviour
    {
        [SerializeField] Transform m_ContainerUnknown;
 
        [SerializeField] Transform m_ContainerCollect;
        [SerializeField] Image m_Icon;
        [SerializeField] Image m_TreasureName;
 
        [SerializeField] Transform m_ContainerCollecting;
        [SerializeField] Text m_Progress;
        [SerializeField] Slider m_TaskSlider;
 
        [SerializeField] Transform m_ContainerChallenge;
        [SerializeField] UIEffect m_ChallengeEffect;
 
        [SerializeField] Button m_Goto;
 
        bool dirty = false;
 
        int m_DisplayId = 0;
        int displayId {
            get { return m_DisplayId; }
            set {
                if (m_DisplayId != value)
                {
                    m_DisplayId = value;
                    dirty = true;
                }
            }
        }
 
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
 
        public void Display()
        {
            displayId = GetLatestCollectingTreasure();
 
            model.treasureStateChangeEvent += TreasureStateChangeEvent;
            model.treasureCollectProgressRefresh += TreasureCollectProgressRefresh;
 
            dirty = false;
            DisplayBase();
 
            m_Goto.SetListener(OnGoto);
        }
 
        private void TreasureStateChangeEvent(int id)
        {
            displayId = GetLatestCollectingTreasure();
        }
 
        private void TreasureCollectProgressRefresh(int id)
        {
            if (id == displayId)
            {
                DisplayProgress();
            }
        }
 
        void DisplayBase()
        {
            m_ContainerUnknown.gameObject.SetActive(displayId == 0);
            m_ContainerCollect.gameObject.SetActive(displayId != 0);
            if (displayId != 0)
            {
                DisplayTreasureInfo();
                DisplayProgress();
            }
        }
 
        void DisplayTreasureInfo()
        {
            if (displayId != 0)
            {
                var config = TreasureConfig.Get(displayId);
                m_Icon.SetSprite(config.Icon);
                m_TreasureName.SetSprite(config.NameIcon);
                m_TreasureName.SetNativeSize();
            }
        }
 
        void DisplayProgress()
        {
            m_ChallengeEffect.StopImediatly();
 
            if (displayId != 0)
            {
                var satisfyChallenge = model.SatisfyChallenge(displayId);
 
                m_ContainerChallenge.gameObject.SetActive(satisfyChallenge);
                m_ContainerCollecting.gameObject.SetActive(!satisfyChallenge);
                if (!satisfyChallenge)
                {
                    var progress = 1f;
 
                    List<int> tasks;
                    if (model.TryGetTreasureTasks(displayId, out tasks))
                    {
                        var count = model.GetCompleteTaskCount(displayId);
                        progress = Mathf.Clamp01((float)count / tasks.Count);
                    }
 
                    m_TaskSlider.value = progress;
                    m_Progress.text = StringUtility.Contact((int)(progress * 100), "%");
                }
                else
                {
                    m_ChallengeEffect.Play();
                }
            }
        }
 
        int GetLatestCollectingTreasure()
        {
            var treasureIds = model.GetTreasureCategory(TreasureCategory.Human);
            foreach (var id in treasureIds)
            {
                Treasure treasure;
                if (model.TryGetTreasure(id, out treasure))
                {
                    if (treasure.state == TreasureState.Collecting)
                    {
                        return id;
                    }
                }
            }
 
            return 0;
        }
 
        bool IsAllCompleted()
        {
            var treasureIds = model.GetTreasureCategory(TreasureCategory.Human);
            foreach (var id in treasureIds)
            {
                Treasure treasure;
                if (model.TryGetTreasure(id, out treasure))
                {
                    if (treasure.state != TreasureState.Collected)
                    {
                        return false;
                    }
                }
            }
            return true;
        }
 
        private void LateUpdate()
        {
            if (dirty)
            {
                dirty = false;
                DisplayBase();
            }
        }
 
        public void Dispose()
        {
            model.treasureStateChangeEvent -= TreasureStateChangeEvent;
            model.treasureCollectProgressRefresh -= TreasureCollectProgressRefresh;
        }
 
        private void OnGoto()
        {
            if (displayId == 0)
            {
                return;
            }
 
            WindowCenter.Instance.Close<MainInterfaceWin>();
            if (model.IsRequireUnlockAnim(TreasureCategory.Human) == displayId)
            {
                model.treasureGotoId = displayId;
                model.currentCategory = TreasureCategory.Human;
                WindowCenter.Instance.Open<TreasureSelectWin>();
            }
            else
            {
                var config = TreasureConfig.Get(displayId);
                model.selectedTreasure = displayId;
                model.currentCategory = (TreasureCategory)config.Category;
                WindowCenter.Instance.Open<TreasureBaseWin>();
            }
        }
 
    }
 
 
}