少年修仙传客户端代码仓库
client_Zxw
2018-09-19 ab3e936c7be0fdcc6c814cc0cb0e4c88a0f346eb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
    public class DogzModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        GodBeastModel beastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } }
 
        public override void Init()
        {
            ParseConfig();
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            addAssistCnt = 0;
            SelectDogzItemQuality = 0;
            SelectDogzItemStart = 0;
            dogzItemList = new List<ItemModel>();
            selectEquipPlacelist = new List<ItemModel>();
            dogzAssistStateDict = new Dictionary<int, int>();
            m_DogzEquipAttrDict = new Dictionary<int, int>();
        }
 
        public void OnAfterPlayerDataInitialize()
        {
           
        }
 
        public void OnPlayerLoginOk()
        {
            SetDogzEquipInfo();
            playerPack.RefreshItemCountAct -= RefreshDogzEquipInfo;
            playerPack.RefreshItemCountAct += RefreshDogzEquipInfo;
        }
 
        public override void UnInit()
        {
 
        }
 
        #region 配置
        private Dictionary<int, Dictionary<int, int>> m_DogzEquipLimit = new Dictionary<int, Dictionary<int, int>>(); //装备位 品质限制
        public int DogzAssistDefaultCnt { get; private set; }  //助战神兽总数
        public int DogzAssistMaxCnt { get; private set; }//助战神兽最大数
        public int AddAssistItem { get; private set; } //增加助战神兽总数的物品Id
        public int DogzPackGridCnt { get; private set; } //神兽物品背包格子数
        public int[] AddAssistItemCnt { get; private set; } //增加助战神兽总数的物品数量
        public Dictionary<int, int> m_DogzEquipStrenLimit { get; private set;} //神兽装备强化上限 品质 强化等级
 
        void ParseConfig()
        {
            var _dogzCfgs = Config.Instance.GetAllValues<DogzConfig>();
            for (int i = 0; i < _dogzCfgs.Count; i++)
            {
                var _dict = new Dictionary<int, int>();
                for(int j = 0; j < _dogzCfgs[i].EquipPlaceColorList.Length; j++)
                {
                    _dict.Add(j, _dogzCfgs[i].EquipPlaceColorList[j]);
                }
                m_DogzEquipLimit.Add(_dogzCfgs[i].ID, _dict);
            }
            var _funcCfg = Config.Instance.Get<FuncConfigConfig>("DogzAssist");
            int[] assistDogz = ConfigParse.GetMultipleStr<int>(_funcCfg.Numerical1);
            DogzAssistDefaultCnt = assistDogz[0];
            DogzAssistMaxCnt = assistDogz[1];
            AddAssistItem = int.Parse(_funcCfg.Numerical2);
            AddAssistItemCnt = ConfigParse.GetMultipleStr<int>(_funcCfg.Numerical3);
            m_DogzEquipStrenLimit = ConfigParse.GetDic<int, int>(_funcCfg.Numerical4);
            _funcCfg = Config.Instance.Get<FuncConfigConfig>("DogzPack");
            DogzPackGridCnt = int.Parse(_funcCfg.Numerical1);
        }
        /// <summary>
        /// 获得格子可以穿戴的装备限制  神兽Id  格子索引 
        /// </summary>
        /// <param name="_dogzId"></param>
        /// <param name="_index"></param>
        /// <returns></returns>
        public int GetDogzEquipLimitByIndex(int _dogzId, int _index)
        {
            if (m_DogzEquipLimit.ContainsKey(_dogzId))
            {
                var _dict = m_DogzEquipLimit[_dogzId];
                if (_dict.ContainsKey(_index))
                {
                    return _dict[_index];
                }
            }
            return 0;
        }
 
        /// <summary>
        /// 得到神兽格子对应的装备部位
        /// </summary>
        /// <param name="_index"></param>
        /// <returns></returns>
        public static string GetDogzPartNameByIndex(int _index)
        {
            switch (_index)
            {
                case 0:
                    return "兽角";
                case 1:
                    return "魔眼";
                case 2:
                    return "獠牙";
                case 3:
                    return "兽爪";
                case 4:
                    return "鳞甲";
                default:
                    return string.Empty;
            }
        }
 
        public static string GetItemColorName(int _itemColor)
        {
            switch (_itemColor)
            {
                case 0:
                case 1:
                    return "白色";
                case 2:
                    return "蓝色";
                case 3:
                    return "紫色";
                case 4:
                    return "橙色";
                case 5:
                    return "红色";
                default:
                    return string.Empty;
            }
        }
        #endregion
 
        public int GetAssistItemCnt()
        {
            return AddAssistItemCnt[addAssistCnt];
        }
 
        public int presentSelectDogz { get; set; } //当前选中的神兽id
        public event Action UpdateSelectDogzEvent;
        public void SetSelectDogz(int _id)
        {
            presentSelectDogz = _id;
            if (UpdateSelectDogzEvent != null)
            {
                UpdateSelectDogzEvent();
            }
        }
 
        public event Action<int> OpenFuncEvent;
        public void OpenDogzFuncEvent(int functionOrder)
        {
            if(OpenFuncEvent != null)
            {
                OpenFuncEvent(functionOrder);
            }
        }
 
        #region 协议
 
        public int addAssistCnt { get; private set; } //额外购买的助战数
        public void SetServerAddAssistDogzCnt(HA3C0_tagMCDogzInfo info)
        {
            addAssistCnt = info.BuyHelpbattleCount;
            DogzAssistDefaultCnt += addAssistCnt;
            if (UpdateAssistDogzEvent != null)
            {
                UpdateAssistDogzEvent();
            }
        }
 
        public event Action UpdateAssistDogzEvent;
        public Dictionary<int, int> dogzAssistStateDict { get; private set; } //神兽助战
        public void SetServerAssistDogzState(HA3C1_tagMCDogzHelpbattleState info)
        {
            if(!dogzAssistStateDict.ContainsKey(info.DogzID))
            {
                dogzAssistStateDict.Add(info.DogzID,info.BatteState);
            }
            else
            {
                dogzAssistStateDict[info.DogzID] = info.BatteState;
            }
 
            if (UpdateAssistDogzEvent != null)
            {
                UpdateAssistDogzEvent();
            }
        }
 
        public int GetAssistDogzCount()
        {
            int assistCnt = 0;
            foreach(var key in dogzAssistStateDict.Keys)
            {
                if(dogzAssistStateDict[key] == 1)
                {
                    assistCnt += 1;
                }
            }
            return assistCnt;
        }
 
        public bool TryGetAssistDogzState(int dogzId)
        {
            int state = 0;
            dogzAssistStateDict.TryGetValue(dogzId,out state);
            return state == 0 ? false : true;
        }
 
        public void SetDogzEquipInfo()
        {
            m_DogzEquipDict = new Dictionary<int, List<ItemModel>>();
            SinglePackModel singlePack = playerPack.GetSinglePackModel(PackType.rptDogzEquip);
            if (singlePack == null) return;
 
            Dictionary<int, ItemModel> pairs = singlePack.GetPackModelIndexDict();
            foreach(var index in pairs.Keys)
            {
                ItemModel itemModel = pairs[index];
                int dogzId = GetDogzIDByIndex(index);
                if (!m_DogzEquipDict.ContainsKey(dogzId))
                {
                    List<ItemModel> equipDatas = new List<ItemModel>();
                    equipDatas.Add(itemModel);
                    m_DogzEquipDict.Add(dogzId, equipDatas);
                }
                else
                {
                    m_DogzEquipDict[dogzId].Add(itemModel);
                }
                
            }
        }
 
        public Action<int> RefreshDogzEquipAct;
        private void RefreshDogzEquipInfo(PackType type, int index, int id)
        {
            if (type != PackType.rptDogzEquip) return;
 
            ItemModel itemModel = playerPack.GetItemModelByIndex(type, index);
            int dogzId = GetDogzIDByIndex(index);
            List<ItemModel> modellist = GetDogzEquips(dogzId);
            if(modellist != null)
            {
                if (itemModel != null)
                {
                    bool isAdd = true;
                    for (int i = 0; i < modellist.Count; i++)
                    {
                        if (modellist[i].itemInfo.ItemPlace == index)
                        {
                            isAdd = false;
                            modellist[i] = itemModel;
                            break;
                        }
                    }
                    if(isAdd)
                    {
                       modellist.Add(itemModel);
                    }
                }
                else
                {
                    for (int i = 0; i < modellist.Count; i++)
                    {
                        if (modellist[i].itemInfo.ItemPlace == index)
                        {
                            modellist.RemoveAt(i);
                            break;
                        }
                    }
                }
            }
            else
            {
                if(itemModel != null)
                {
                    List<ItemModel> equipDatas = new List<ItemModel>();
                    equipDatas.Add(itemModel);
                    m_DogzEquipDict.Add(dogzId,equipDatas);
                }
            }
          
 
            if(RefreshDogzEquipAct != null)
            {
                RefreshDogzEquipAct(dogzId);
            }
        }
 
        /// <summary>
        /// 获得神兽穿戴的装备数据
        /// </summary>
        public Dictionary<int, List<ItemModel>> m_DogzEquipDict { get; private set; }
 
        public List<ItemModel> GetDogzEquips(int _dogzId)
        {
            List<ItemModel> _list = null;
            m_DogzEquipDict.TryGetValue(_dogzId,out _list);
            return _list;
        }
 
        /// <summary>
        /// 获得助战属性加成
        /// </summary>
        public Dictionary<int,int> m_DogzEquipAttrDict { get; private set; }
        public Dictionary<int,int> GetDogzEquipAddAttr(int dogzId)
        {
            m_DogzEquipAttrDict.Clear();
            DogzConfig dogzConfig = Config.Instance.Get<DogzConfig>(dogzId);
            int[] baseAttrIds = dogzConfig.BaseAttrTypes;
            Dictionary<int, int> dogzStrenDict = beastModel.AllEnhancedProperties(dogzId);
            for (int i = 0; i < baseAttrIds.Length; i++)
            {
                int attrValue = 0;
                List<ItemModel> itemModels = GetDogzEquips(dogzId);
                if(itemModels != null)
                {
                    for(int j = 0; j < itemModels.Count; j++)
                    {
                        ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(itemModels[j].itemId);
 
                        if(itemConfig.Effect1 == baseAttrIds[i])
                        {
                            attrValue += itemConfig.EffectValueA1;
                        }
                        if (itemConfig.Effect2 == baseAttrIds[i])
                        {
                            attrValue += itemConfig.EffectValueA2;
                        }
                        if (itemConfig.Effect3 == baseAttrIds[i])
                        {
                            attrValue += itemConfig.EffectValueA3;
                        }
                        if (itemConfig.Effect4 == baseAttrIds[i])
                        {
                            attrValue += itemConfig.EffectValueA4;
                        }
                        if (itemConfig.Effect5 == baseAttrIds[i])
                        {
                            attrValue += itemConfig.EffectValueA5;
                        }
                    }
                }
                if(dogzStrenDict.ContainsKey(baseAttrIds[i]))
                {
                    attrValue += dogzStrenDict[baseAttrIds[i]];
                }
                m_DogzEquipAttrDict.Add(baseAttrIds[i], attrValue);
            }
            return m_DogzEquipAttrDict;
        }
 
        public int GetDogzEquipPlaceByIndex(int index)
        {
            return (index % 5) + 101;
        }
 
        public int GetDogzIDByIndex(int index)
        {
            return (index / 5) + 1;
        }
 
        /// <summary>
        /// 获得当前格子穿戴的装备
        /// </summary>
        /// <param name="_dogzId"></param>
        /// <param name="_index"></param>
        /// <param name="_equipData"></param>
        /// <returns></returns>
        public bool TryGetDogzEquip(int _dogzId, int _equipPlace, out ItemModel _equipData)
        {
            _equipData = null;
            List<ItemModel> _list = GetDogzEquips(_dogzId);
            if (_list == null)
            {
                return false;
            }
           
            for(int i = 0; i < _list.Count; i++)
            {
                int equipPlace = GetDogzEquipPlaceByIndex(_list[i].itemInfo.ItemPlace);
                if(equipPlace == _equipPlace)
                {
                    _equipData = _list[i];
                    return true;
                }
            }
            return false;
        }
 
        public void CheckPutOff(int equipPlace)
        {
            if (TryGetAssistDogzState(presentSelectDogz))
            {
                ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"),Language.Get("DogzFunc103"),
                    (bool isOk)=>
                    {
                        if(isOk)
                        {
                            SendPutOffEquip(equipPlace);
                        }
                        return;
                    });
            }
            else
            {
                SendPutOffEquip(equipPlace);
            }
        }
 
        public void SendPutOnEquip(int index)
        {
            CA5C0_tagCMDogzEquipItem dogzPutOn = new CA5C0_tagCMDogzEquipItem();
            dogzPutOn.DogzID = (byte)presentSelectDogz;
            dogzPutOn.EquipIndex = (byte)index;
            GameNetSystem.Instance.SendInfo(dogzPutOn);
        }
 
        private void SendPutOffEquip(int equipPlace)
        {
            CA5C1_tagCMDogzUnEquipItem dogzPutOff = new CA5C1_tagCMDogzUnEquipItem();
            dogzPutOff.DogzID = (byte)presentSelectDogz;
            dogzPutOff.EquipPlace = (byte)equipPlace;
            GameNetSystem.Instance.SendInfo(dogzPutOff);
        }
 
        public void SendChangeDogzAssist(int assistState)
        {
            CA5C2_tagCMDogzBattleStateChange stateChange = new CA5C2_tagCMDogzBattleStateChange();
            stateChange.DogzID = (byte)presentSelectDogz;
            stateChange.BatteState = (byte)assistState;
            GameNetSystem.Instance.SendInfo(stateChange);
        }
 
        public void SendBuyAssistCnt()
        {
            CA5C3_tagCMDogzBuyBatteCount buyCnt = new CA5C3_tagCMDogzBuyBatteCount();
            GameNetSystem.Instance.SendInfo(buyCnt);
        }
 
        public void SendDogzEquipStrength(int index,List<int>indexlist,int isDouble)
        {
            CA5C4_tagCMDogzEquipPlus dogzStren = new CA5C4_tagCMDogzEquipPlus();
            dogzStren.EquipIndex = (byte)index;
            dogzStren.IndexCount = (byte)indexlist.Count;
            byte[] indexByte = new byte[indexlist.Count];
            for(int i = 0; i < indexByte.Length; i++)
            {
                indexByte[i] = (byte)indexlist[i];
            }
            dogzStren.IndexList = indexByte;
            dogzStren.IsDouble = (byte)isDouble;
            GameNetSystem.Instance.SendInfo(dogzStren);
        }
 
        #endregion
 
        #region 神兽背包物品
        public int SelectDogzItemQuality { get; set; }
        public int SelectDogzItemStart { get; set; }
        public List<ItemModel> dogzItemList { get; private set; }
        public List<ItemModel> GetDogzItemList()
        {
            dogzItemList.Clear();
            SinglePackModel singlePack = playerPack.GetSinglePackModel(PackType.rptDogzItem);
            if (singlePack == null) return dogzItemList;
 
            Dictionary<int, ItemModel> pairs = singlePack.GetPackModelIndexDict();
           foreach(var value in pairs.Values)
            {
                if(IsReachSelectCondi(value.itemId))
                {
                    dogzItemList.Add(value);
                }
            }
 
            return dogzItemList;
        }
 
        public bool IsReachSelectCondi(int itemId)
        {
            ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(itemId);
            if (itemConfig == null) return false;
 
            if (SelectDogzItemQuality == 0 && SelectDogzItemStart == 0) return true;
 
            if (SelectDogzItemQuality == 0 && itemConfig.StarLevel == SelectDogzItemStart) return true;
 
            if (SelectDogzItemQuality == itemConfig.ItemColor && SelectDogzItemStart == 0) return true;
 
            if (SelectDogzItemQuality == itemConfig.ItemColor && SelectDogzItemStart == itemConfig.StarLevel) return true;
 
            return false;
        }
 
        public List<ItemModel> selectEquipPlacelist { get; private set; }
        public List<ItemModel> GetDogzItemListByIndex(int index)
        {
            SinglePackModel singlePack = playerPack.GetSinglePackModel(PackType.rptDogzItem);
            selectEquipPlacelist.Clear();
            if (singlePack == null) return selectEquipPlacelist;
 
            var _itemColor = GetDogzEquipLimitByIndex(presentSelectDogz, index);
            var _equipPlace = GetDogzEquipPlaceByIndex(index);
            Dictionary<int, ItemModel> pairs = singlePack.GetPackModelIndexDict();
            foreach (var value in pairs.Values)
            {
                if(value.chinItemModel.EquipPlace == _equipPlace
                    && value.chinItemModel.ItemColor >= _itemColor)
                {
                    selectEquipPlacelist.Add(value);
                }
            }
            selectEquipPlacelist.Sort(CompareByDogzItem);
            return selectEquipPlacelist;
        }
 
        private int CompareByDogzItem(ItemModel start,ItemModel end)
        {
            int x = start.chinItemModel.ItemColor;
            int y = end.chinItemModel.ItemColor;
            if (x.CompareTo(y) != 0) return -x.CompareTo(y);
            x = start.chinItemModel.StarLevel;
            y = end.chinItemModel.StarLevel;
            if (x.CompareTo(y) != 0) return -x.CompareTo(y);
            x = start.equipScore;
            y = end.equipScore;
            if (x.CompareTo(y) != 0) return -x.CompareTo(y);
 
            return 0;
        }
        #endregion
 
        #region 装备详细信息
        public DogzEquipData viewDetailData { get; private set; }
 
        public bool viewDetailCompare { get; private set; }
 
        public void ViewDetail(int _itemId, bool compare = false)
        {
            //viewDetailData = new DogzEquipData(_itemId);
            //viewDetailCompare = compare;
            //if (!WindowCenter.Instance.CheckOpen<DogzDetailsWin>())
            //{
            //    WindowCenter.Instance.Open<DogzDetailsWin>();
            //}
        }
 
        public int DogzEquipScore(DogzEquipData data)
        {
            return 0;
        }
        #endregion
 
        #region 默认选择逻辑处理
        public void SetDefaultSelectDogz()
        {
            var configs = Config.Instance.GetAllValues<DogzConfig>();
            presentSelectDogz = configs[0].ID;
            foreach (var key in dogzAssistStateDict.Keys)
            {
                if(dogzAssistStateDict[key] == 1)
                {
                    if(presentSelectDogz < key)
                    {
                        presentSelectDogz = key;
                    }
                }
            }
        }
        #endregion
    }
}