少年修仙传客户端代码仓库
client_Zxw
2018-09-19 ab3e936c7be0fdcc6c814cc0cb0e4c88a0f346eb
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, January 23, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public class DogzWin : Window
    {
 
        [SerializeField] Button m_CloseBtn;
        [SerializeField] Button m_LeftBtn;
        [SerializeField] Button m_RightBtn;
        [SerializeField] FunctionButton functionButtonDogz;
        [SerializeField] FunctionButton functionButtonStrengthen;
        [SerializeField] FunctionButtonGroup funcBtnGroup;
 
        DogzModel dogzModel { get { return ModelCenter.Instance.GetModel<DogzModel>(); } }
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_CloseBtn.onClick.AddListener(OnClose);
            functionButtonDogz.onClick.AddListener(OnDogz);
            functionButtonStrengthen.onClick.AddListener(OnDogzStrengthen);
            m_LeftBtn.onClick.AddListener(() => {
                funcBtnGroup.TriggerLast();
            });
            m_RightBtn.onClick.AddListener(() => {
                funcBtnGroup.TriggerNext();
            });
        }
 
        protected override void OnPreOpen()
        {
            dogzModel.OpenFuncEvent += OnOpenFuncEvent;
            dogzModel.SetDefaultSelectDogz();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            funcBtnGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            dogzModel.OpenFuncEvent -= OnOpenFuncEvent;
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
 
 
        private void OnOpenFuncEvent(int order)
        {
            funcBtnGroup.TriggerByOrder(order);
        }
 
        private void OnDogzStrengthen()
        {
            CloseChild();
            functionOrder = 1;
            WindowCenter.Instance.Open<GodBeastReinforcementWin>();
        }
 
        private void OnDogz()
        {
            CloseChild();
            functionOrder = 0;
            WindowCenter.Instance.Open<DogzActiveWin>();
        }
 
        void OnClose()
        {
            CloseChild();
            CloseImmediately();
        }
 
        void CloseChild()
        {
            if (WindowCenter.Instance.CheckOpen<DogzActiveWin>())
            {
                WindowCenter.Instance.CloseImmediately<DogzActiveWin>();
            }
            if (WindowCenter.Instance.CheckOpen<GodBeastReinforcementWin>())
            {
                WindowCenter.Instance.CloseImmediately<GodBeastReinforcementWin>();
            }
        }
    }
 
}