//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, January 23, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI {
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public class DogzWin : Window
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{
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[SerializeField] Button m_CloseBtn;
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[SerializeField] Button m_LeftBtn;
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[SerializeField] Button m_RightBtn;
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[SerializeField] FunctionButton functionButtonDogz;
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[SerializeField] FunctionButton functionButtonStrengthen;
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[SerializeField] FunctionButtonGroup funcBtnGroup;
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DogzModel dogzModel { get { return ModelCenter.Instance.GetModel<DogzModel>(); } }
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_CloseBtn.onClick.AddListener(OnClose);
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functionButtonDogz.onClick.AddListener(OnDogz);
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functionButtonStrengthen.onClick.AddListener(OnDogzStrengthen);
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m_LeftBtn.onClick.AddListener(() => {
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funcBtnGroup.TriggerLast();
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});
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m_RightBtn.onClick.AddListener(() => {
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funcBtnGroup.TriggerNext();
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});
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}
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protected override void OnPreOpen()
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{
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dogzModel.OpenFuncEvent += OnOpenFuncEvent;
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dogzModel.SetDefaultSelectDogz();
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}
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protected override void OnActived()
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{
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base.OnActived();
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funcBtnGroup.TriggerByOrder(functionOrder);
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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dogzModel.OpenFuncEvent -= OnOpenFuncEvent;
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}
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protected override void OnAfterClose()
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{
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if (!WindowJumpMgr.Instance.IsJumpState)
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{
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WindowCenter.Instance.Open<MainInterfaceWin>();
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}
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}
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private void OnOpenFuncEvent(int order)
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{
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funcBtnGroup.TriggerByOrder(order);
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}
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private void OnDogzStrengthen()
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{
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CloseChild();
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functionOrder = 1;
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WindowCenter.Instance.Open<GodBeastReinforcementWin>();
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}
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private void OnDogz()
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{
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CloseChild();
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functionOrder = 0;
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WindowCenter.Instance.Open<DogzActiveWin>();
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}
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void OnClose()
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{
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CloseChild();
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CloseImmediately();
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}
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void CloseChild()
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{
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if (WindowCenter.Instance.CheckOpen<DogzActiveWin>())
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{
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WindowCenter.Instance.CloseImmediately<DogzActiveWin>();
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}
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if (WindowCenter.Instance.CheckOpen<GodBeastReinforcementWin>())
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{
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WindowCenter.Instance.CloseImmediately<GodBeastReinforcementWin>();
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}
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}
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}
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}
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