少年修仙传客户端代码仓库
client_Zxw
2018-09-19 ab3e936c7be0fdcc6c814cc0cb0e4c88a0f346eb
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
namespace Snxxz.UI
{
    public class LoginModel : Model
    {
        public const uint DwVersionNo = 153518004;
        public readonly static string USER_ACCOUNT = Application.dataPath + "UserAccount";
        public readonly static string USER_PASSWORD = Application.dataPath + "UserPassword";
 
        public bool sdkLogined { get; set; }
        public SDKUtility.FP_LoginOk sdkLoginResult;
        public SDKUtility.FP_CheckIDAuthentication sdkIDCheckIDAuthentication;
 
        public string localSaveAccountName
        {
            get { return LocalSave.GetString(USER_ACCOUNT); }
            set { LocalSave.SetString(USER_ACCOUNT, value); }
        }
 
        public event Action<bool> registerResultEvent;
        public event Action accountBindOkEvent;
 
        bool m_ReconnecBackGround = false;
        public bool reconnectBackGround
        {
            get { return m_ReconnecBackGround; }
            set { m_ReconnecBackGround = value; }
        }
 
        bool m_OnCreateRole = false;
        public bool onCreateRole
        {
            get { return m_OnCreateRole; }
            set { m_OnCreateRole = value; }
        }
 
        bool m_Busy = false;
        public bool busy
        {
            get { return m_Busy; }
            set { m_Busy = value; }
        }
 
        public override void Init()
        {
            SDKUtility.Instance.onFreePlatformLoginOk += OnSDKAccountLoginOk;
            SDKUtility.Instance.onFreePlatformLogoutOk += OnSDKAccountLoginOutOk;
            SDKUtility.Instance.onFreePlatformBindOk += OnSDKAccountBindOk;
            SDKUtility.Instance.onFreePlatfromCheckIDOK += OnGetIDAuthenticationInfo;
 
            DTC0101_tagServerPrepared.onServerPreparedEvent += AccessLogin;
            DTC0115_tagAskClientVersion.onAskClientVersionEvent += CheckClientVersion;
            DTC0107_tagShowLoginFrm.OnLoginSucceed += OnGetPlayerLoginInfo;
 
            SnxxzGame.Instance.AddApplicationOutAction(OnApplicationOut);
        }
 
        public override void UnInit()
        {
            SDKUtility.Instance.onFreePlatformLoginOk -= OnSDKAccountLoginOk;
            SDKUtility.Instance.onFreePlatformLogoutOk -= OnSDKAccountLoginOutOk;
            SDKUtility.Instance.onFreePlatfromCheckIDOK -= OnGetIDAuthenticationInfo;
            SDKUtility.Instance.onFreePlatformBindOk -= OnSDKAccountBindOk;
 
            DTC0101_tagServerPrepared.onServerPreparedEvent -= AccessLogin;
            DTC0115_tagAskClientVersion.onAskClientVersionEvent -= CheckClientVersion;
            DTC0107_tagShowLoginFrm.OnLoginSucceed -= OnGetPlayerLoginInfo;
 
            SnxxzGame.Instance.RemoveApplicationOutAction(OnApplicationOut);
        }
 
        public string ipBuf { get; private set; }
        public int portBuf { get; private set; }
        public int gamePortBuf { get; private set; }
        public string accountBuf { get; private set; }
        public string passwordBuf { get; private set; }
 
        private void OnSDKAccountLoginOk(SDKUtility.FP_LoginOk _result)
        {
            sdkLogined = true;
            sdkLoginResult = _result;
 
            if (!DebugUtility.Instance.debugAccount)
            {
                DebugUtility.Instance.RequestDebugAuthority(sdkLoginResult.account);
            }
 
            SDKUtility.Instance.FreePlatformCheckIDAuthentication(sdkLoginResult.account);
 
            ServerListCenter.Instance.RequestServerListPlayer(sdkLoginResult.account);
            GameNotice.OpenGameNotice();
            SDKUtility.Instance.MakeKeyAndVisible();
            OperationLogCollect.Instance.RecordLauchEvent(5);
        }
 
        private void OnSDKAccountLoginOutOk()
        {
            sdkLogined = false;
            sdkLoginResult = default(SDKUtility.FP_LoginOk);
 
            if (StageManager.Instance.CurrentStage is LoginStage)
            {
                SDKUtility.Instance.FreePlatformLogin();
            }
            else
            {
                GameNetSystem.Instance.LoginOut();
            }
        }
 
        private void OnSDKAccountBindOk()
        {
            sdkLoginResult.phone = 1;
            if (accountBindOkEvent != null)
            {
                accountBindOkEvent();
            }
        }
 
        private void OnGetIDAuthenticationInfo(SDKUtility.FP_CheckIDAuthentication _info)
        {
            sdkIDCheckIDAuthentication = _info;
        }
 
        public void AccountLogin(string _account, string _ip, int _port, int _gamePort)
        {
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                ConfirmCancel.ShowPopConfirm(
                    Language.Get("Mail101"),
                    Language.Get("L1116"),
                    () => { }
                    );
                return;
            }
 
            if (busy)
            {
                return;
            }
 
            busy = true;
 
            try
            {
                reconnectBackGround = false;
                accountBuf = _account;
                localSaveAccountName = accountBuf;
                ipBuf = _ip;
                portBuf = _port;
                gamePortBuf = _gamePort;
 
                ConnectGameServer(ipBuf, gamePortBuf);
 
                GameNetSystem.Instance.OnAccountLogin();
                NetLinkWin.Show();
            }
            catch (Exception ex)
            {
                Debug.Log(ex);
                busy = false;
            }
 
        }
 
        public void AccountLogin(string _ip, int _port, int _gamePort)
        {
            if (sdkLogined)
            {
                AccountLogin(sdkLoginResult.account, _ip, _port, _gamePort);
            }
        }
 
        public void ReAccountLogin()
        {
            if (busy)
            {
                return;
            }
 
            busy = true;
            reconnectBackGround = true;
 
            try
            {
                ConnectGameServer(ipBuf, gamePortBuf);
                NetLinkWin.Show();
            }
            catch (Exception ex)
            {
                Debug.Log(ex);
                busy = false;
            }
        }
 
        private void OnAccountLogin(bool _ok, string _result)
        {
            if (!_ok)
            {
                busy = false;
                DebugEx.LogError(_result);
                NetLinkWin.Hide();
                return;
            }
 
            if (string.IsNullOrEmpty(_result))
            {
                busy = false;
                MessageWin.Inst.ShowFixedTip(Language.Get("L1117"));
                NetLinkWin.Hide();
                return;
            }
 
            var stringSet = _result.Split('|');
            if (stringSet[0] != "OK")
            {
                if (stringSet.Length > 1)
                {
                    MessageWin.Inst.ShowFixedTip(stringSet[1]);
                }
 
                busy = false;
                NetLinkWin.Hide();
                return;
            }
 
            localSaveAccountName = accountBuf;
            try
            {
                ConnectGameServer(ipBuf, gamePortBuf);
            }
            catch (Exception ex)
            {
                busy = false;
                Debug.Log(ex);
            }
        }
 
        void ConnectGameServer(string _ip, int _port)
        {
            GameNetSystem.Instance.BeginConnectGameServer(_ip, _port, OnGameServerConnected);
        }
 
        private void OnGameServerConnected()
        {
            var sendInfo = new C0123_tagCClientPackVersion();
            sendInfo.Version = DwVersionNo;
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
        private void AccessLogin(H0101_tagServerPrepared _serverInfo)
        {
            var send = new C0101_tagCPlayerLogin();
 
            switch (VersionConfig.Get().versionAuthority)
            {
                case VersionAuthority.InterTest:
                    send.IDType = 1;
                    send.AccID = accountBuf;
                    send.Password = "64e228993a2e7820004fec23251da204";
                    send.MAC = DeviceUtility.GetMac();
                    send.Version = _serverInfo.Version;
                    send.LineNO = 255;
                    send.AppID = VersionConfig.Get().appId;
                    send.AccountID = 1000;// 内部登陆的时候的id
                    send.TokenExpire = "1519750743000";// 内部登陆的时长,无所谓的
                    send.Phone = 0;
                    send.ServerID = (uint)ServerListCenter.Instance.currentServer.region_flag;
                    send.Adult = 1;
                    send.ExtraLen = 0;
                    send.Extra = "";
                    break;
                case VersionAuthority.Release:
                    if (SDKUtility.Instance.ChannelPlatform == SDKUtility.E_ChannelPlatform.Free)
                    {
                        send.IDType = 1;
                    }
                    else if (SDKUtility.Instance.ChannelPlatform == SDKUtility.E_ChannelPlatform.Mr)
                    {
                        send.IDType = 2;
                    }
                    else if (SDKUtility.Instance.ChannelPlatform == SDKUtility.E_ChannelPlatform.Sp)
                    {
                        send.IDType = 3;
                    }
                    send.AccID = sdkLoginResult.account;
                    send.Password = sdkLoginResult.token;
                    send.MAC = DeviceUtility.GetMac();
                    send.Version = _serverInfo.Version;
                    send.LineNO = 255;
                    send.AppID = VersionConfig.Get().appId;
                    send.AccountID = (uint)sdkLoginResult.accountID;// 内部登陆的时候的id
                    send.TokenExpire = sdkLoginResult.tokenExpire;// 内部登陆的时长,无所谓的
                    send.Phone = (byte)sdkLoginResult.phone;
                    send.ServerID = (uint)ServerListCenter.Instance.currentServer.region_flag;
                    if (sdkIDCheckIDAuthentication.type == "1")
                    {
                        send.Adult = 1;
                    }
                    else if (sdkIDCheckIDAuthentication.type == "2")
                    {
                        send.Adult = MathUtility.CheckAdult(sdkIDCheckIDAuthentication.card_id) ? (byte)1 : (byte)0;
                    }
                    else
                    {
                        send.Adult = 0;
                    }
                    break;
            }
 
            GameNetSystem.Instance.SendInfo(send); // 登录
        }
 
        private void CheckClientVersion()
        {
            var sendInfo = new C010D_tagCClientVersion();
            sendInfo.Version = "10.1000.1";
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
        private void OnGetPlayerLoginInfo(byte _type)
        {
            busy = false;
            switch (_type)
            {
                case 1:
                    NetLinkWin.Hide();
                    EnterWorld(1);
                    StageManager.Instance.LoadCreateRoleStage();
                    break;
                case 2:
                    if (!onCreateRole)
                    {
                        if (reconnectBackGround)
                        {
                            EnterWorld(2);
                        }
                        else
                        {
                            NetLinkWin.Hide();
                            StageManager.Instance.LoadSelectRoleStage();
                        }
                    }
                    break;
            }
 
            OperationLogCollect.Instance.RecordDeviceDetails();
        }
 
        public void EnterWorld(int _type)
        {
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                ConfirmCancel.ShowPopConfirm(
                    Language.Get("Mail101"),
                    Language.Get("L1116"),
                    () => { }
                    );
                NetLinkWin.Hide();
                return;
            }
 
            NetLinkWin.Show();
            var tagCRoleLoginAsk = new C0108_tagCRoleLoginAsk();
            tagCRoleLoginAsk.Type = (byte)_type;//进入游戏
            tagCRoleLoginAsk.ClientID = SDKUtility.Instance.RegistrationID;
            GameNetSystem.Instance.SendInfo(tagCRoleLoginAsk);
 
            if (_type == 2 && GameNetSystem.Instance.netState != GameNetSystem.NetState.Connected)
            {
                GameNetSystem.Instance.OnEnterWorld();
            }
        }
 
        public void NofityResigerResult(bool _ok, string _accountName, string _password, string _result)
        {
            if (!_ok)
            {
                DebugEx.Log("AccountPadGet Error:" + _result);
                if (registerResultEvent != null)
                {
                    registerResultEvent(false);
                }
            }
            else
            {
                string[] resultArray = _result.Split('|');
                if (string.Equals(resultArray[0], "OK"))
                {
                    localSaveAccountName = _accountName;
 
                    if (registerResultEvent != null)
                    {
                        registerResultEvent(true);
                    }
                }
                else
                {
                    if (registerResultEvent != null)
                    {
                        registerResultEvent(false);
                    }
                }
            }
 
        }
 
        private void OnApplicationOut()
        {
            var sendInfo = new C0103_tagCPlayerLogOut();
            sendInfo.Type = 1;
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
    }
}