少年修仙传客户端代码仓库
client_linchunjie
2018-09-19 aecb6a5a62d8a4cfc7b924ce957a9c7ea90c235d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 27, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
 
 
namespace Snxxz.UI
{
 
    public class TreasureDungeonMissionHintWin : Window
    {
        [SerializeField] RectTransform m_ContainerDisplay;
        [SerializeField] Text m_Title;
        [SerializeField] Text m_Description;
 
        [SerializeField] Transform m_ContainerTreasure;
        [SerializeField] Image m_Icon;
        [SerializeField] ScreenMoveTo m_ScreenMoveTo;
 
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            m_ScreenMoveTo.gameObject.SetActive(false);
            BossNotify.OnNotifyStateEvent += OnNotifyStateEvent;
            BossShowModel.Instance.bossShowCompletedEvent += BossShowCompletedEvent;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            BossNotify.OnNotifyStateEvent -= OnNotifyStateEvent;
            BossShowModel.Instance.bossShowCompletedEvent -= BossShowCompletedEvent;
            m_ContainerDisplay.gameObject.SetActive(true);
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            if (!BossShowModel.Instance.BossShowing)
            {
                StartCoroutine(Co_TreasureBehaviour());
            }
        }
 
        #endregion
 
        private void BossShowCompletedEvent()
        {
            StartCoroutine(Co_TreasureBehaviour());
        }
 
        IEnumerator Co_TreasureBehaviour()
        {
            var allConfigs = Config.Instance.GetAllValues<TreasureConfig>();
            var treasureId = 0;
            foreach (var value in allConfigs)
            {
                if (value.MapId == PlayerDatas.Instance.baseData.MapID && value.LineId == PlayerDatas.Instance.baseData.dungeonLineId)
                {
                    treasureId = value.ID;
                    break;
                }
            }
 
            var config = Config.Instance.Get<TreasureConfig>(treasureId);
 
            var dungeonId = dungeonModel.GetDungeonId(config.MapId, config.LineId);
            var dungeonConfig = Config.Instance.Get<DungeonConfig>(dungeonId);
            m_Title.text = dungeonConfig.FBName;
            m_Description.text = dungeonConfig.Description;
 
            m_Icon.SetSprite(config.Icon);
            m_ScreenMoveTo.transform.SetParentEx(this.transform, Vector3.zero, Vector3.zero, Vector3.one);
            m_ScreenMoveTo.gameObject.SetActive(true);
            m_ScreenMoveTo.enabled = false;
 
            yield return new WaitForSeconds(1.5f);
            m_ScreenMoveTo.enabled = true;
            m_ScreenMoveTo.transform.SetParent(m_ContainerTreasure);
            m_ScreenMoveTo.destination = Vector2.zero;
            m_ScreenMoveTo.Begin(false);
        }
 
        private void OnNotifyStateEvent(int _skillId, bool _state)
        {
            var _config = Config.Instance.Get<bossSkillTipsConfig>(_skillId);
            if (_config != null && _config.mode == 2)
            {
                m_ContainerDisplay.gameObject.SetActive(!_state);
            }
        }
    }
 
}