少年修仙传客户端代码仓库
client_linchunjie
2018-09-19 aecb6a5a62d8a4cfc7b924ce957a9c7ea90c235d
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, August 11, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class BattleHintWin : Window
    {
        [SerializeField] Image m_BattleHint;
        [SerializeField] ScaleTween m_BattleHintTween;
        [SerializeField, Header("保留时间")] float m_KeepTime = 2f;
 
        bool inBattleHint = false;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            inBattleHint = false;
            m_BattleHintTween.gameObject.SetActive(false);
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            DisplayBattleHint();
            BattleHint.Instance.battleHintUpdate += BattleHintUpdate;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            BattleHint.Instance.battleHintUpdate -= BattleHintUpdate;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void BattleHintUpdate()
        {
            if (!inBattleHint)
            {
                DisplayBattleHint();
            }
        }
 
        void DisplayBattleHint()
        {
            string iconKey = string.Empty;
            if (BattleHint.Instance.TryGetBattleHint(out iconKey))
            {
                inBattleHint = true;
                m_BattleHint.SetSprite(iconKey);
                m_BattleHint.SetNativeSize();
                m_BattleHintTween.gameObject.SetActive(true);
                m_BattleHintTween.SetStartState();
                m_BattleHintTween.Play(OnBattleHintTweenComplete);
            }
        }
 
        void OnBattleHintTweenComplete()
        {
            StartCoroutine(Co_Complete());
        }
 
        IEnumerator Co_Complete()
        {
            yield return WaitingForSecondConst.GetWaitForSeconds(m_KeepTime);
            inBattleHint = false;
            m_BattleHintTween.gameObject.SetActive(false);
            DisplayBattleHint();
        }
    }
}