少年修仙传客户端代码仓库
client_linchunjie
2018-09-19 aecb6a5a62d8a4cfc7b924ce957a9c7ea90c235d
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using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class TreasureDemonBehaviour : MonoBehaviour
    {
        [SerializeField] Text m_TreasureDescription;
        [SerializeField] RectTransform m_ContainerFightPower;
        [SerializeField] Text m_FightPower;
        [SerializeField] Text m_RecommondPower;
        [SerializeField] RectTransform m_ContainerLimit;
        [SerializeField] Text m_Limit;
        [SerializeField] RectTransform m_ContainerSkill;
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillEffect;
        [SerializeField] Text m_SkillDescrition;
        [SerializeField] Button m_GetBtn;
 
        [SerializeField] PositionTween m_DescriptionTween;
        [SerializeField] PositionTween m_SkillTween;
 
        TreasureModel m_Model;
        TreasureModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>());
            }
        }
 
        Treasure m_Treasure;
 
        private void Awake()
        {
            m_GetBtn.onClick.AddListener(OnTreasureGet);
        }
 
        private void OnEnable()
        {
            model.treasureStateChangeEvent += treasureStateChangeEvent;
        }
 
        private void treasureStateChangeEvent(int _id)
        {
            if (_id == m_Treasure.id)
            {
                m_Limit.gameObject.SetActive(m_Treasure.state != TreasureState.Collected);
                m_GetBtn.gameObject.SetActive(m_Treasure.state == TreasureState.Collecting);
            }
        }
 
        private void OnDisable()
        {
            model.treasureStateChangeEvent -= treasureStateChangeEvent;
        }
 
        public void Display(int _id, bool _tween = false)
        {
            model.TryGetTreasure(_id, out m_Treasure);
            if (m_Treasure == null)
            {
                return;
            }
 
            if (_tween)
            {
                m_DescriptionTween.SetStartState();
                m_SkillTween.SetStartState();
                m_DescriptionTween.Play();
                m_SkillTween.Play();
            }
            else
            {
                m_DescriptionTween.SetEndState();
                m_SkillTween.SetEndState();
            }
 
            var config = Config.Instance.Get<TreasureConfig>(_id);
            m_TreasureDescription.text = config.Story;
            var demonRecommondCfg = Config.Instance.Get<DemonRecommondPropertyConfig>(_id);
            var myPower = PlayerDatas.Instance.baseData.FightPoint;
            m_RecommondPower.text = Language.Get("TreasureRecommendAttr", StringUtility.Contact(myPower, "/", demonRecommondCfg.RecommendPower));
            m_RecommondPower.color = UIHelper.GetUIColor(myPower >= demonRecommondCfg.RecommendPower ? TextColType.Green : TextColType.Red, true);
            m_ContainerLimit.gameObject.SetActive(m_Treasure.state == TreasureState.Locked);
            m_GetBtn.gameObject.SetActive(m_Treasure.state == TreasureState.Collecting);
            m_RecommondPower.gameObject.SetActive(m_Treasure.state != TreasureState.Collected);
            m_ContainerFightPower.gameObject.SetActive(m_Treasure.state == TreasureState.Collected);
 
            if (m_Treasure.state == TreasureState.Locked)
            {
                if (config.PreTreasure == 0)
                {
                    var levelLimitHint = UIHelper.GetTextColorByItemColor(
                        PlayerDatas.Instance.baseData.LV >= config.ChallengeLevel ? TextColType.Green : TextColType.Red, config.ChallengeLevel.ToString(), true);
                    m_Limit.text = Language.Get("TreasureLevelLimit", levelLimitHint);
 
                }
                else
                {
                    var levelLimitHint = UIHelper.GetTextColorByItemColor(
                    PlayerDatas.Instance.baseData.LV >= config.ChallengeLevel ? TextColType.Green : TextColType.Red, config.ChallengeLevel.ToString(), true);
 
                    var preTreasureConfig = Config.Instance.Get<TreasureConfig>(config.PreTreasure);
                    var treasureLimitHint = UIHelper.GetTextColorByItemColor(
                    m_Treasure.state == TreasureState.Collecting ? TextColType.Green : TextColType.Red, preTreasureConfig.Name, true);
 
                    m_Limit.text = Language.Get("TreasureLvLimit", levelLimitHint, treasureLimitHint);
                }
            }
 
            var skillConfig = Config.Instance.Get<SkillConfig>(m_Treasure.unLockSkill);
            m_ContainerSkill.gameObject.SetActive(skillConfig != null);
            if (skillConfig != null)
            {
                m_SkillIcon.SetSprite(skillConfig.IconName);
                m_SkillName.text = skillConfig.SkillName;
                m_SkillDescrition.text = skillConfig.Description;
                m_SkillEffect.text = skillConfig.HurtType == 1 ? "PVP" : skillConfig.HurtType == 2 ? "PVE" : string.Empty;
                m_FightPower.text = skillConfig.FightPower.ToString();
            }
            else
            {
                m_FightPower.text = string.Empty;
            }
 
            if (m_Treasure.id == 201 && m_Treasure.state == TreasureState.Collecting
                && !NewBieCenter.Instance.completeGuidesBuf.Contains(88))
            {
                NewBieCenter.Instance.StartNewBieGuide(88);
            }
        }
 
        private void OnTreasureGet()
        {
            var _cfg = Config.Instance.Get<TreasureConfig>(model.selectedTreasure);
            if (_cfg != null)
            {
                model.collectingDemon = model.selectedTreasure;
                ModelCenter.Instance.GetModel<DungeonModel>().SingleChallenge(TreasureModel.TREASURE_DATAMAPID, _cfg.LineId);
            }
        }
    }
}