少年修仙传客户端代码仓库
client_linchunjie
2018-09-19 aecb6a5a62d8a4cfc7b924ce957a9c7ea90c235d
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, April 27, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class TreasureSelectWin : Window
    {
        [SerializeField] TreasureModelDrag m_TreasureDrag;
        [SerializeField] FunctionButtonGroup m_ButtonGroup;
        [SerializeField] FunctionButton m_HumanBtn;
        [SerializeField] FunctionButton m_DemonBtn;
        [SerializeField] FunctionButton m_FairyBtn;
        [SerializeField] Button m_BackBtn;
 
        [SerializeField] RectTransform m_ContainerNewGuide;
        
        TreasureModel m_Model;
        TreasureModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>());
            }
        }
 
        bool m_CorrectClose = false;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_HumanBtn.onClick.AddListener(() =>
            {
                if (UI3DTreasureSelectStage.Instance.currentCategory == TreasureCategory.Human
                || UI3DTreasureSelectStage.Instance.UnlockShowing || UI3DTreasureSelectStage.Instance.IsCloser)
                {
                    return;
                }
                UI3DTreasureSelectStage.Instance.SelectTreasureCategory(TreasureCategory.Human);
                UpdateButtonState();
            });
            m_DemonBtn.onClick.AddListener(() =>
            {
                if (UI3DTreasureSelectStage.Instance.currentCategory == TreasureCategory.Demon
                || UI3DTreasureSelectStage.Instance.UnlockShowing || UI3DTreasureSelectStage.Instance.IsCloser)
                {
                    return;
                }
                UI3DTreasureSelectStage.Instance.SelectTreasureCategory(TreasureCategory.Demon);
                UpdateButtonState();
            });
            m_FairyBtn.onClick.AddListener(() =>
            {
                if (UI3DTreasureSelectStage.Instance.currentCategory == TreasureCategory.Fairy
                || UI3DTreasureSelectStage.Instance.UnlockShowing || UI3DTreasureSelectStage.Instance.IsCloser)
                {
                    return;
                }
                UI3DTreasureSelectStage.Instance.SelectTreasureCategory(TreasureCategory.Fairy);
            });
            m_BackBtn.onClick.AddListener(() =>
            {
                if (UI3DTreasureSelectStage.Instance.UnlockShowing)
                {
                    return;
                }
                CloseImmediately();
                UI3DTreasureSelectStage.Instance.Close();
            });
        }
 
        protected override void OnPreOpen()
        {
            UI3DTreasureSelectStage.Instance.UnlockShowing = false;
            if (!UI3DTreasureSelectStage.Instance.IsOpen)
            {
                UI3DTreasureSelectStage.Instance.Open(false, model.currentCategory);
            }
            UI3DTreasureSelectStage.Instance.OnCameraStartEvent += OnCameraStartEvent;
            UI3DTreasureSelectStage.Instance.OnCameraBackComplete += OnCameraBackComplete;
            UI3DTreasureSelectStage.Instance.OnUnlockComplete += OnUnlockComplete;
            m_TreasureDrag.OnValueChange += OnValueChange;
            m_TreasureDrag.OnDragComplete += OnDragComplete;
            m_TreasureDrag.OnDragBegine += OnDragBegine;
            m_BackBtn.gameObject.SetActive(true);
            m_ContainerNewGuide.gameObject.SetActive(false);
            UpdateButtonSelect();
            UpdateButtonState();
            m_CorrectClose = false;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            //m_ButtonGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            UI3DTreasureSelectStage.Instance.OnCameraStartEvent -= OnCameraStartEvent;
            UI3DTreasureSelectStage.Instance.OnCameraBackComplete -= OnCameraBackComplete;
            UI3DTreasureSelectStage.Instance.OnUnlockComplete -= OnUnlockComplete;
            m_TreasureDrag.OnValueChange -= OnValueChange;
            m_TreasureDrag.OnDragComplete -= OnDragComplete;
            m_TreasureDrag.OnDragBegine -= OnDragBegine;
            if (!m_CorrectClose && UI3DTreasureSelectStage.Instance.IsOpen)
            {
                UI3DTreasureSelectStage.Instance.Close();
            }
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState && !m_CorrectClose)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
        #endregion
 
        #region Scroll
        private void OnCameraBackComplete()
        {
            UpdateButtonState();
        }
 
        private void OnValueChange(float _delta)
        {
            UI3DTreasureSelectStage.Instance.Drag(_delta);
        }
 
        private void OnDragComplete()
        {
            UI3DTreasureSelectStage.Instance.DragEnd();
        }
 
        private void OnDragBegine()
        {
            UI3DTreasureSelectStage.Instance.BegineDrag();
        }
        #endregion
 
        private void OnCameraStartEvent()
        {
            WindowJumpMgr.Instance.ClearJumpData();
            m_CorrectClose = true;
            CameraManager.uiCamera.enabled = false;
            WindowCenter.Instance.Open<TreasureLevelUpWin>();
            CloseImmediately();
        }
 
        private void UpdateButtonSelect()
        {
            if (m_HumanBtn.state != TitleBtnState.Locked)
            {
                m_HumanBtn.state = model.currentCategory == TreasureCategory.Human ? TitleBtnState.Click : TitleBtnState.Normal;
            }
            if (m_DemonBtn.state != TitleBtnState.Locked)
            {
                m_DemonBtn.state = model.currentCategory == TreasureCategory.Demon ? TitleBtnState.Click : TitleBtnState.Normal;
            }
            if (m_FairyBtn.state != TitleBtnState.Locked)
            {
                m_FairyBtn.state = model.currentCategory == TreasureCategory.Fairy ? TitleBtnState.Click : TitleBtnState.Normal;
            }
        }
 
        private void UpdateButtonState()
        {
            var _closer = UI3DTreasureSelectStage.Instance.IsCloser 
                || UI3DTreasureSelectStage.Instance.UnlockShowing;
            if (UI3DTreasureSelectStage.Instance.UnlockShowing)
            {
                m_BackBtn.gameObject.SetActive(false);
            }
            else
            {
                m_BackBtn.gameObject.SetActive(true);
            }
            m_ButtonGroup.transform.localScale = Vector3.one;
            m_HumanBtn.gameObject.SetActive(!_closer);
            m_DemonBtn.gameObject.SetActive(!_closer);
            m_FairyBtn.gameObject.SetActive(!_closer);
        }
 
        private void OnUnlockComplete()
        {
            UpdateButtonState();
            if (UI3DTreasureSelectStage.Instance.selectTreasure == 101)
            {
                m_ContainerNewGuide.gameObject.SetActive(true);
                TimeMgr.Instance.Register(m_ContainerNewGuide, (Component _comp) =>
                {
                    m_ContainerNewGuide.gameObject.SetActive(false);
                }, 1.5f);
            }
        }
    }
 
}