少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 b0718b0ff46e1d337c28bb91105b67b66f93bee3
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 27, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class TreasureDungeonMissionHintWin : Window
    {
        [SerializeField] RectTransform m_ContainerDisplay;
        [SerializeField] Text m_Title;
 
        [SerializeField] Transform m_ContainerTreasureDungeon;
        [SerializeField] Text m_Description;
        [SerializeField] Transform m_ContainerTreasure;
        [SerializeField] Image m_Icon;
        [SerializeField] ScreenMoveTo m_ScreenMoveTo;
 
        [SerializeField] Transform m_ContainerDemonDungeon;
        [SerializeField] PropertyBehaviour[] m_DemonPropertys;
 
        bool demonTreasureDungeon = false;
        int treasureId = 0;
 
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            m_ScreenMoveTo.gameObject.SetActive(false);
            BossNotify.OnNotifyStateEvent += OnNotifyStateEvent;
            BossShowModel.Instance.bossShowCompletedEvent += BossShowCompletedEvent;
            model.demonDungeonChallengeNext += ChallengeNextEvent;
 
            var allConfigs = TreasureConfig.GetValues();
            foreach (var value in allConfigs)
            {
                if (value.MapId == PlayerDatas.Instance.baseData.MapID && value.LineId == PlayerDatas.Instance.baseData.dungeonLineId)
                {
                    treasureId = value.ID;
                    break;
                }
            }
 
            Display();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            BossNotify.OnNotifyStateEvent -= OnNotifyStateEvent;
            BossShowModel.Instance.bossShowCompletedEvent -= BossShowCompletedEvent;
            model.demonDungeonChallengeNext -= ChallengeNextEvent;
            m_ContainerDisplay.gameObject.SetActive(true);
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            if (!BossShowModel.Instance.BossShowing && !demonTreasureDungeon)
            {
                StartCoroutine(Co_TreasureBehaviour());
            }
        }
 
        #endregion
 
        public void Display()
        {
            CheckDemonTreasureDungeon();
            m_ContainerTreasureDungeon.gameObject.SetActive(!demonTreasureDungeon);
            m_ContainerDemonDungeon.gameObject.SetActive(demonTreasureDungeon);
 
            if (!demonTreasureDungeon)
            {
                DisplayNormalTreasureDungeon();
            }
            else
            {
                DisplayDemonTreasureDungeon();
            }
        }
 
        private void BossShowCompletedEvent()
        {
            if (!demonTreasureDungeon)
            {
                StartCoroutine(Co_TreasureBehaviour());
            }
        }
 
        IEnumerator Co_TreasureBehaviour()
        {
            m_ScreenMoveTo.transform.SetParentEx(this.transform, Vector3.zero, Vector3.zero, Vector3.one);
            m_ScreenMoveTo.gameObject.SetActive(true);
            m_ScreenMoveTo.enabled = false;
 
            yield return new WaitForSeconds(1.5f);
            m_ScreenMoveTo.enabled = true;
            m_ScreenMoveTo.transform.SetParent(m_ContainerTreasure);
            m_ScreenMoveTo.destination = Vector2.zero;
            m_ScreenMoveTo.Begin(false);
        }
 
        private void OnNotifyStateEvent(int _skillId, bool _state)
        {
            var _config = bossSkillTipsConfig.Get(_skillId);
            if (_config != null && _config.mode == 2)
            {
                m_ContainerDisplay.gameObject.SetActive(!_state);
            }
        }
 
        private void ChallengeNextEvent()
        {
            Display();
            if (PlayerDatas.Instance.hero != null)
            {
                PlayerDatas.Instance.hero.Behaviour.StartHandupAI();
            }
        }
 
        void DisplayNormalTreasureDungeon()
        {
            var config = TreasureConfig.Get(treasureId);
            var dungeonId = dungeonModel.GetDungeonId(config.MapId, config.LineId);
            var dungeonConfig = DungeonConfig.Get(dungeonId);
            m_Title.text = dungeonConfig.FBName;
            m_Description.text = dungeonConfig.Description;
            m_Icon.SetSprite(config.Icon);
        }
 
        void DisplayDemonTreasureDungeon()
        {
            TreasureDungeon treasureDungeon;
            Dictionary<int, int> propertyDict = null;
            if (model.TryGetTreasureDungeon(treasureId, out treasureDungeon))
            {
                propertyDict = treasureDungeon.GetUpperProperty(treasureDungeon.currentLevel + 1);
                var dungeonInfo = treasureDungeon.Get(treasureDungeon.currentLevel + 1);
                if (!dungeonInfo.Equals(default(TreasureDungeonInfo)))
                {
                    var config = TreasureDungeonConfig.Get(dungeonInfo.key);
                    if (config != null)
                    {
                        m_Title.text = Language.Get("DemonTreasureDungeonHintTitle", config.bossName);
                    }
                }
            }
            var index = 0;
            if (propertyDict != null)
            {
                foreach (var key in propertyDict.Keys)
                {
                    if (index < m_DemonPropertys.Length)
                    {
                        m_DemonPropertys[index].gameObject.SetActive(true);
                        m_DemonPropertys[index].DisplayUpper(key, propertyDict[key]);
                        index++;
                    }
                }
            }
            for (int i = index; i < m_DemonPropertys.Length; i++)
            {
                m_DemonPropertys[i].gameObject.SetActive(false);
            }
        }
 
        private void CheckDemonTreasureDungeon()
        {
            var mapId = PlayerDatas.Instance.baseData.MapID;
            var lineId = PlayerDatas.Instance.baseData.dungeonLineId;
            demonTreasureDungeon = false;
            if (mapId == 41110)
            {
                TreasureDungeon treasureDungeon;
                if (model.TryGetTreasureDungeon(mapId, lineId, out treasureDungeon))
                {
                    if (treasureDungeon.currentLevel < treasureDungeon.maxLevel - 1)
                    {
                        demonTreasureDungeon = true;
                    }
                }
            }
        }
    }
 
}