//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, April 15, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class HazyGrassDungeonWin : Window
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{
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[SerializeField] DungeonTargetBehaviour m_DungeonTarget;
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[SerializeField] HazyGrassCountBeha[] m_GrassCountBehas;
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[SerializeField] Text[] m_GrassTimes;
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float timer = 0f;
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DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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HazyRegionModel hazyRegionModel { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
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HazyGrassModel hazyGrassModel { get { return ModelCenter.Instance.GetModel<HazyGrassModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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Display();
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timer = 0f;
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RequestGrassCount();
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GlobalTimeEvent.Instance.secondEvent += PerSecond;
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hazyGrassModel.onMapNpcCountRefresh += OnMapNpcCountRefresh;
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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GlobalTimeEvent.Instance.secondEvent -= PerSecond;
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hazyGrassModel.onMapNpcCountRefresh -= OnMapNpcCountRefresh;
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}
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protected override void OnAfterClose()
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{
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}
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protected override void LateUpdate()
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{
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base.LateUpdate();
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timer += Time.deltaTime;
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if (timer >= 5f)
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{
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timer = 0f;
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RequestGrassCount();
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}
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}
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#endregion
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private void PerSecond()
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{
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DisplayGrassRefreshTime();
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}
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void Display()
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{
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if (ClientDungeonStageUtility.isClientDungeon)
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{
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var config = HazyRegionConfig.Get(hazyRegionModel.processingIncidentId);
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m_DungeonTarget.Init(config.dungeonId);
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}
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else
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{
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var mapId = PlayerDatas.Instance.baseData.MapID;
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m_DungeonTarget.Init(mapId);
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}
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DisplayGrassRefreshTime();
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DisplayGrassCount();
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}
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void DisplayGrassCount()
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{
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var mapId = hazyGrassModel.GetGrassMapId(hazyRegionModel.processingIncidentId);
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var npcInfos = hazyGrassModel.GetGrassNpcInfos(mapId);
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for (int i = 0; i < m_GrassCountBehas.Length; i++)
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{
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if (npcInfos != null && i < npcInfos.Count)
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{
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m_GrassCountBehas[i].SetActive(true);
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m_GrassCountBehas[i].Display(npcInfos[i].npcId,
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hazyGrassModel.GetMapNpcCount(npcInfos[i].npcId));
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}
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else
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{
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m_GrassCountBehas[i].SetActive(false);
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}
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}
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}
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void DisplayGrassRefreshTime()
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{
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var mapId = hazyGrassModel.GetGrassMapId(hazyRegionModel.processingIncidentId);
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var npcInfos = hazyGrassModel.GetGrassNpcInfos(mapId);
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for (int i = 0; i < m_GrassTimes.Length; i++)
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{
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if (npcInfos != null && i < npcInfos.Count)
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{
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m_GrassTimes[i].gameObject.SetActive(true);
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var used = TimeUtility.Minute * 60 + TimeUtility.Second;
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var refreshSeconds = npcInfos[i].refreshMinute * 60;
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var seconds = refreshSeconds - used % refreshSeconds;
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var npcConfig = NPCConfig.Get(npcInfos[i].npcId);
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m_GrassTimes[i].text = string.Format("{0}{1}后刷新", npcConfig.charName,
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TimeUtility.SecondsToMS(seconds));
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}
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else
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{
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m_GrassTimes[i].gameObject.SetActive(false);
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}
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}
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}
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void RequestGrassCount()
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{
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if (!ClientDungeonStageUtility.isClientDungeon)
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{
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var config = HazyRegionConfig.Get(hazyRegionModel.processingIncidentId);
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if (config != null)
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{
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var npcInfos = hazyGrassModel.GetGrassNpcInfos(config.dungeonId);
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if (npcInfos != null)
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{
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int[] npcs = new int[npcInfos.Count];
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for (int i = 0; i < npcInfos.Count; i++)
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{
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npcs[i] = npcInfos[i].npcId;
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}
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var pak = new CA227_tagCMQueryNPCCntInfo();
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pak.MapID = (uint)config.dungeonId;
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pak.LineID = (ushort)config.lineId;
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pak.NPCIDList = LitJson.JsonMapper.ToJson(npcs);
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pak.NPCIDListLen = (byte)pak.NPCIDList.Length;
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GameNetSystem.Instance.SendInfo(pak);
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}
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}
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}
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}
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private void OnMapNpcCountRefresh()
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{
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DisplayGrassCount();
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}
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[Serializable]
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public class HazyGrassCountBeha
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{
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[SerializeField] Transform m_Container;
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[SerializeField] Text m_Title;
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[SerializeField] Text m_Count;
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public void Display(int npcId, int count)
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{
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var npcConfig = NPCConfig.Get(npcId);
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m_Title.text = string.Format("剩余{0}数量:", npcConfig.charName);
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m_Count.text = count.ToString();
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m_Count.color = UIHelper.GetUIColor(count > 0 ? TextColType.Green : TextColType.Red);
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}
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public void SetActive(bool active)
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{
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m_Container.gameObject.SetActive(active);
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}
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}
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}
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}
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