//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, October 13, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using Snxxz.UI;
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using TableConfig;
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namespace Snxxz.UI
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{
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public class PotentialItemBehaviour : ScrollItem
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{
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[SerializeField]
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ItemBehaviour m_ItemBehaviour;
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[SerializeField]
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Text m_CostCount;
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[SerializeField]
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Text m_SuccessRatio;
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[SerializeField]
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Button m_Click;
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[SerializeField]
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Text m_AddBtnText;
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[SerializeField]
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SmoothMask m_SmoothMask;
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TreasureModel m_Model;
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TreasureModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>()); } }
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PlayerPackModel _playerPack;
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PlayerPackModel playerPack
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{
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get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
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}
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int own = 0;
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int need = 0;
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PotentialBook potentialBook;
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public override void Display(object _data)
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{
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base.Display(_data);
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potentialBook = (PotentialBook)_data;
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own = playerPack.GetItemCountByID(PackType.rptItem,potentialBook.itemId);
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need = potentialBook.needCount;
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m_ItemBehaviour.showCount = false;
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m_ItemBehaviour.SetItem(potentialBook.itemId, 1);
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m_CostCount.text = StringUtility.Contact(own, "/", need);
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m_CostCount.color = own >= need ? UIHelper.GetUIColor(TextColType.White) : UIHelper.GetUIColor(TextColType.Red);
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//m_Click.interactable = own >= need;
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m_AddBtnText.color = own >= need ? UIHelper.GetUIColor(TextColType.NavyBrown) : UIHelper.GetUIColor(TextColType.White);
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//m_Click.image.material = own >= need ? m_SmoothMask.imageMaterials[0] : m_SmoothMask.imageMaterials[1];
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var config = Config.Instance.Get<TreasureSkillConfig>(potentialBook.levelUpId);
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var upRate = potentialBook.successRate - config.InitialRate;
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m_SuccessRatio.text = Language.Get("HallowsWin_UpSuccess", StringUtility.Contact((upRate * 0.01f).ToString("f0"), "%"));
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}
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private void SelectPotentialBook()
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{
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//if (own >= need)
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//{
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model.selectedPotentialBook = potentialBook.itemId;
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WindowCenter.Instance.Close<PotentialItemUseWin>();
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//}
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//else
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//{
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// SysNotifyMgr.Instance.ShowTip("SPItemNotEnough");
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//}
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}
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private void Awake()
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{
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m_Click.AddListener(SelectPotentialBook);
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}
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}
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}
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