using UnityEngine;
|
using UnityEngine.UI;
|
using TableConfig;
|
using System.Collections.Generic;
|
|
namespace Snxxz.UI
|
{
|
public class TreasureRefineSuccessWin : Window
|
{
|
private Text _addFightingText;
|
private Text _refineLvText;
|
private Text _openSkillText;
|
|
private int _addFighting;
|
private Treasure _treasure;
|
private TreasureConfig _tagTreasureModel;
|
private TreasureRefineConfig _refineModel;
|
private PlayerPropertyConfig _propertyModel;
|
private FuncConfigConfig _tagFuncModel;
|
private SkillConfig tagChinSkill;
|
|
BlastFurnaceModel _furnaceModel;
|
BlastFurnaceModel FurnaceModel
|
{
|
get
|
{
|
return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel<BlastFurnaceModel>());
|
}
|
}
|
|
#region 实现抽象类
|
protected override void BindController()
|
{
|
_tagFuncModel = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("FightpowerFormula");
|
_addFightingText = transform.Find("AddFightingText").GetComponent<Text>();
|
_refineLvText = transform.Find("RefineLvText").GetComponent<Text>();
|
_openSkillText = transform.Find("OpenSkillText").GetComponent<Text>();
|
|
}
|
|
protected override void AddListeners()
|
{
|
|
}
|
|
protected override void OnPreOpen()
|
{
|
_treasure = FurnaceModel.treasureData;
|
if(_treasure != null)
|
{
|
_refineModel = TreasureRefineConfig.GetTreasureRefineModel(_treasure.id, _treasure.level);
|
_tagTreasureModel = ConfigManager.Instance.GetTemplate<TreasureConfig>(_treasure.id);
|
InitUI();
|
}
|
|
}
|
|
protected override void OnAfterOpen()
|
{
|
|
}
|
|
|
protected override void OnPreClose()
|
{
|
|
}
|
|
protected override void OnAfterClose()
|
{
|
|
}
|
#endregion
|
|
public void InitUI()
|
{
|
|
_addFightingText.text = Language.Get("BlastFurnace108",GetAddFighting());
|
if(_tagTreasureModel != null)
|
{
|
_refineLvText.text = Language.Get("BlastFurnace109",_tagTreasureModel.Name,_treasure.level);
|
}
|
if(_refineModel != null)
|
{
|
if(_refineModel.OpenSkill != 0)
|
{
|
_openSkillText.gameObject.SetActive(true);
|
tagChinSkill = ConfigManager.Instance.GetTemplate<SkillConfig>(_refineModel.OpenSkill);
|
if(tagChinSkill != null)
|
{
|
_openSkillText.text = Language.Get("BlastFurnace110",tagChinSkill.SkillName);
|
}
|
}
|
else
|
{
|
_openSkillText.gameObject.SetActive(false);
|
}
|
}
|
else
|
{
|
_openSkillText.gameObject.SetActive(false);
|
}
|
Invoke("CloseWin", 2);
|
}
|
|
private int[] attrIds;
|
private int[] attrValues;
|
private Dictionary<string, string> _attrDict = new Dictionary<string, string>();
|
public string GetAddFighting()
|
{
|
if (_refineModel == null)
|
return "";
|
|
FurnaceModel.SetTreasureRefineModel(_refineModel);
|
attrIds = FurnaceModel.attrIDs;
|
attrValues = FurnaceModel.attrValues;
|
int i = 0;
|
_attrDict.Clear();
|
Equation.Instance.Clear();
|
for (i = 0; i < attrIds.Length; i++)
|
{
|
_propertyModel = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(attrIds[i]);
|
if (_propertyModel != null)
|
{
|
Equation.Instance.AddKeyValue(_propertyModel.Parameter, attrValues[i]);
|
}
|
}
|
if (_tagFuncModel != null)
|
{
|
return Equation.Instance.Eval<int>(_tagFuncModel.Numerical1).ToString();
|
}
|
|
return "";
|
}
|
|
private void CloseWin()
|
{
|
Close();
|
}
|
}
|
}
|