using Snxxz.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace EnhancedUI.EnhancedScroller
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{
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public class DogzPackCell : ScrollerUI
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{
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[SerializeField] List<Image> m_Compares;
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[SerializeField] List<DogzEquip> m_DogzEquips;
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DogzPackModel m_Model;
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DogzPackModel model
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{
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get
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{
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return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DogzPackModel>());
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}
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}
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public override void Refresh(CellView cell)
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{
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var _line = cell.index;
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for (int i = 0; i < 4; i++)
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{
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var _index = _line * 4 + i;
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m_DogzEquips[i].gameObject.SetActive(_index < model.dogzPackItems.Count);
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m_Compares[i].gameObject.SetActive(_index < model.dogzPackItems.Count);
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}
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}
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}
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}
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