//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, November 15, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI {
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public class BossShowWin : Window
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{
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[SerializeField] UIEffect bossNameEffect;
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[SerializeField] Button skipBtn;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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skipBtn.onClick.AddListener(OnSkipBtn);
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}
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private void OnSkipBtn()
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{
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BossShowModel.Instance.StopBossShow();
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}
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protected override void OnPreOpen()
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{
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BossShowModel.Instance.OnBossNameEvent += OnBossNameEvent;
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skipBtn.gameObject.SetActive(BossShowModel.Instance.satisfyStep);
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}
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private void OnBossNameEvent()
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{
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ActorShowConfig actorShowModel = null;
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if (ActorShowConfig.GetActorShowModel(PlayerDatas.Instance.baseData.MapID, BossShowModel.Instance.NpcID, out actorShowModel))
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{
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bossNameEffect.effect = actorShowModel.uieffect;
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bossNameEffect.keep = true;
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bossNameEffect.Play();
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bossNameEffect.SetLayer(LayerUtility.UILayer);
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return;
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}
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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BossShowModel.Instance.OnBossNameEvent -= OnBossNameEvent;
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bossNameEffect.StopImediatly();
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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}
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}
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