少年修仙传客户端代码仓库
xingchen Qiu
2019-04-10 b45f84d1a84cb768d0b136fe37ad18364d74af1f
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, April 03, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Spine.Unity;
 
namespace Snxxz.UI
{
 
    public class LaunchBackGroundWin : Window
    {
        [SerializeField] RectTransform m_StaticBackGround;
        [SerializeField] Image m_BackGroundImage;
        [SerializeField] RectTransform m_DynamicBackGround;
        [SerializeField] SkeletonGraphic m_SkeletonGraphic;
 
        GameObject loginEffect;
 
        bool useStaticBackGround = false;
        #region Built-in
        protected override void BindController()
        {
            loginEffect = this.transform.Find("Pivot/Effect_DengLu").gameObject;
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            var sprite = BuiltInLoader.LoadSprite("LoginBackGround");
            useStaticBackGround = sprite != null;
 
            if (useStaticBackGround)
            {
                m_BackGroundImage.overrideSprite = sprite;
                m_StaticBackGround.gameObject.SetActive(true);
                m_DynamicBackGround.gameObject.SetActive(false);
            }
            else
            {
                m_StaticBackGround.gameObject.SetActive(false);
                m_DynamicBackGround.gameObject.SetActive(true);
            }
 
            if (loginEffect != null)
            {
                loginEffect.gameObject.SetActive(false);
            }
 
            this.transform.SetAsFirstSibling();
        }
 
        protected override void OnAfterOpen()
        {
            StageLoad.Instance.onStageLoadFinish += ShowLoginEffect;
            if (StageLoad.Instance.currentStage is LoginStage)
            {
                ShowLoginEffect();
            }
        }
 
        protected override void OnPreClose()
        {
            StageLoad.Instance.onStageLoadFinish -= ShowLoginEffect;
            Resources.UnloadAsset(m_SkeletonGraphic.material);
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            if (!useStaticBackGround)
            {
                if (m_SkeletonGraphic != null)
                {
                    m_SkeletonGraphic.AnimationState.SetEmptyAnimations(0);
                }
            }
        }
        #endregion
 
        void ShowLoginEffect()
        {
            if (!useStaticBackGround)
            {
                if (loginEffect != null)
                {
                    loginEffect.gameObject.SetActive(true);
                }
 
                if (m_SkeletonGraphic != null)
                {
                    m_SkeletonGraphic.AnimationState.SetAnimation(0, "animation2", true);
                }
            }
        }
 
    }
 
}