少年修仙传客户端代码仓库
xingchen Qiu
2019-04-10 b45f84d1a84cb768d0b136fe37ad18364d74af1f
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using System;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
 
namespace Snxxz.UI
{
    public class AutoTreasureAwardsRow : MonoBehaviour
    {
        [SerializeField] List<AwardItem> awardItems = new List<AwardItem>();
 
        LuckyTreasureModel luckyTreasureModel { get { return ModelCenter.Instance.GetModel<LuckyTreasureModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
 
        public void SetDisplay(int row)
        {
            int length = awardItems.Count;
            var autoLuckyItems = luckyTreasureModel.autoLuckyItems;
            for(int i = 0; i < length; i++)
            {
                var awardItem = awardItems[i];
                int index = awardItems.Count * row + i;
                if(index < autoLuckyItems.Count)
                {
                    awardItem.itemObj.SetActive(true);
                    var luckyItem = autoLuckyItems[index];
                    ItemCellModel itemCellModel = new ItemCellModel(luckyItem.itemId,false,(ulong)luckyItem.itemCount);
                    awardItem.itemBaisc.Init(itemCellModel);
                    awardItem.itemBaisc.button.RemoveAllListeners();
                    awardItem.itemBaisc.button.AddListener(() =>
                    {
                        ItemAttrData attrData = new ItemAttrData(luckyItem.itemId, false, (ulong)luckyItem.itemCount);
                        tipsModel.SetItemTipsModel(attrData);
                    });
 
                }
                else
                {
                    awardItem.itemObj.SetActive(false);
                }
            }
           
        }
 
        [Serializable]
        public class AwardItem
        {
            public GameObject itemObj;
            public CommonItemBaisc itemBaisc;
        }
    }
}