少年修仙传客户端代码仓库
client_linchunjie
2018-08-20 b78c5de93222addd09a9c5a09900ab7c1a58fff5
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Thursday, December 28, 2017
//--------------------------------------------------------
 
using UnityEngine;
using System;
using System.Collections.Generic;
 
namespace TableConfig
{
 
 
    public partial class DungeonStateTimeConfig : ConfigBase, IConfigPostProcess
    {
        private static Dictionary<int, List<DungeonStateTimeConfig>> stateTimeDict = new Dictionary<int, List<DungeonStateTimeConfig>>();
        public void OnConfigParseCompleted()
        {
            List<DungeonStateTimeConfig> list = null;
            if (!stateTimeDict.TryGetValue(DataMapID, out list))
            {
                list = new List<DungeonStateTimeConfig>();
                stateTimeDict.Add(DataMapID, list);
            }
            list.Add(this);
        }
 
        public static DungeonStateTimeConfig DungeonStateTime(int _dataMapId, int _state)
        {
            List<DungeonStateTimeConfig> list = null;
            if (stateTimeDict.TryGetValue(_dataMapId, out list))
            {
                for (int i = 0; i < list.Count; i++)
                {
                    if (list[i].StateValue == _state)
                    {
                        return list[i];
                    }
                }
            }
            return null;
        }
 
        public static List<DungeonStateTimeConfig> DungeonStateTimelist(int _dataMapId, int _state)
        {
            List<DungeonStateTimeConfig> list = null;
            List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
            if (stateTimeDict.TryGetValue(_dataMapId, out list))
            {
                for (int i = 0; i < list.Count; i++)
                {
                    if (list[i].StateValue == _state)
                    {
                        sameStatelist.Add(list[i]);
                    }
                }
            }
            return sameStatelist;
        }
 
        public static List<DungeonStateTimeConfig> DungeonStateTimes(int _dataMapId)
        {
            if (stateTimeDict.ContainsKey(_dataMapId))
            {
                return stateTimeDict[_dataMapId];
            }
            else
            {
                return null;
            }
        }
 
        public static List<DungeonStateTimeConfig> DungeonStateCanEnterFB(int _dataMapId)
        {
            List<DungeonStateTimeConfig> list = null;
            List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
            if (stateTimeDict.TryGetValue(_dataMapId, out list))
            {
                for (int i = 0; i < list.Count; i++)
                {
                    if (list[i].CanEnter == 1)
                    {
                        sameStatelist.Add(list[i]);
                    }
                }
            }
            return sameStatelist;
        }
 
    }
 
}