// ------------------------------------------------------------------------------
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// <autogenerated>
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// This code was generated by a tool.
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// Mono Runtime Version: 2.0.50727.1433
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </autogenerated>
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// ------------------------------------------------------------------------------
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using System.Collections.Generic;
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using UnityEngine;
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namespace TableConfig
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{
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public partial class RandomNameConfig : ConfigBase, IConfigPostProcess
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{
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private static Dictionary<int, List<RandomNameConfig>> m_RandomNameCfgs = new Dictionary<int, List<RandomNameConfig>>();
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public void OnConfigParseCompleted()
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{
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int[] intarray = ConfigParse.GetMultipleStr<int>(Sex);
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if (intarray != null && intarray.Length > 0)
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{
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for (int i = 0; i < intarray.Length; i++)
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{
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List<RandomNameConfig> list = null;
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m_RandomNameCfgs.TryGetValue(intarray[i], out list);
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if (list == null)
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{
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list = new List<RandomNameConfig>();
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list.Add(this);
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m_RandomNameCfgs.Add(intarray[i], list);
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}
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else
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{
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list.Add(this);
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}
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}
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}
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}
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public static string GetFirstName(int occupa)
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{
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List<RandomNameConfig> list = null;
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m_RandomNameCfgs.TryGetValue(occupa, out list);
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int cnt = list.Count;
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string str = list[Random.Range(0, cnt)].RandomName1;
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return str;
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}
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public static string GetSecondName(int occupa)
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{
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List<RandomNameConfig> list = null;
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m_RandomNameCfgs.TryGetValue(occupa, out list);
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int cnt = list.Count;
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string str = list[Random.Range(0, cnt)].RandomName2;
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return str;
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}
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}
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}
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