少年修仙传客户端代码仓库
Client_PangDeRong
2018-12-04 bd00a167463567c700a2da2c489805d4c26aaa7f
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using UnityEngine;
using System.Collections;
 
public class MaterialLoader
{
 
    public static Material Load(string modelName, string materialName)
    {
 
        string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME,
                                                   ResourcesPath.MOB_SUFFIX,
                                                   modelName);
 
        string _assetName = materialName;
 
        AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName);
 
        Material _controller = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as Material;
 
        if (_controller == null)
        {
            DebugEx.LogErrorFormat("MaterialLoader.Load() => 加载不到资源: {0}.", _assetName);
        }
 
        return _controller;
 
    }
 
    public static Material LoadClothesMaterial(int id, bool isUI, bool isSuit)
    {
        var _modelResConfig = Config.Instance.Get<TableConfig.ModelResConfig>(id);
        if (_modelResConfig == null)
        {
            return null;
 
        }
 
        string _assetName = string.Empty;
 
        if (isSuit)
        {
            if (isUI)
            {
                _assetName = _modelResConfig.Material_UI_Suit;
            }
            else
            {
                _assetName = _modelResConfig.Material_Fight_Suit;
            }
        }
        else
        {
            if (isUI)
            {
                _assetName = _modelResConfig.Material_UI_Normal;
            }
            else
            {
                _assetName = _modelResConfig.Material_Fight_Normal;
            }
        }
 
        if (string.IsNullOrEmpty(_assetName))
        {
            return null;
        }
 
        string _name = _modelResConfig.ResourcesName;
        int _index = _name.IndexOf('/');
        if (_index != -1)
        {
            _name = _name.Substring(_index + 1);
        }
 
        if (_name.Contains("A_Zs"))
        {
            _name = "A_Zs";
        }
        else if (_name.Contains("A_Fs"))
        {
            _name = "A_Fs";
        }
 
        Material _mat = null;
        if (AssetSource.mobFromEditor)
        {
#if UNITY_EDITOR
            string _resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
                                                    "Mob/",
                                                    _name,
                                                    "/Materials/",
                                                    _assetName,
                                                    ".mat");
            _mat = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(_resourcePath);
#endif
        }
        else
        {
            string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, _name.ToLower(), "_materials");
            AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName);
            _mat = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as Material;
        }
 
        if (_mat == null)
        {
            DebugEx.LogErrorFormat("MaterialLoader.Load() => 加载不到资源: {0}.", _assetName);
        }
 
        return _mat;
    }
}