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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using XLua;
|
| public class LuaUtility
| {
|
| internal static LuaEnv env = new LuaEnv();
| internal static float lastGCTime = 0;
| internal const float GCInterval = 1;//1 second
|
| }
|
|