using UnityEngine;
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using System.Collections;
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// A3 57 通天令任务进度信息 #tagMCTongTianLingTaskValueInfo
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public class IL_HA357_tagMCTongTianLingTaskValueInfo : GameNetPackBasic {
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public byte Count; //信息个数
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public tagMCTongTianLingTaskValue[] TaskValueList;
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public IL_HA357_tagMCTongTianLingTaskValueInfo () {
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_cmd = (ushort)0xA357;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out Count, vBytes, NetDataType.BYTE);
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TaskValueList = new tagMCTongTianLingTaskValue[Count];
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for (int i = 0; i < Count; i ++) {
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TaskValueList[i] = new tagMCTongTianLingTaskValue();
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TransBytes (out TaskValueList[i].TaskType, vBytes, NetDataType.BYTE);
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TransBytes (out TaskValueList[i].IsDaily, vBytes, NetDataType.BYTE);
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TransBytes (out TaskValueList[i].TaskValue, vBytes, NetDataType.DWORD);
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}
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}
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public struct tagMCTongTianLingTaskValue {
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public byte TaskType; //成就类型
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public byte IsDaily; //是否每日任务
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public uint TaskValue; //当前完成进度值
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}
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}
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