using UnityEngine;
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using System.Collections;
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// A9 26 竞技场对战玩家最新信息 #tagGCArenaBattlePlayerInfo
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public class IL_HA926_tagGCArenaBattlePlayerInfo : GameNetPackBasic {
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public uint PlayerID; //目标玩家ID
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public string PlayerName;
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public byte Job;
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public ushort LV; //等级
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public ushort RealmLV; //境界,机器人读境界表取等级对应境界
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public uint FightPower; //战力求余亿部分,机器人读等级表取等级对应战力
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public uint FightPoweEx; //战力整除亿部分,机器人读等级表取等级对应战力
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public uint Score; //积分
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public IL_HA926_tagGCArenaBattlePlayerInfo () {
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_cmd = (ushort)0xA926;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out PlayerID, vBytes, NetDataType.DWORD);
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TransBytes (out PlayerName, vBytes, NetDataType.Chars, 33);
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TransBytes (out Job, vBytes, NetDataType.BYTE);
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TransBytes (out LV, vBytes, NetDataType.WORD);
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TransBytes (out RealmLV, vBytes, NetDataType.WORD);
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TransBytes (out FightPower, vBytes, NetDataType.DWORD);
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TransBytes (out FightPoweEx, vBytes, NetDataType.DWORD);
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TransBytes (out Score, vBytes, NetDataType.DWORD);
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}
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}
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