using LitJson;
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using vnxbqy.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public static class ILTimeUtility
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{
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//角色在子服收到的跨服时间,和TimeUtility.CrossServerNow接收时机不一样(角色在跨服服务器的时间)
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private static DateTime s_ServerCrossTime = DateTime.Now;
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private static float _checkTime = 0;
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/// <summary>
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/// 当前跨服服务器时间(子服收到的跨服时间)
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/// </summary>
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public static DateTime ServerCrossNow
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{
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get
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{
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float tick = Time.realtimeSinceStartup - _checkTime;
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DateTime real = s_ServerCrossTime.AddSeconds(tick);
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return real;
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}
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private set
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{
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s_ServerCrossTime = value;
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OnServerTimeRefresh?.Invoke();
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}
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}
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public static event Action OnServerTimeRefresh;
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public static void OnRefreshServerTime(HA004_tagServerDateTime vNetData)
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{
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_checkTime = Time.realtimeSinceStartup;
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ServerCrossNow = Convert.ToDateTime(vNetData.CrossServerTime);
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}
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//跨服时间戳
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public static int CSAllSeconds
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{
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get
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{
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TimeSpan t = TimeUtility.CrossServerNow - TimeUtility.OriginalTime;
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return (int)t.TotalSeconds;
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}
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}
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//例子
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//大于1天的显示:x天
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//xx:xx:xx
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public static string SecondsToDHMSEx(int _seconds)
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{
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int days = _seconds / 86400;
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int hours = _seconds % 86400 / 3600;
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int mins = _seconds % 3600 / 60;
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int seconds = _seconds % 60;
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if (days > 0)
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{
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return StringUtility.Contact(days, Language.Get("L1074"));
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}
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return StringUtility.Contact(hours.ToString("D2"), ":", mins.ToString("D2"), ":", seconds.ToString("D2"));
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}
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}
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