少年修仙传客户端代码仓库
hch
2025-03-19 6770e1eb64c4282def45adb824b14b2a407fdd30
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, October 25, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using LitJson;
using vnxbqy.UI;
 
namespace vnxbqy.UI
{
 
    public class CreateRoleAwardWin : Window
    {
 
        [SerializeField] ItemCell[] itemBehaviours1;
 
        [SerializeField] Button m_Get;
 
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Get.AddListener(GetAward);
        }
        public int[][] salaryAwardItems;
        protected override void OnPreOpen()
        {
            DTCA720_tagMCCreateRoleAwardState.OnCreateRoleAwardState += CloseClick;
            GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
 
            FuncConfigConfig funcConfig = FuncConfigConfig.Get("CreateRoleAward");
            salaryAwardItems = JsonMapper.ToObject<int[][]>(funcConfig.Numerical1);
            
            DrawItems();
            WindowCenter.Instance.Close<MainInterfaceWin>();
            PlayerDatas.Instance.hero.StopAll();
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            DTCA720_tagMCCreateRoleAwardState.OnCreateRoleAwardState -= CloseClick;
            GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
            WindowCenter.Instance.Open<MainInterfaceWin>();
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
 
        void OnSecondEvent()
        {
            PlayerDatas.Instance.hero.StopAll();
        }
 
        private void DrawItems()
        {
 
            var items = new List<Item>();
 
            for (int i = 0; i < salaryAwardItems.Length; i++)
            {
                var serverItem = salaryAwardItems[i];
                items.Add(new Item(serverItem[0], serverItem[1]));
            }
 
            for (int i = 0; i < itemBehaviours1.Length; i++)
            {
                var behaviour = itemBehaviours1[i];
                if (i < items.Count)
                {
                    behaviour.SetActive(true);
                    var reward = items[i];
                    int itemID = reward.id;
                    behaviour.Init(new ItemCellModel(reward.id, false, (ulong)reward.count));
                    behaviour.button.SetListener(() => {
                        ItemTipUtility.Show(itemID);
                    });
                }
                else
                {
                    behaviour.SetActive(false);
                }
            }
 
        }
 
        private void GetAward()
        {
            var send = new CA504_tagCMPlayerGetReward();
            send.RewardType = 32;
            GameNetSystem.Instance.SendInfo(send);
        }
 
    }
 
}