using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
|
namespace vnxbqy.UI
|
{
|
//通用材料副本
|
public class CommonDungeonSelectModel : Model,IBeforePlayerDataInitialize
|
{
|
public int selectDailyQuestType; //选择的日常任务类型
|
|
//通用材料副本,增加时需修改对应的代码和增加vip特权,和 日常任务ID如 DailyQuestType.default8:
|
public const int CommonDungenMapID1 = 2010;
|
public const int CommonDungenMapID2 = 2020;
|
public const int CommonDungenMapID3 = 2030;
|
public const int CommonDungenMapID4 = 2040;
|
public const int CommonDungenMapID5 = 2050;
|
|
public static Dictionary<int, int> mapIDToVip = new Dictionary<int, int>();
|
|
public bool IsCheckBuy; //是否提示购买消耗
|
public override void Init()
|
{
|
mapIDToVip.Add(CommonDungenMapID1, 1001);
|
mapIDToVip.Add(CommonDungenMapID2, 1002);
|
mapIDToVip.Add(CommonDungenMapID3, 1003);
|
mapIDToVip.Add(CommonDungenMapID4, 1004);
|
mapIDToVip.Add(CommonDungenMapID5, 1005);
|
}
|
|
public override void UnInit()
|
{
|
|
}
|
|
public void OnBeforePlayerDataInitialize()
|
{
|
IsCheckBuy = false;
|
}
|
}
|
}
|
|
|