using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class DungeonAssistPlayerWin : Window
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{
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[SerializeField] Button oneKeyHelpBtn;
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[SerializeField] Text oneKeyHelpText;
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[SerializeField] Button freeRefreshBtn;
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[SerializeField] Text freeRefreshText;
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[SerializeField] Button goldRefreshBtn;
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[SerializeField] Image goldRefreshImg;
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[SerializeField] Text goldRefreshCostMoneyText;
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[SerializeField] Text goldRefreshRemianNumText;
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[SerializeField] ScrollerController assistPlayerCtrl;
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[SerializeField] Button m_AddFriend;
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[SerializeField] Button m_close;
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DungeonAssistModel assistModel { get { return ModelCenter.Instance.GetModel<DungeonAssistModel>(); } }
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private bool isRefresh;
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#region Built-in
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protected override void BindController()
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{
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assistPlayerCtrl.OnRefreshCell += RefreshAssistPlayer;
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}
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protected override void AddListeners()
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{
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goldRefreshBtn.AddListener(ClickRefresh);
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oneKeyHelpBtn.AddListener(ClickOneKeyAssist);
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freeRefreshBtn.AddListener(ClickRefresh);
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m_close.AddListener(ClickOneKeyAssist);
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m_AddFriend.SetListener(OpenAddFriendWindow);
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}
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protected override void OnPreOpen()
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{
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assistModel.UpdataAssistPlayerListEvent += UpdateAssistPlayersList;
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assistModel.UpdataAssistPlayerEvent += UpdateAssistPlayerState;
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SetDisplay();
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}
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protected override void OnAfterOpen()
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{
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WindowCenter.Instance.Open<MainInterfaceWin>();
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}
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private void OpenAddFriendWindow()
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{
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WindowCenter.Instance.Open<AddFriendWin>();
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}
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protected override void OnPreClose()
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{
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assistModel.UpdataAssistPlayerListEvent -= UpdateAssistPlayersList;
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assistModel.UpdataAssistPlayerEvent -= UpdateAssistPlayerState;
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TimeDownMgr.Instance.Stop(TimeDownMgr.CoolTimeType.DungeonAssistCoolTime);
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StopAllCoroutines();
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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public void SetDisplay()
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{
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isRefresh = true;
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UpdateAssistPlayers();
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UpdateOneKeyAssist();
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UpdateRefreshTimes();
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}
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private void UpdateAssistPlayersList()
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{
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UpdateAssistPlayers();
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UpdateOneKeyAssist();
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UpdateRefreshTimes();
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}
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private void UpdateAssistPlayerState(int id)
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{
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UpdateOneKeyAssist();
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}
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private void UpdateAssistPlayers()
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{
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var playerInfos = assistModel.GetAssistPlayerInfos();
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if (playerInfos == null) return;
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assistPlayerCtrl.Refresh();
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for (int i = 0; i < playerInfos.Count; i++)
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{
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var info = playerInfos[i];
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assistPlayerCtrl.AddCell(ScrollerDataType.Header, info.PlayerID);
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}
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assistPlayerCtrl.Restart();
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}
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private void RefreshAssistPlayer(ScrollerDataType type, CellView cell)
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{
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var playerCell = cell.GetComponent<AssistPlayerCell>();
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playerCell.SetDisplay(cell.index);
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}
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private void UpdateOneKeyAssist()
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{
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UpdateTime(assistModel.assistCoolTime);
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TimeDownMgr.Instance.Begin(TimeDownMgr.CoolTimeType.DungeonAssistCoolTime, assistModel.assistCoolTime, UpdateTime);
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}
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private void UpdateRefreshTimes()
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{
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int remainNum = 0;
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bool isFree = assistModel.TryGetFreeRefresh(out remainNum);
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freeRefreshBtn.SetActive(isFree);
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goldRefreshBtn.SetActive(!isFree);
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if (isFree)
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{
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freeRefreshText.text = Language.Get("DungeonAssist129", remainNum);
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}
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else
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{
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goldRefreshCostMoneyText.text = assistModel.refreshCostMoney.ToString();
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goldRefreshRemianNumText.text = Language.Get("DungeonAssist129", remainNum);
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}
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UpdateGoldRefreshBtn();
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}
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private void UpdateGoldRefreshBtn()
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{
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int remainNum = 0;
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bool isFree = assistModel.TryGetFreeRefresh(out remainNum);
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if (isFree || remainNum > 0)
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{
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goldRefreshImg.material = MaterialUtility.GetUIDefaultGraphicMaterial();
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}
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else
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{
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goldRefreshImg.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
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}
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}
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private void UpdateTime(float time)
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{
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if (time > 0)
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{
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oneKeyHelpText.text = Language.Get("DungeonAssist128", time);
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}
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else
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{
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assistModel.SendPlayerAssist(1);
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}
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}
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private void ClickOneKeyAssist()
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{
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assistModel.SendPlayerAssist(1);
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CloseClick();
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}
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private void ClickRefresh()
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{
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if (!isRefresh) return;
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isRefresh = false;
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int remainNum = 0;
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bool isFree = assistModel.TryGetFreeRefresh(out remainNum);
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if (isFree)
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{
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assistModel.SendAssistRefresh();
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}
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else
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{
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if (remainNum > 0)
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{
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ulong money = UIHelper.GetMoneyCnt(2);
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if (money < (ulong)assistModel.refreshCostMoney)
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{
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//WindowCenter.Instance.Open<RechargeTipWin>();
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SysNotifyMgr.Instance.ShowTip("LackMoney", 2);
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}
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else
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{
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assistModel.SendAssistRefresh();
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}
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}
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else
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{
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return;
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}
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}
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StartCoroutine(DelayRefreshTime());
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}
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IEnumerator DelayRefreshTime()
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{
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yield return new WaitForSeconds(0.5f);
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isRefresh = true;
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}
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}
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}
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