少年修仙传客户端代码仓库
hch
2025-03-19 6770e1eb64c4282def45adb824b14b2a407fdd30
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 13, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class DungeonBeginCoolDownWin : Window
    {
        [SerializeField]
        Transform m_CoolDownContainer;
 
        [SerializeField]
        Text m_CoolDown;
        DateTime beginTime = DateTime.Now;
 
        DungeonModel m_Model;
        DungeonModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DungeonModel>());
            }
        }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne || ArenaManager.isArenaClient)
            {
                beginTime = TimeUtility.ServerNow;
                m_CoolDownContainer.SetActive(false);
            }
            else
            {
                beginTime = model.GetCoolDownEndTime(DungeonCoolDownType.WaitStart);
                model.dungeonCoolDownEvent += OnBeginTimeEvent;
            }
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.dungeonCoolDownEvent -= OnBeginTimeEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
 
        private void OnBeginTimeEvent(DungeonCoolDownType _type)
        {
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne || ArenaManager.isArenaClient)
            {
                beginTime = TimeUtility.ServerNow;
                m_CoolDownContainer.SetActive(false);
                return;
            }
 
            if (_type != DungeonCoolDownType.WaitStart)
            {
                return;
            }
 
            beginTime = model.GetCoolDownEndTime(_type);
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (beginTime > TimeUtility.ServerNow)
            {
                var surplusTime = Mathf.Clamp((int)(beginTime - TimeUtility.ServerNow).TotalSeconds, 0, int.MaxValue);
                m_CoolDown.text = surplusTime.ToString();
                if (!m_CoolDownContainer.gameObject.activeInHierarchy)
                {
                    m_CoolDownContainer.SetActive(true);
                }
            }
            else
            {
                if (m_CoolDownContainer.gameObject.activeInHierarchy)
                {
                    m_CoolDownContainer.SetActive(false);
                }
            }
 
        }
 
    }
 
}