少年修仙传客户端代码仓库
hch
2025-03-19 6770e1eb64c4282def45adb824b14b2a407fdd30
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, May 03, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
 
 
namespace vnxbqy.UI
{
 
    public class DungeonBossBriefInfoBehaviour : MonoBehaviour
    {
        [SerializeField] Button m_MoveTo;
 
        [SerializeField] Text m_Level;
        [SerializeField] Text m_RebornTime;
        [SerializeField] Text m_Alive;
        [SerializeField] Text m_RebornAtOnce;
        [SerializeField] Text m_Locked;
 
        [SerializeField] RebornRightNowBossInfoQuery m_BossInfoQuery;
 
        int bossId = 0;
        FindPreciousModel model { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } }
 
        Action onMoveToBoss;
 
        public void Display(int _bossId, Action _onMoveToBoss)
        {
            bossId = _bossId;
            onMoveToBoss = _onMoveToBoss;
            var config = NPCConfig.Get(bossId);
            m_Level.text = Language.Get("Z1024", config.NPCLV);
 
            timer = 0f;
            m_BossInfoQuery.bossId = bossId;
            DisplayBossState();
            m_MoveTo.SetListener(MoveToNpc);
        }
 
        public void Dispose()
        {
            onMoveToBoss = null;
            m_MoveTo.RemoveAllListeners();
        }
 
        float timer = 0f;
        private void LateUpdate()
        {
            timer += Time.deltaTime;
            if (timer > 1f)
            {
                timer = 0f;
                DisplayBossState();
            }
        }
 
        private void MoveToNpc()
        {
            var bossState = CalculateBossState();
            if (bossState == BossState.Locked)
            {
                var config = NPCConfig.Get(bossId);
                if (config != null)
                {
                    SysNotifyMgr.Instance.ShowTip("BossRealmHint2", RealmConfig.Get(config.Realm).LvLarge);
                }
                return;
            }
 
            if (PlayerDatas.Instance.hero != null)
            {
                PlayerDatas.Instance.hero.StopPathFind();
            }
            MapTransferUtility.Instance.MoveToNPC(bossId);
 
            if (onMoveToBoss != null)
            {
                onMoveToBoss();
            }
        }
 
        private BossState CalculateBossState()
        {
            FindPreciousModel.BossInfo bossInfo;
            if (!model.TryGetBossInfo(bossId, out bossInfo))
            {
                return BossState.None;
            }
 
            if (!model.IsBossUnlock(bossId))
            {
                return BossState.Locked;
            }
 
            var isAlive = bossInfo.IsBossAlive();
            if (isAlive)
            {
                return BossState.Alive;
            }
 
            if (bossInfo.refreshTime >= TimeUtility.ServerNow)
            {
                return BossState.Dead;
            }
 
            return BossState.RebornSoon;
        }
 
        private void DisplayBossState()
        {
            var bossState = CalculateBossState();
 
            m_Alive.SetActive(bossState == BossState.Alive);
            m_RebornTime.SetActive(bossState == BossState.Dead);
            m_RebornAtOnce.SetActive(bossState == BossState.RebornSoon);
            m_Locked.SetActive(bossState == BossState.Locked);
 
            if (bossState == BossState.Dead)
            {
                FindPreciousModel.BossInfo bossInfo;
                model.TryGetBossInfo(bossId, out bossInfo);
                var rebornCD = (int)(bossInfo.refreshTime - TimeUtility.ServerNow).TotalSeconds;
                m_RebornTime.text = TimeUtility.SecondsToHMS(rebornCD);
            }
        }
 
        public enum BossState
        {
            None,
            Locked,
            Alive,
            Dead,
            RebornSoon,
        }
 
    }
 
}