using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class DungeonGuardSkyDefeatWin : DungeonVictoryWin
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{
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[SerializeField] Transform m_ContainerDamageRank;
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[SerializeField] Text m_Rank;
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[SerializeField] Transform m_ContainerScoreExp;
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[SerializeField] Text m_ScoreText;
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private void DrawRank()
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{
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m_Rank.text = dungeonModel.dungeonResult.rank == 0 ? Language.Get("FamilyMatchUnBeOnList") : Language.Get("GuardSkyRank", dungeonModel.dungeonResult.rank);
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}
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private void DrawScoreExp()
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{
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m_ScoreText.text = UIHelper.ReplaceLargeNum((ulong)dungeonModel.dungeonResult.totalScoreExp);
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}
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protected override void Display()
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{
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base.RequireDungeonExit();
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m_ContainerPoivt.SetActive(true);
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base.DrawPassTime();
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base.DrawPassGrade();
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base.DrawGetExp(true);
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DrawRank();
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DrawScoreExp();
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}
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}
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}
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