using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace vnxbqy.UI
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{
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public static class BossNotify
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{
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private static Queue<int> bossNotifyQueue = new Queue<int>();
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public static int constDisplaySkill = 0;
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public static event Action<int> releaseNotifyEvent;
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public static event Action OnNotifyEvent;
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public static event Action<int, bool> OnNotifyStateEvent;
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public static void Notify(int _skillId)
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{
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var _cfg = bossSkillTipsConfig.Get(_skillId);
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if (_cfg != null)
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{
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if (_cfg.mode != 3)
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{
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bossNotifyQueue.Enqueue(_skillId);
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}
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else
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{
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constDisplaySkill = _skillId;
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}
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if (OnNotifyEvent != null)
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{
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OnNotifyEvent();
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}
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if (!WindowCenter.Instance.IsOpen<BossNotifyWin>())
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{
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WindowCenter.Instance.Open<BossNotifyWin>();
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}
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}
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}
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public static int Request()
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{
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if (bossNotifyQueue.Count > 0)
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{
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return bossNotifyQueue.Dequeue();
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}
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return 0;
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}
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public static void Release(int _skillId)
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{
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if (releaseNotifyEvent != null)
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{
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releaseNotifyEvent(_skillId);
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if (constDisplaySkill == _skillId)
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{
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constDisplaySkill = 0;
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}
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}
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}
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public static void SetNotifyComplete(int _skillId)
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{
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if (OnNotifyStateEvent != null)
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{
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OnNotifyStateEvent(_skillId, false);
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}
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}
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public static void SetNofityStart(int _skillId)
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{
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if (OnNotifyStateEvent != null)
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{
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OnNotifyStateEvent(_skillId, true);
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}
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}
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}
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}
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