//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, September 04, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class NetLinkWin : Window
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{
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static float linkOverTime = 0f;
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public static void Show(float _delay = 0f)
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{
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linkOverTime = _delay;
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WindowCenter.Instance.Open<NetLinkWin>(true);
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}
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public static void Hide()
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{
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WindowCenter.Instance.Close<NetLinkWin>();
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}
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[SerializeField] Transform backGround;
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[SerializeField] Transform circle;
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float timer = 0f;
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bool actived = false;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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timer = 0f;
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if (linkOverTime > 0.001f)
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{
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actived = false;
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backGround.SetActive(false);
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circle.SetActive(false);
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}
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else
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{
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actived = true;
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backGround.SetActive(true);
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circle.SetActive(true);
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}
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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protected override void LateUpdate()
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{
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base.LateUpdate();
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timer += Time.deltaTime;
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if (!actived && timer > linkOverTime)
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{
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backGround.SetActive(true);
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circle.SetActive(true);
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}
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}
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}
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}
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