少年修仙传客户端代码仓库
hch
2025-03-19 6770e1eb64c4282def45adb824b14b2a407fdd30
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, September 04, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class NetLinkWin : Window
    {
        static float linkOverTime = 0f;
 
        public static void Show(float _delay = 0f)
        {
            linkOverTime = _delay;
 
            WindowCenter.Instance.Open<NetLinkWin>(true);
        }
 
        public static void Hide()
        {
            WindowCenter.Instance.Close<NetLinkWin>();
        }
 
        [SerializeField] Transform backGround;
        [SerializeField] Transform circle;
 
        float timer = 0f;
        bool actived = false;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            timer = 0f;
            if (linkOverTime > 0.001f)
            {
                actived = false;
                backGround.SetActive(false);
                circle.SetActive(false);
            }
            else
            {
                actived = true;
                backGround.SetActive(true);
                circle.SetActive(true);
            }
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            timer += Time.deltaTime;
 
            if (!actived && timer > linkOverTime)
            {
                backGround.SetActive(true);
                circle.SetActive(true);
            }
 
        }
    }
}