少年修仙传客户端代码仓库
hch
2025-03-19 6770e1eb64c4282def45adb824b14b2a407fdd30
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using LitJson;
using UnityEngine;
namespace vnxbqy.UI
{
    public class RealmModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize
    {
        Dictionary<int, Dictionary<int, int[]>> m_RealmPreviewEquips = new Dictionary<int, Dictionary<int, int[]>>();  //境界预览装备用于解锁
        Dictionary<int, Dictionary<int, int[]>> m_RecommandEquips = new Dictionary<int, Dictionary<int, int[]>>();  //推荐装备用于任务完成
        List<List<int>> m_RealmStages = new List<List<int>>();
        public int realmMaxLevel { get; private set; }
        public bool isBossPass { get; private set; }
        public int realmExpTime { get; private set; }
        public long startExp { get; private set; }
 
        public uint buffAddRate { get; private set; }
        public uint buffSeconds { get; private set; }
 
        public int realmUpgrateNoEnoughReason = 0;  //境界提升不足提示 1。换装备,2 升星
        
 
        public DateTime expStartTime { get; private set; }
 
        UIEffect realmEffect;
        int realmEffectCount = 0;
 
        public event Action OnTowerPassEvent;
        public int passedFloor;
        //可挑战层
        public int currentFloor {
            get { 
                return passedFloor + 1; 
            } 
        }
 
        public int selectFloorID;    //新的大境界未解锁,或者最后一层时,显示可选的最高层
 
        //特殊奖励楼层
        Dictionary<int, int> rewardShowFloors = new Dictionary<int, int>();
 
        public const int REALM_DUNGEON_ID = 31110;
        public const int Tower_MapId = 31310;
 
        public readonly Redpoint levelUpRedpoint = new Redpoint(114, 11401);
        public readonly Redpoint challengeRedpoint = new Redpoint(114, 11402);
        public readonly Redpoint missionRedpoint = new Redpoint(114, 11403);
        public readonly Redpoint towerRedpoint = new Redpoint(114, 11406);
 
        int m_SelectRealm = 0;
        public int selectRealm
        {
            get { return m_SelectRealm; }
            set
            {
                if (m_SelectRealm != value)
                {
                    m_SelectRealm = value;
                    if (selectRealmRefresh != null)
                    {
                        selectRealmRefresh();
                    }
                }
            }
        }
 
        int cacheMapId = 0;
 
        bool redpointDirty = false;
 
        bool serverInited = false;
 
        public List<int> displayRealms = new List<int>();
 
        public int displayRealmLevel
        {
            get
            {
                if (displayRealms.Count > 0)
                {
                    return displayRealms[0];
                }
                return PlayerDatas.Instance.baseData.realmLevel;
            }
        }
 
        public event Action selectRealmRefresh;
        public event Action realmExpRefresh;
 
        public event Action<int> OnFlashOverEvent;
        public void OnFlashOver(int state)
        {
            if (OnFlashOverEvent != null)
                OnFlashOverEvent(state);
        }
 
        EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        EquipStarModel equipStarModel { get { return ModelCenter.Instance.GetModel<EquipStarModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        SkyTowerModel skyTowerModel { get { return ModelCenter.Instance.GetModel<SkyTowerModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        WorldBossModel worldBossModel { get { return ModelCenter.Instance.GetModel<WorldBossModel>(); } }
        TaskModel taskModel { get { return ModelCenter.Instance.GetModel<TaskModel>(); } }
        BossHomeModel bossHomeModel { get { return ModelCenter.Instance.GetModel<BossHomeModel>(); } }
 
        public override void Init()
        {
            StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
            GlobalTimeEvent.Instance.secondEvent += PerSecond;
            packModel.refreshItemCountEvent += RefreshItemCountEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            skyTowerModel.OnChallengeState += OnChallengeState;
            ParseConfig();
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            isBossPass = false;
            expStartTime = DateTime.Now;
            startExp = 0;
            serverInited = false;
            buffSeconds = 0;
            buffAddRate = 0;
            realmEffectCount = 0;
            taskAwardState = 0;
            taskValues.Clear();
            SysNotifyMgr.Instance.OnSystemNotifyEvent -= OnSystemNotifyEvent;
        }
 
        public void OnPlayerLoginOk()
        {
            redpointDirty = true;
            serverInited = true;
 
            SysNotifyMgr.Instance.OnSystemNotifyEvent -= OnSystemNotifyEvent;
            SysNotifyMgr.Instance.OnSystemNotifyEvent += OnSystemNotifyEvent;
 
        }
 
        public override void UnInit()
        {
            StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
            packModel.refreshItemCountEvent -= RefreshItemCountEvent;
            GlobalTimeEvent.Instance.secondEvent -= PerSecond;
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            skyTowerModel.OnChallengeState -= OnChallengeState;
        }
 
        private void OnFuncStateChangeEvent(int id)
        {
            if (id == (int)FuncOpenEnum.Realm)
            {
                redpointDirty = true;
            }
        }
 
        void OnChallengeState()
        {
            redpointDirty = true;
        }
 
        private void PerSecond()
        {
            if (redpointDirty)
            {
                RefreshRedpoint();
                redpointDirty = false;
            }
            //if (serverInited)
            //{
            //    RefreshRealmPoolRedpoint();
            //}
 
            TryPlayRealmEffect();
        }
 
        void ParseConfig()
        {
            List<int> stages = new List<int>();
            realmMaxLevel = RealmConfig.GetKeys().Count - 1;
            for (int i = 1; i <= realmMaxLevel; i++)
            {
                var config = RealmConfig.Get(i);
                if (config.Lv == config.LvLarge)
                {
                    stages = new List<int>();
                    m_RealmStages.Add(stages);
                }
                stages.Add(config.Lv);
 
            }
 
            var configs = RealmTowerConfig.GetKeys();
            foreach (var item in configs)
            {
                var key = int.Parse(item);
                var config = RealmTowerConfig.Get(key);
                if (config.ExShow != 0)
                {
                    rewardShowFloors[key] = config.ExShow;
                }
            }
 
 
            var funcConfig = FuncConfigConfig.Get("RealmExpTime");
            realmExpTime = int.Parse(funcConfig.Numerical1);
 
            funcConfig = FuncConfigConfig.Get("RealmMission");
            realMissionGuides = ConfigParse.ParseIntArrayDict(funcConfig.Numerical1);
            dailyQuestInfoForLvGuide = JsonMapper.ToObject<int[][]>(funcConfig.Numerical2);
            mainTaskIDsNotGuide = JsonMapper.ToObject<int[]>(funcConfig.Numerical3);
            defaultGuideID = int.Parse(funcConfig.Numerical4);
            firstRealmBreakUpGuideID = int.Parse(funcConfig.Numerical5);
 
            funcConfig = FuncConfigConfig.Get("RealmTower");
            realmTowerOpenRealm = int.Parse(funcConfig.Numerical1);
            realmTowerGuideID = int.Parse(funcConfig.Numerical2);
        }
 
 
        public bool TryGetRealmStages(int index, out List<int> stages)
        {
            stages = null;
            if (index < m_RealmStages.Count)
            {
                stages = m_RealmStages[index];
                return true;
            }
            return false;
        }
 
        //level 装备阶
        public bool TryGetRealmPreviewEquips(int level, int job, out int[] equips)
        {
            equips = null;
            if (m_RealmPreviewEquips.ContainsKey(level) && m_RealmPreviewEquips[level].ContainsKey(job))
            {
                return m_RealmPreviewEquips[level].TryGetValue(job, out equips);
            }
            if (!m_RealmPreviewEquips.ContainsKey(level))
            {
                m_RealmPreviewEquips[level] = new Dictionary<int, int[]>();
            }
            if (!m_RealmPreviewEquips[level].ContainsKey(job))
            {
                m_RealmPreviewEquips[level].Add(job, new int[3]);
            }
 
            for (int i = 0; i < EquipModel.equipShowPlaces.Length; i++)
            {
                int place = EquipModel.equipShowPlaces[i];
                var config = ItemConfig.GetEquipConfig(level, place, 5, job);
                if (config != null)
                {
                    m_RealmPreviewEquips[level][job][i] = config.ID;
                }
            }
 
            equips = m_RealmPreviewEquips[level][job];
            return true;
        }
 
        public bool TryGetRecommandEquips(int level, int job, int itemColor, out int[] equips)
        {
            equips = null;
            if (m_RecommandEquips.ContainsKey(level))
            {
                return m_RecommandEquips[level].TryGetValue(job, out equips);
            }
 
            if (!m_RecommandEquips.ContainsKey(level))
            {
                m_RecommandEquips[level] = new Dictionary<int, int[]>();
            }
            if (!m_RecommandEquips[level].ContainsKey(job))
            {
                m_RecommandEquips[level].Add(job, new int[8]);
            }
 
            for (int i = 0; i < EquipModel.equip8Places.Length; i++)
            {
                int place = EquipModel.equip8Places[i];
                var config = ItemConfig.GetEquipConfig(level, place, itemColor, job);
                if (config != null)
                {
                    m_RecommandEquips[level][job][i] = config.ID;
                }
            }
 
            equips = m_RecommandEquips[level][job];
 
            return true;
        }
 
        //三个任务同时处于完成或者待领取状态,至少有一个可领取
        public bool CheckAllMissionCanFinish()
        {
            bool hasAward = false;
            var missions = RealmLVUPTaskConfig.GetMissionIDs(PlayerDatas.Instance.baseData.realmLevel);
            for (int i = 0; i < missions.Count; i++)
            {
                int missionID = missions[i];
                int state = GetMissionState(PlayerDatas.Instance.baseData.realmLevel, missionID);
                if (state == 1)
                {
                    hasAward = true;
 
                }
                else if (state == 0)
                {
                    return false;
                }
            }
 
            return hasAward;
        }
 
        //境界任务完成后才可以渡劫,否则点击渡劫按任务顺序做引导
        // error: 小于100的错误码是任务类型用于引导等;101 任务奖励可领取未领取;102 等级不足;103 经验不足
        public bool TryLevelUp(out int error, out bool hasBoss, out bool hasAward, out int id)
        {
            id = 0;
            error = 100; //小于100的错误码是任务引导
            var missions = RealmLVUPTaskConfig.GetMissionIDs(PlayerDatas.Instance.baseData.realmLevel);
            hasAward = false;  //是否有奖励可领取
            hasBoss = false;   //是否有BOSS任务
            for (int i = 0; i < missions.Count; i++)
            {
                int missionID = missions[i];
                int state = GetMissionState(PlayerDatas.Instance.baseData.realmLevel, missionID);
                if (state == 0)
                {
                    var tmpID = RealmLVUPTaskConfig.GetID(PlayerDatas.Instance.baseData.realmLevel, missionID);
                    var type = RealmLVUPTaskConfig.Get(tmpID).TaskType;
                    if (error == 100)
                    { 
                        error = type;
                        id = tmpID;
                    }
                    if (type == 6)
                    {
                        hasBoss = true;
                    }
 
                }
                else if (state == 1)
                {
                    hasAward = true;
                }
            }
            if (error < 100)
            {
                return false;
            }
 
            if (hasAward)
            {
                error = 101;
                return false;
            }
 
 
            var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            if (realmLevel >= realmMaxLevel)
            {
                return false;
            }
            var config = RealmConfig.Get(realmLevel);
            
            if (PlayerDatas.Instance.baseData.LV < config.LVMax)
            {
                error = 102;
                return false;
            }
 
            if (PlayerDatas.Instance.baseData.LV == config.LVMax)
            { 
                //需要满经验
                ulong totalExp = (ulong)PlayerDatas.Instance.baseData.TotalExp + (ulong)PlayerDatas.Instance.baseData.ExpPoint * Constants.ExpPointValue;
                ulong maxExp = (ulong)PlayerLVConfig.GetExpByPlayerLv(PlayerDatas.Instance.baseData.LV);
 
                if (totalExp < maxExp)
                {
                    error = 103;
                    return false;
                }
            }
            return true;
        }
 
        private void TryPlayRealmEffect()
        {
            if (realmEffect != null)
            {
                if (realmEffect.IsPlaying)
                {
                    return;
                }
                else
                {
                    realmEffectCount--;
                    realmEffect = null;
                }
            }
            if (realmEffectCount > 0)
            {
                if (WindowCenter.Instance.IsOpen<MainInterfaceWin>()
                  && !WindowCenter.Instance.ExistAnyFullScreenOrMaskWin())
                {
                    realmEffect = EffectMgr.Instance.PlayUIEffect(7047, 1800, WindowCenter.Instance.uiRoot.baseCanvas, false);
                }
            }
        }
 
        public bool IsUnlockEquipRealm(int realmLevel, out int level)
        {
            level = 0;
            var config = RealmConfig.Get(realmLevel);
            if (config.EquipLV > 0)
            {
                level = config.EquipLV;
                return true;
            }
            return false;
        }
 
        public bool IsBuffActive(DateTime time)
        {
            return buffSeconds > 0
                    && expStartTime.AddTicks(TimeSpan.TicksPerSecond * buffSeconds) > time;
        }
 
        public bool SatisfyEquipCondition(RealmLVUPTaskConfig config, out List<int> notSatisfyPlaces)
        {
            notSatisfyPlaces = null;
            RealmLevelUpEquipCondition equipCondition
                = new RealmLevelUpEquipCondition()
                {
                    level = config.NeedValueList[0],
                    starLevel = config.NeedValueList[1],
                    isSuit = config.NeedValueList[2] == 1,
                    itemColor = config.NeedValueList[3],
                };
            notSatisfyPlaces = new List<int>();
            for (int i = 1; i <= 8; i++)
            {
                var equipGuid = equipModel.GetEquip(new Int2(equipCondition.level, i));
                var itemModel = packModel.GetItemByGuid(equipGuid);
                if (itemModel != null)
                {
                    if (equipCondition.isSuit)
                    {
                        if (itemModel.config.SuiteiD == 0)
                        {
                            notSatisfyPlaces.Add(i);
                            continue;
                        }
                    }
                    else
                    {
                        if (itemModel.config.ItemColor < equipCondition.itemColor)
                        {
                            notSatisfyPlaces.Add(i);
                            continue;
                        }
                    }
 
                    var starLevel = equipStarModel.GetEquipStarLevel(new Int2(equipCondition.level, i));
 
                    if (starLevel < equipCondition.starLevel)
                    {
                        notSatisfyPlaces.Add(i);
                    }
                }
                else
                {
                    notSatisfyPlaces.Add(i);
                }
            }
            return notSatisfyPlaces.Count == 0;
        }
 
 
        // 装备条件是否满足 1 缺少装备 2 星级不足
        public bool SatisfyEquipCondition(RealmLVUPTaskConfig config, out int error)
        {
            error = 0;
            RealmLevelUpEquipCondition equipCondition = new RealmLevelUpEquipCondition()
                {
                    level = config.NeedValueList[0],
                    starLevel = config.NeedValueList[1],
                    isSuit = config.NeedValueList[2] == 1,
                    itemColor = config.NeedValueList[3],
                };
 
            int needCount = 8;
            if (config.NeedValueList.Length == 5)
                needCount = config.NeedValueList[4];
 
            int equipOKCount = 0;
            int starOKCount = 0;
            for (int i = 1; i <= 8; i++)
            {
                var equipGuid = equipModel.GetEquip(new Int2(equipCondition.level, i));
                var itemModel = packModel.GetItemByGuid(equipGuid);
                if (itemModel != null)
                {
                    bool equipOK = false;
                    if (equipCondition.isSuit)
                    {
                        if (itemModel.config.SuiteiD != 0)
                        {
                            equipOKCount++;
                            equipOK = true;
                        }
                    }
                    else
                    {
                        if (itemModel.config.ItemColor >= equipCondition.itemColor)
                        {
                            equipOKCount++;
                            equipOK = true;
                        }
                    }
                    if (equipOK)
                    {
                        var starLevel = equipStarModel.GetEquipStarLevel(new Int2(equipCondition.level, i));
                        if (starLevel >= equipCondition.starLevel)
                        {
                            starOKCount++;
                        }
                    }
                }
            }
            if (equipOKCount < needCount)
            {
                error = 1;
                return false;
            }
 
            if (starOKCount < needCount)
            {
                error = 2;
                return false;
            }
 
            return true;
        }
 
 
        //大境界索引(m_RealmStages)
        public int GetRealmStage(int realmLevel)
        {
            if (realmLevel == 0)
            {
                return 0;
            }
            for (int i = 0; i < m_RealmStages.Count; i++)
            {
                var stages = m_RealmStages[i];
                var index = stages.IndexOf(realmLevel);
                if (index != -1)
                {
                    if (stages.Count == 1)
                    {
                        //最后一大境界
                        return i - 1;
                    }
                    return i;
                }
            }
 
            //最后一大境界
            return m_RealmStages.Count - 1;
        }
 
        public int GetRealmStageEffect(int realmLevel)
        {
            var config = RealmConfig.Get(realmLevel);
            if (config != null)
            {
                switch (config.Quality)
                {
                    case 1: return 7028;
                    case 2: return 7029;
                    case 3: return 7030;
                    case 4: return 7031;
                    case 5: return 7032;
                    case 6: return 7033;
                }
            }
            return 7028;
        }
 
        public int GetRealmCoverEffect(int realmLevel)
        {
            var config = RealmConfig.Get(realmLevel);
            if (config != null)
            {
                switch (config.Quality)
                {
                    case 1: return 7039;
                    case 2: return 7040;
                    case 3: return 7041;
                    case 4: return 7042;
                    case 5: return 7043;
                    case 6: return 7044;
                }
            }
            return 7039;
        }
 
        public int GetRealmLineEffect(int realmLevel)
        {
            var config = RealmConfig.Get(realmLevel);
            if (config != null)
            {
                switch (config.Quality)
                {
                    case 1: return 7034;
                    case 2: return 7059;
                    case 3: return 7060;
                    case 4: return 7061;
                    case 5: return 7062;
                    case 6: return 7063;
                }
            }
            return 7034;
        }
 
        public bool GetBossEffectShow(int realmLevel)
        {
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            return LocalSave.GetBool(StringUtility.Contact("RealmBossEffect_", realmLevel, "_", playerId));
        }
 
        public void SetBossEffectShow(int realmLevel)
        {
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            LocalSave.SetBool(StringUtility.Contact("RealmBossEffect_", realmLevel, "_", playerId), true);
        }
 
        public bool SatisfyChallengeBoss()
        {
            //有BOSS任务并且 未通关
            if (RealmLVUPTaskConfig.GetBossID(PlayerDatas.Instance.baseData.realmLevel) == 0)
                return false;
 
            var missionIDs = RealmLVUPTaskConfig.GetMissionIDs(PlayerDatas.Instance.baseData.realmLevel);
            foreach (var missionID in missionIDs)
            {
                var id = RealmLVUPTaskConfig.GetID(PlayerDatas.Instance.baseData.realmLevel, missionID);
                if (RealmLVUPTaskConfig.Get(id).TaskType == 6)
                {
                    //未挑战成功
                    if (GetMissionProcess(missionID) == 0)
                    {
                        return true;
                    }
                }
            }
            return false;
        }
 
 
        public void TryPushRealmPoolMessage()
        {
            return;
            
        }
 
 
        public void ReceivePackage(HA311_tagMCSyncRealmInfo package)
        {
            taskAwardState = (int)package.TaskAwardState;
            for (int i = 0; i < package.TaskValueCount; i++)
            {
                taskValues[package.TaskValueList[i].TaskID] = (int)package.TaskValueList[i].TaskValue;
            }
 
            RealmMissionRefreshEvent?.Invoke();
            redpointDirty = true;
        }
 
        public void ReceivePackage(HA327_tagMCRealmExpInfo package)
        {
            expStartTime = TimeUtility.GetTime(package.BeginTime);
            startExp = package.CurExpPoint * (long)Constants.ExpPointValue + package.CurExp;
            buffAddRate = package.BuffAddRate;
            buffSeconds = package.BuffTime;
            if (realmExpRefresh != null)
            {
                realmExpRefresh();
            }
 
        }
 
        private void OnStageLoadFinish()
        {
            if (!(StageLoad.Instance.currentStage is DungeonStage))
            {
                cacheMapId = 0;
            }
            else
            {
                var mapId = PlayerDatas.Instance.baseData.MapID;
                if (cacheMapId == REALM_DUNGEON_ID
                    && mapId != REALM_DUNGEON_ID)
                {
                    SnxxzGame.Instance.StartCoroutine(Co_TryOpenRealmWin());
                }
                cacheMapId = mapId;
            }
        }
 
        private void OnSystemNotifyEvent(string key)
        {
            if (key == "BigRealmUpSuccess")
            {
                if (WindowCenter.Instance.IsOpen<MainInterfaceWin>()
                  && !WindowCenter.Instance.ExistAnyFullScreenOrMaskWin())
                {
                    if (realmEffectCount < 2)
                    {
                        realmEffectCount++;
                        TryPlayRealmEffect();
                    }
                }
            }
        }
 
        private void PlayerDataRefreshEvent(PlayerDataType dataType)
        {
            if (dataType == PlayerDataType.RealmLevel
                || dataType == PlayerDataType.LV
                || dataType == PlayerDataType.TotalExp)
            {
                redpointDirty = true;
                if (WindowCenter.Instance.IsOpen<MainInterfaceWin>())
                {
                    StartRealmFistBreakUPGuide();
                }
            }
 
            if (dataType == PlayerDataType.RealmLevel)
            {
                //显示不超过当前的大境界塔层
                var config = RealmTowerConfig.Get(currentFloor);
                if (config != null)
                {
                    int largeRealm = Math.Max(1, RealmConfig.Get(RealmTowerConfig.Get(currentFloor).NeedRealmLV).LvLarge);
                    int largeRealmNow = Math.Max(1, RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel).LvLarge);
                    if (largeRealm > largeRealmNow)
                    {
                        selectFloorID = passedFloor;
                    }
                    else
                    {
                        selectFloorID = currentFloor;
                    }
                }
                else
                {
                    selectFloorID = passedFloor;
                }
 
                taskValues.Clear();
            }
 
            if (dataType == PlayerDataType.FightPower)
            {
                redpointDirty = true;
            }
        }
 
        private void RefreshItemCountEvent(PackType packType, int arg2, int itemId)
        {
            if (packType == PackType.Item)
            {
                if (BreakRealmPill == itemId)
                {
                    redpointDirty = true;
                }
            }
            if (packType == PackType.Equip)
            {
                redpointDirty = true;
            }
        }
 
        IEnumerator Co_TryOpenRealmWin()
        {
            yield return WaitingForSecondConst.WaitMS1000;
            TryOpenRealmWin();
        }
 
        private void TryOpenRealmWin()
        {
            if (NewBieCenter.Instance.inGuiding)
            {
                return;
            }
            var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>();
            if (treasureModel.newGotShowing)
            {
                return;
            }
            if (WindowCenter.Instance.ExistAnyFullScreenOrMaskWin())
            {
                return;
            }
            WindowCenter.Instance.Open<RealmTransitionWin>();
        }
 
 
        void RefreshRedpoint()
        {
            levelUpRedpoint.state = RedPointState.None;
            towerRedpoint.state = RedPointState.None;
            challengeRedpoint.state = RedPointState.None;
            missionRedpoint.state = RedPointState.None;
 
 
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Realm))
                return;
 
            var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            if (realmLevel < realmMaxLevel)
            {
                int error;
                bool hasBoss;
                bool hasAward;
                int id;
                if (TryLevelUp(out error, out hasBoss, out hasAward, out id))
                {
                    levelUpRedpoint.state = RedPointState.Simple;
                }
                if (hasAward)
                {
                    missionRedpoint.state = RedPointState.Simple;
                }
                if (hasBoss)
                {
                    if (NPCExConfig.Get(RealmLVUPTaskConfig.GetBossID(realmLevel)).SuppressFightPower <= (long)PlayerDatas.Instance.baseData.FightPoint)
                    {
                        challengeRedpoint.state = RedPointState.Simple;
                    }
                }
            }
 
            if (GetErrorOfChallenge() == 0)
            {
                towerRedpoint.state = RedPointState.Simple;
            }
 
        }
 
 
        //第一次渡劫引导
        public void StartRealmFistBreakUPGuide()
        {
            //满经验任务已完成领取可以渡劫,或者满经验任务完成但未领取奖励,都可以引导
            var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            if (realmLevel != 1)
                return;
 
            var config = RealmConfig.Get(realmLevel);
            if (PlayerDatas.Instance.baseData.LV < config.LVMax)
            {
                return;
            }
 
            if (PlayerDatas.Instance.baseData.LV == config.LVMax)
            { 
                //需要满经验
                ulong totalExp = (ulong)PlayerDatas.Instance.baseData.TotalExp + (ulong)PlayerDatas.Instance.baseData.ExpPoint * Constants.ExpPointValue;
                ulong maxExp = (ulong)PlayerLVConfig.GetExpByPlayerLv(PlayerDatas.Instance.baseData.LV);
 
                if (totalExp < maxExp)
                {
                    return;
                }
            }
 
            var missions = RealmLVUPTaskConfig.GetMissionIDs(realmLevel);
            for (int i = 0; i < missions.Count; i++)
            {
                int missionID = missions[i];
                int state = GetMissionState(PlayerDatas.Instance.baseData.realmLevel, missionID);
                if (state < 1)
                {
                    return;
 
                }
            }
 
            if (!NewBieCenter.Instance.inGuiding)
                NewBieCenter.Instance.StartNewBieGuideEx(firstRealmBreakUpGuideID);
        }
 
 
        #region 境界塔
 
        //下一个最近的特殊奖励层
        public int GetNextRewardShowFloor()
        {
            var floors = rewardShowFloors.Keys.ToList();
            floors.Sort();
            for (var i = 0; i < floors.Count; i++)
            {
                if (floors[i] >= currentFloor)
                {
                    return floors[i];
                }
            }
 
            return 0;
        }
 
        public void RequestChallenge()
        {
            var error = GetErrorOfChallenge();
            if (error == 0 || error == 3)
            {
                dungeonModel.RequestChallangeDungeon(Tower_MapId, 0);
            }
            else
            {
                switch (error)
                {
                    case 1:
                        SysNotifyMgr.Instance.ShowTip("BossRealmHint2", RealmTowerConfig.Get(selectFloorID).NeedRealmLV);
                        break;
                    default:
                        break;
                }
            }
        }
 
        //0 可挑战 1 境界不足 2 已通关 3 战力不足(红点用)
        private int GetErrorOfChallenge()
        {
            if (PlayerDatas.Instance.baseData.realmLevel < realmTowerOpenRealm)
            {
                return 1;
            }
 
            if (selectFloorID == 0)
                return 1;
 
            var config = RealmTowerConfig.Get(selectFloorID);
            if (config.NeedRealmLV > PlayerDatas.Instance.baseData.realmLevel)
            {
                return 1;
            }
 
            if (NPCExConfig.Get(config.BossID).SuppressFightPower > (long)PlayerDatas.Instance.baseData.FightPoint)
                return 3;
 
 
            if (selectFloorID <= passedFloor)
            {
                //已通关
                return 2;
            }
 
            return 0;
        }
 
        public void UpdateRealmTowerInfo(HB217_tagMCRealmTowerInfo netPack)
        {
            passedFloor = (int)netPack.Floor;
 
            //显示不超过当前的大境界塔层
            var config = RealmTowerConfig.Get(currentFloor);
            if (config != null)
            {
                int largeRealm = Math.Max(1, RealmConfig.Get(RealmTowerConfig.Get(currentFloor).NeedRealmLV).LvLarge);
                int largeRealmNow = Math.Max(1, RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel).LvLarge);
                if (largeRealm > largeRealmNow)
                {
                    selectFloorID = passedFloor;
                }
                else
                {
                    selectFloorID = currentFloor;
                }
            }
            else
            {
                selectFloorID = passedFloor;
            }
            redpointDirty = true;
            OnTowerPassEvent?.Invoke();
        }
 
        public void RequestRefreshMonster()
        {
            var sendInfo = new CA508_tagCMDoFBAction();
            sendInfo.ActionType = 0;
            sendInfo.ActionInfo = (uint)currentFloor;
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
        #endregion
 
        #region 境界任务
        //当前境界的任务状态
        int taskAwardState;
        Dictionary<int, int> taskValues = new Dictionary<int, int>();
        public const int BreakRealmPill = 4501; //破境丹ID
        public RealmLVUPTaskConfig equipNeedConfig;
        public Dictionary<int, int[]> realMissionGuides = new Dictionary<int, int[]>();
        public event Action RealmMissionRefreshEvent;
        int firstRealmBreakUpGuideID = 0;   //第一次渡劫由程序引导 满经验时
        int[] mainTaskIDsNotGuide;  //主线任务不引导的任务ID, 避免任务循环引导
        int[][] dailyQuestInfoForLvGuide;  //等级不足时引导的日常信息
        int defaultGuideID; //默认引导ID
 
        public int realmTowerOpenRealm; //境界塔开启的境界等级
        public int realmTowerGuideID;  //境界塔引导ID
 
        //public uint TaskAwardState;    //进阶任务领奖状态;按任务ID二进制位存储是否已领取
        // 返回服务端的记录任务奖励状态 0未领取  1已领取
        public int GetMissionAwardState(int id)
        {
            return (taskAwardState & (int)Math.Pow(2, id)) != 0 ? 1 : 0;
        }
 
        //任务类型    任务说明    所需值1    所需值2    所需值3    所需值4
        //1    等级达到x级 x级            
        //2    通关x地图x层 地图ID    层        
        //3    杀怪x只 x只            
        //4    需要境界丹 x个            
        //5    装备条件 阶级  星数 是否套装    颜色
        //6    挑战心魔 NPCID
 
        //客户端显示的任务状态 0 代表进行中 1 代表可领取 2 代表已领取
        public int GetMissionState(int realm, int missionID)
        {
            var id = RealmLVUPTaskConfig.GetID(realm, missionID);
            var config = RealmLVUPTaskConfig.Get(id);
            var type = config.TaskType;
            if (type == 5)
            {
                //需求装备条件的初始化
                equipNeedConfig = config;
            }
            if (GetMissionAwardState(missionID) == 1)
            {
                return 2;
            }
 
            switch (type)
            {
                case 1:
                    return PlayerDatas.Instance.baseData.LV >= config.NeedValueList[0] ? 1 : 0;
                case 2:
                    if (config.NeedValueList[0] == SkyTowerModel.DATA_MAPID)
                    {
                        return ModelCenter.Instance.GetModel<SkyTowerModel>().highestPassFloor >= config.NeedValueList[1] ? 1 : 0;
                    }
                    return 0;
                case 3:
                    return taskValues.ContainsKey(missionID) && taskValues[missionID] >= config.NeedValueList[0] ? 1 : 0;
                case 4:
                    return packModel.GetItemCountByID(PackType.Item, BreakRealmPill) >= config.NeedValueList[0] ? 1 : 0;
                case 5:
                    int error;
                    if (SatisfyEquipCondition(config, out error))
                    {
                        return 1;
                    }
                    return 0;
                case 6:
                    return taskValues.ContainsKey(missionID) && taskValues[missionID] >= 1 ? 1 : 0;
                case 7:
                    var taskId = taskModel.GetLatestMainTaskId();
                    return TaskListConfig.GetMissionIndex(taskId) > TaskListConfig.GetMissionIndex(config.NeedValueList[0]) ? 1 : 0;
                default:
                    return 0;
            }
 
        }
 
        public int GetMissionProcess(int id)
        {
            if (taskValues.ContainsKey(id))
            {
                return taskValues[id];
            }
            return 0;
        }
 
        //type: 1等级 2爬塔 3杀怪 4.境界丹 5.装备条件 6.心魔
 
        public void RealMissionGuide(int type, int id = 0)
        {
            var mapId = PlayerDatas.Instance.baseData.MapID;
            var mapConfig = MapConfig.Get(mapId);
            if (mapConfig.MapFBType != (int)MapType.OpenCountry)
            {
                SysNotifyMgr.Instance.ShowTip("InFBCanotDo");
                return;
            }
            //if (type != 5 && type != 6)
            //    WindowCenter.Instance.Close<RealmWin>();
            bool isCloseRealmWin = type != 5 && type != 6 ? true : false;
            if (type == 5)
            {
                WindowCenter.Instance.Open<RealmRecommandEquipWin>(false, id);
            }
            else if (realMissionGuides.ContainsKey(type))
            {
                
                int guideIndex = 0;
                if (type == 1)
                {
                    //引导优先级按日常任务状态规则0表示开启且有次数,-1代表未开启;配正整数6万下数字表示小于等于已完成正常次数引导,
                    //大于6万购买次数用60000+数字,如60000代表有购买次数不管几次,60001代表购买1次
                    //其他情况特殊约定【【活跃修炼,超过等于活跃点200引导】
                    for (int i = 0; i < dailyQuestInfoForLvGuide.Length; i++)
                    {
                        int dailyquestID = dailyQuestInfoForLvGuide[i][0];
 
                        if (dailyquestID == 0)
                        {
                            var latestTask = taskModel.GetLatestMainTaskId();
 
                            if (latestTask != 0 && TaskListConfig.Has(latestTask) && TaskListConfig.Get(latestTask).RealmPriority == 1
                                &&(taskModel.GetTaskStatus(latestTask) != TaskModel.TaskStatus.CardLevel && taskModel.GetTaskStatus(latestTask) != TaskModel.TaskStatus.TreasureCardLevel))
                            { 
                                //特殊约定0为主线任务
                                guideIndex = i;
                                break;
                            }
                            continue;
                        }
 
                        var dailyQuestState = dailyQuestModel.GetQuestState(dailyquestID);
                        if (dailyQuestState == DailyQuestModel.DailyQuestState.OutTime ||
                            dailyQuestState == DailyQuestModel.DailyQuestState.Completed)
                            continue;
 
                        int count = dailyQuestInfoForLvGuide[i][1];
 
                        if (dailyQuestState == DailyQuestModel.DailyQuestState.Locked && count == -1)
                        {
                            guideIndex = i;
                            break;
                        }
                        else if (dailyQuestState == DailyQuestModel.DailyQuestState.Normal && count < 60000)
                        {
                            if (dailyquestID == (int)DailyQuestType.ActivityPlace)
                            {
                                if (dailyQuestModel.usableActivePoint >= count)
                                { 
                                    guideIndex = i;
                                    break;
                                }
                            }
                            else if (count == 0)
                            {
                                guideIndex = i;
                                break;
                            }
                            else if (count > 0 && dailyQuestModel.GetDailyQuestCompletedTimes(dailyquestID) <= count)
                            {
                                guideIndex = i;
                                break;
                            }
                        }
                        else if (dailyQuestState == DailyQuestModel.DailyQuestState.CanBuyTimes && count >= 60000)
                        {
                            if (count == 60000)
                            {
                                guideIndex = i;
                                break;
                            }
                            else if (dailyQuestModel.GetDailyQueAlreadyBuyTimes(dailyquestID) < count - 60000)
                            {
                                guideIndex = i;
                                break;
                            }
                        }
                    }
                    if (guideIndex >= realMissionGuides[type].Length)
                    {
                        guideIndex = realMissionGuides[type].Length - 1;
                        Debug.LogError("RealmMission 配置长度不匹配,具体查看功能配置表说明");
                    }
                }
                else if (type == 2)
                {
                    if (!FuncOpen.Instance.IsFuncOpen(164, true))
                    {
                        return;
                    }
                }
                else if (type == 3)
                {
                    if (FuncOpen.Instance.IsFuncOpen(108))
                    {
                        guideIndex = 1;
                    }
                }
                else if (type == 4)
                {
                    if (!FuncOpen.Instance.IsFuncOpen(21))
                    {
                        guideIndex = 0;
                    }
                    else if (worldBossModel.GetWorldBossRemainCount() > 0)
                    {
                        guideIndex = 1;
                    }
                    else if (bossHomeModel.remindTimes > 0)
                    {
                        guideIndex = 2;
                    }
                    else if (GetErrorOfChallenge() == 0)
                    {
                        guideIndex = 3;
                        isCloseRealmWin = false;
                    }
                    else
                    {
                        guideIndex = 4;
                    }
                }
 
                //主线引导ID 为34
                int guideID = realMissionGuides[type][guideIndex];
                if (guideID == 34)
                {
                    if (WindowCenter.Instance.IsOpen<DemonJarDamageRankWin>())
                    {
                        return;
                    }
                    var latestTask = taskModel.GetLatestMainTaskId();
                    var taskState = taskModel.GetQuestState(latestTask);
                    if (mainTaskIDsNotGuide.Contains(latestTask) && taskState == 1)
                    {
                        guideID = defaultGuideID;
                    }
                }
                NewBieCenter.Instance.StartNewBieGuideEx(guideID);
            }
            if (isCloseRealmWin)
                WindowCenter.Instance.Close<RealmWin>();
        }
 
 
        public void RequestAllAwards()
        {
            var missisons = RealmLVUPTaskConfig.GetMissionIDs(PlayerDatas.Instance.baseData.realmLevel);
            for (int i = 0; i < missisons.Count; i++)
            {
                var state = GetMissionState(PlayerDatas.Instance.baseData.realmLevel, missisons[i]);
                if (state == 1)
                {
                    CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
                    pak.RewardType = 68;
                    pak.DataEx = (uint)missisons[i];
                    GameNetSystem.Instance.SendInfo(pak);
                }
            }
        }
 
        #endregion
    }
 
    public struct RealmLevelUpEquipCondition
    {
        public int level;
        public int starLevel;
        public bool isSuit;
        public int itemColor;
    }
 
}