少年修仙传客户端代码仓库
hch
2025-03-19 6770e1eb64c4282def45adb824b14b2a407fdd30
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, May 23, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class DemonDungeonChallengeConfirmWin : Window
    {
        [SerializeField] Text m_Remind;
        [SerializeField] Button m_GetFightPower;
        [SerializeField] Button m_GetDefense;
        [SerializeField] Button m_Challenge;
        [SerializeField] Button m_Close;
 
        public static int treasureId = 0;
 
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_GetFightPower.AddListener(GetFightPower);
            m_GetDefense.AddListener(GetDefense);
            m_Challenge.AddListener(Challenge);
            m_Close.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            Display();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void Display()
        {
            var fightPower = PlayerDatas.Instance.baseData.FightPoint;
            var defense = (int)UIHelper.GetPropertyValue(PropertyType.DEF);
            var recommandPower = 0;
            var recommandDefense = 0;
 
            TreasureDungeon treasureDungeon;
            if (model.TryGetTreasureDungeon(treasureId, out treasureDungeon))
            {
                var dungeonInfo = treasureDungeon.Get(treasureDungeon.currentLevel + 1);
                if (!dungeonInfo.Equals(default(TreasureDungeonInfo)))
                {
                    recommandPower = dungeonInfo.fightPower;
                    recommandDefense = dungeonInfo.defense;
                }
            }
 
            m_GetFightPower.SetActive(fightPower < (ulong)recommandPower);
            m_GetDefense.SetActive(defense < recommandDefense);
            m_Challenge.SetActive(defense >= recommandDefense);
 
            if (fightPower < (ulong)recommandPower && defense < recommandDefense)
            {
                m_Remind.text = Language.Get("DemonDungeonNextError_1");
            }
            else if (fightPower < (ulong)recommandPower)
            {
                m_Remind.text = Language.Get("DemonDungeonNextError_2");
            }
            else
            {
                m_Remind.text = Language.Get("DemonDungeonNextError_3");
            }
        }
 
        private void GetFightPower()
        {
            CloseImmediately();
            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.RolePromote);
        }
 
        private void Challenge()
        {
            var config = TreasureConfig.Get(treasureId);
            ModelCenter.Instance.GetModel<DungeonModel>().SingleChallenge(TreasureModel.TREASURE_DATAMAPID, config.LineId);
        }
 
        private void GetDefense()
        {
            CloseImmediately();
            RealmRecommandEquipGetWayWin.equipGetWays.Clear();
            RealmRecommandEquipGetWayWin.equipGetWays.AddRange(GeneralDefine.defenseGetWays);
            WindowCenter.Instance.Open<RealmRecommandEquipGetWayWin>();
        }
    }
 
}