少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//
// DrawTargetObject.cs
//
// Dynamic Shadow Projector
//
// Copyright 2015 NYAHOON GAMES PTE. LTD. All Rights Reserved.
//
 
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.Rendering;
 
namespace DynamicShadowProjector {
    [ExecuteAlways]
    [RequireComponent(typeof(ShadowTextureRenderer))]
    public class DrawTargetObject : MonoBehaviour {
        [System.Serializable]
        public struct ReplaceShader {
            public string renderType;
            public Shader shader;
        }
        public enum TextureAlignment {
            None = 0,
            TargetAxisX,
            TargetAxisY,
            TargetAxisZ,
        }
        public enum UpdateFunction {
            OnPreCull = 0,
            LateUpdate,
            UpdateTransform,
        }
        // Serialize Fields
        [SerializeField]
        private Transform m_target;
        [SerializeField]
        private Transform m_targetDirection = null;
        [SerializeField]
        private LayerMask m_layerMask = -1;
        [SerializeField]
        private TextureAlignment m_textureAlignment = TextureAlignment.None;
        [SerializeField]
        private UpdateFunction m_updateFunction = UpdateFunction.OnPreCull;
        [SerializeField]
        private Material m_shadowShader;
        [SerializeField]
        private ReplaceShader[] m_replacementShaders;
        [SerializeField]
        private bool m_renderChildren = true;
        [SerializeField]
        private bool m_followTarget = true;
 
        // public properties
        public Transform target
        {
            get { return m_target; }
            set {
                if (m_target != value) {
                    m_target = value;
                    SetCommandBufferDirty();
                }
            }
        }
 
        public Transform targetDirection
        {
            get { return m_targetDirection; }
            set { m_targetDirection = value; }
        }
        public bool renderChildren
        {
            get { return m_renderChildren; }
            set {
                if (m_renderChildren != value) {
                    m_renderChildren = value;
                    SetCommandBufferDirty();
                }
            }
        }
        public LayerMask layerMask
        {
            get { return m_layerMask; }
            set {
                if (m_layerMask != value) {
                    m_layerMask = value;
                    if (m_renderChildren) {
                        SetCommandBufferDirty();
                    }
                }
            }
        }
        public TextureAlignment textureAlignment
        {
            get { return m_textureAlignment; }
            set { m_textureAlignment = value; }
        }
        public UpdateFunction updateFunction
        {
            get { return m_updateFunction; }
            set { m_updateFunction = value; }
        }
        public bool followTarget
        {
            get { return m_followTarget; }
            set { m_followTarget = value; }
        }
        public Material shadowShader
        {
            get { return m_shadowShader; }
            set {
                if (m_shadowShader != value) {
                    m_shadowShader = value;
                    SetCommandBufferDirty();
                }
            }
        }
        public ReplaceShader[] replacementShaders
        {
            get { return m_replacementShaders; }
            set {
                m_replacementShaders = value;
                SetCommandBufferDirty();
            }
        }
 
        // public functions
        // Call SetCommandBufferDirty or UpdateCommandBuffer when child objects are added/deleted/disabled/enabled.
        public void SetCommandBufferDirty()
        {
            m_isCommandBufferDirty = true;
        }
 
        public void UpdateCommandBuffer()
        {
            if (m_target == null) {
                return;
            }
 
            m_commandBuffer.Clear();
            int materialCount = m_replacementShaders == null ? 0 : m_replacementShaders.Length;
 
            if (m_renderChildren) {
                Renderer[] renderers = m_target.gameObject.GetComponentsInChildren<Renderer>();
                for (int i = -1; i < materialCount; ++i) {
                    foreach (Renderer renderer in renderers) {
                        if ((m_layerMask & (1 << renderer.gameObject.layer)) != 0) {
                            AddDrawCommand(renderer, i);
                        }
                    }
                }
            }
            else {
                Renderer renderer = m_target.GetComponent<Renderer>();
                if (renderer != null) {
                    for (int i = -1; i < materialCount; ++i) {
                        AddDrawCommand(renderer, i);
                    }
                }
                else if (Debug.isDebugBuild || Application.isEditor) {
                    Debug.LogError("The target object does not have a Renderer component!", m_target);
                }
            }
            m_isCommandBufferDirty = false;
        }
        public void UpdateMaterial(Material mat)
        {
            if (m_replacedMaterialCache != null) {
                Material replacedMaterial;
                if (m_replacedMaterialCache.TryGetValue(mat, out replacedMaterial)) {
                    replacedMaterial.CopyPropertiesFromMaterial(mat);
                }
            }
        }
        public void UpdateTransform()
        {
            if (m_textureAlignment != TextureAlignment.None || m_targetDirection != null) {
                // rotate projector to align texture parallel to target object.
                Vector3 up;
                switch (m_textureAlignment) {
                case TextureAlignment.TargetAxisX:
                    up = m_target.right;
                    break;
                case TextureAlignment.TargetAxisZ:
                    up = m_target.forward;
                    break;
                default:
                    up = m_target.up;
                    break;
                }
                Vector3 z = m_targetDirection != null ? m_targetDirection.forward : transform.forward;
                transform.LookAt(transform.position + z, up);
            }
            if (m_followTarget) {
                Vector3 targetPos = transform.TransformPoint(m_localTargetPosition);
                transform.position += m_target.position - targetPos;
            }
        }
 
        // private fields
        private bool m_isCommandBufferDirty;
        private CommandBuffer m_commandBuffer;
        private ShadowTextureRenderer m_shadowRenderer;
        private Vector3 m_localTargetPosition;
        private Dictionary<Material, Material> m_replacedMaterialCache;
 
        // message handlers
        void Awake()
        {
            m_shadowRenderer = GetComponent<ShadowTextureRenderer>();
            if (m_target != null) {
                m_localTargetPosition = transform.InverseTransformPoint(m_target.position);
            }
            CreateCommandBuffer();
        }
 
        void OnValidate()
        {
            if (m_commandBuffer != null) {
                UpdateCommandBuffer();
            }
        }
 
        void OnEnable()
        {
            if (m_commandBuffer == null) {
                CreateCommandBuffer();
            }
            else if (m_shadowRenderer != null && m_shadowRenderer.isProjectorVisible) {
                m_shadowRenderer.AddCommandBuffer(m_commandBuffer);
            }
        }
 
        void OnDisable()
        {
            if (m_shadowRenderer != null && m_commandBuffer != null) {
                m_shadowRenderer.RemoveCommandBuffer(m_commandBuffer);
            }
        }
 
        void OnDestroy()
        {
            if (m_commandBuffer != null) {
                m_commandBuffer.Dispose();
                m_commandBuffer = null;
            }
            if (m_replacedMaterialCache != null) {
                foreach (var pair in m_replacedMaterialCache) {
                    DestroyImmediate(pair.Value);
                }
                m_replacedMaterialCache.Clear();
            }
        }
 
        void LateUpdate()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying) {
                return;
            }
#endif
            if (m_updateFunction == UpdateFunction.LateUpdate) {
                UpdateTransform();
            }
        }
 
        void OnPreCull()
        {
            if (m_isCommandBufferDirty) {
                UpdateCommandBuffer();
            }
#if UNITY_EDITOR
            if (!Application.isPlaying) {
                return;
            }
#endif
            if (m_updateFunction == UpdateFunction.OnPreCull) {
                UpdateTransform();
            }
        }
 
        void OnVisibilityChanged(bool isVisible)
        {
#if UNITY_EDITOR
            if (m_shadowRenderer == null) {
                m_shadowRenderer = GetComponent<ShadowTextureRenderer>();
            }
            if (m_commandBuffer == null) {
                CreateCommandBuffer();
                UpdateCommandBuffer();
                return;
            }
            if (m_isCommandBufferDirty) {
                UpdateCommandBuffer();
            }
#endif
            if (isVisible) {
                m_shadowRenderer.AddCommandBuffer(m_commandBuffer);
            }
            else {
                m_shadowRenderer.RemoveCommandBuffer(m_commandBuffer);
            }
        }
 
        // helper functions
        void CreateCommandBuffer()
        {
            m_commandBuffer = new CommandBuffer();
            if (m_shadowRenderer.isProjectorVisible) {
                m_shadowRenderer.AddCommandBuffer(m_commandBuffer);
            }
            m_isCommandBufferDirty = true;
        }
 
        void AddDrawCommand(Renderer renderer, int renderTypeIndex)
        {
            Material[] materials = renderer.sharedMaterials;
            for (int i = 0; i < materials.Length; ++i) {
                Material m = materials[i];
                if (m == null) {
                    Debug.LogWarning("The target object has a null material!", renderer);
                    continue;
                }
                string renderType = m.GetTag("RenderType", false);
                if (m.shader.name == "Standard") {
                    if (m.IsKeywordEnabled("_ALPHABLEND_ON") || m.IsKeywordEnabled("_ALPHATEST_ON") || m.IsKeywordEnabled("_ALPHAPREMULTIPLY_ON")) {
                        renderType = "Transparent";
                    }
                }
                int foundIndex = -1;
                if (m_replacementShaders != null && !string.IsNullOrEmpty(renderType)) {
                    for (int index = 0; index < m_replacementShaders.Length; ++index) {
                        if (renderType == m_replacementShaders[index].renderType) {
                            foundIndex = index;
                            Shader shader = m_replacementShaders[index].shader;
                            if (renderTypeIndex == index && shader != null) {
                                if (m_replacedMaterialCache == null) {
                                    m_replacedMaterialCache = new Dictionary<Material, Material>();
                                }
                                Material replacedMaterial;
                                if (!m_replacedMaterialCache.TryGetValue(m, out replacedMaterial)) {
                                    replacedMaterial = new Material(m);
                                    replacedMaterial.shader = shader;
                                    replacedMaterial.hideFlags = HideFlags.HideAndDontSave;
                                    m_replacedMaterialCache.Add(m, replacedMaterial);
                                }
                                else {
                                    replacedMaterial.CopyPropertiesFromMaterial(m);
                                    replacedMaterial.shader = shader;
                                }
                                m_commandBuffer.DrawRenderer(renderer, replacedMaterial, i);
                            }
                            break;
                        }
                    }
                }
                if (foundIndex == -1 && renderTypeIndex == -1) {
                    m_commandBuffer.DrawRenderer(renderer, m_shadowShader, i);
                }
            }
        }
 
    }
}