//--------------------------------------------------------
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// [Author]: Fish
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// [ Date ]: 2024年5月17日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class DungeonOpenTimeConfig
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{
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public readonly int DataMapID;
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public readonly string FBName;
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public readonly int CanEnterTime;
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public readonly int DayTimes;
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public readonly int DayReKind;
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public readonly int WeekTimes;
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public readonly int WeekReKind;
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public readonly int FBType;
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public readonly int[] RewardRate;
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public readonly int BuyTimesID;
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public readonly int ExtraTimesID;
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public readonly int DeathTime;
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public readonly int GuardPick;
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public readonly int DoFight;
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public readonly int FBPoint;
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public readonly int HelpPoint;
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public readonly int DayHelpCountMax;
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public readonly int DelayTime;
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public readonly int Movable;
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public readonly int Skillable;
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public readonly int SelectPlayerable;
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public readonly string ExitDescription;
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public readonly string PanelImg;
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public readonly int[] ElixirHint;
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public DungeonOpenTimeConfig()
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{
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}
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public DungeonOpenTimeConfig(string input)
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{
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try
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{
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var tables = input.Split('\t');
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int.TryParse(tables[0],out DataMapID);
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FBName = tables[1];
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int.TryParse(tables[2],out CanEnterTime);
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int.TryParse(tables[3],out DayTimes);
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int.TryParse(tables[4],out DayReKind);
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int.TryParse(tables[5],out WeekTimes);
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int.TryParse(tables[6],out WeekReKind);
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int.TryParse(tables[7],out FBType);
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if (tables[8].Contains("["))
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{
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RewardRate = JsonMapper.ToObject<int[]>(tables[8]);
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}
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else
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{
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string[] RewardRateStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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RewardRate = new int[RewardRateStringArray.Length];
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for (int i=0;i<RewardRateStringArray.Length;i++)
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{
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int.TryParse(RewardRateStringArray[i],out RewardRate[i]);
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}
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}
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int.TryParse(tables[9],out BuyTimesID);
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int.TryParse(tables[10],out ExtraTimesID);
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int.TryParse(tables[11],out DeathTime);
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int.TryParse(tables[12],out GuardPick);
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int.TryParse(tables[13],out DoFight);
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int.TryParse(tables[14],out FBPoint);
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int.TryParse(tables[15],out HelpPoint);
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int.TryParse(tables[16],out DayHelpCountMax);
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int.TryParse(tables[17],out DelayTime);
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int.TryParse(tables[18],out Movable);
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int.TryParse(tables[19],out Skillable);
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int.TryParse(tables[20],out SelectPlayerable);
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ExitDescription = tables[21];
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PanelImg = tables[22];
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if (tables[23].Contains("["))
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{
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ElixirHint = JsonMapper.ToObject<int[]>(tables[23]);
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}
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else
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{
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string[] ElixirHintStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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ElixirHint = new int[ElixirHintStringArray.Length];
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for (int i=0;i<ElixirHintStringArray.Length;i++)
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{
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int.TryParse(ElixirHintStringArray[i],out ElixirHint[i]);
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}
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}
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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static Dictionary<string, DungeonOpenTimeConfig> configs = new Dictionary<string, DungeonOpenTimeConfig>();
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public static DungeonOpenTimeConfig Get(string id)
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{
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if (!inited)
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{
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Debug.LogError("DungeonOpenTimeConfig 还未完成初始化。");
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return null;
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}
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if (configs.ContainsKey(id))
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{
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return configs[id];
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}
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DungeonOpenTimeConfig config = null;
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if (rawDatas.ContainsKey(id))
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{
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config = configs[id] = new DungeonOpenTimeConfig(rawDatas[id]);
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rawDatas.Remove(id);
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}
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return config;
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}
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public static DungeonOpenTimeConfig Get(int id)
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{
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return Get(id.ToString());
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}
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public static List<string> GetKeys()
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{
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var keys = new List<string>();
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keys.AddRange(configs.Keys);
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keys.AddRange(rawDatas.Keys);
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return keys;
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}
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public static List<DungeonOpenTimeConfig> GetValues()
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{
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var values = new List<DungeonOpenTimeConfig>();
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values.AddRange(configs.Values);
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var keys = new List<string>(rawDatas.Keys);
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for (int i = 0; i < keys.Count; i++)
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{
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values.Add(Get(keys[i]));
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}
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return values;
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}
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public static bool Has(string id)
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{
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return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
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}
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public static bool Has(int id)
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{
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return Has(id.ToString());
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}
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public static bool inited { get; private set; }
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protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
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public static void Init(bool sync=false)
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{
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inited = false;
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var path = string.Empty;
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if (AssetSource.refdataFromEditor)
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{
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path = ResourcesPath.CONFIG_FODLER +"/DungeonOpenTime.txt";
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}
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else
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{
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path = AssetVersionUtility.GetAssetFilePath("config/DungeonOpenTime.txt");
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}
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configs.Clear();
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var tempConfig = new DungeonOpenTimeConfig();
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var preParse = tempConfig is IConfigPostProcess;
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if (sync)
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new DungeonOpenTimeConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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}
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else
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{
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ThreadPool.QueueUserWorkItem((object _object) =>
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new DungeonOpenTimeConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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});
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}
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}
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}
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