少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2024年5月17日
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
using LitJson;
 
public partial class EquipGSParamConfig
{
 
    public readonly int ID;
    public readonly int EquipClass;
    public readonly int EquipColor;
    public readonly int IsSuit;
    public readonly int Star;
    public readonly int BaseEquipMaxHPAddPerC;
    public readonly int BaseEquipAtkAddPerC;
    public readonly int SuperHitC;
    public readonly int SuperHitPerC;
    public readonly int LuckyHitRateC;
    public readonly int LuckyHitRateReduceC;
    public readonly int LuckPerC;
    public readonly int PerLVAtkC;
    public readonly int PerLVMaxHPC;
    public readonly int DropMoneyPerC;
    public readonly int SuperHitReduceC;
    public readonly int SuperHitRateReduceC;
    public readonly int HitC;
    public readonly int MissC;
    public readonly int PetDamPerC;
    public readonly int MaxHPPerC;
    public readonly int AtkPerC;
    public readonly int SkillAtkRateC;
    public readonly int SkillAtkRateReduceC;
    public readonly int SkillAddPerAC;
    public readonly int SkillAddPerBC;
    public readonly int SkillAddPerCC;
    public readonly int SkillAddPerDC;
    public readonly int SkillAddPerEC;
    public readonly int SkillAddPerFC;
    public readonly int SkillAddPerGC;
    public readonly int SkillReducePerAC;
    public readonly int SkillReducePerBC;
    public readonly int SkillReducePerCC;
    public readonly int SkillReducePerDC;
    public readonly int SkillReducePerEC;
    public readonly int SkillReducePerFC;
    public readonly int SkillReducePerGC;
    public readonly int ReduceSkillCDPerC;
    public readonly int LuckyHitPerC;
    public readonly int FaintDefRateC;
    public readonly int SuperHitRateC;
    public readonly int IgnoreDefRateC;
    public readonly int IgnoreDefRateReduceC;
    public readonly int ProDefPerC;
    public readonly int FinalHurtPerC;
    public readonly int FinalHurtReducePerC;
 
    public EquipGSParamConfig()
    {
    }
 
    public EquipGSParamConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
 
            int.TryParse(tables[0],out ID); 
 
            int.TryParse(tables[1],out EquipClass); 
 
            int.TryParse(tables[2],out EquipColor); 
 
            int.TryParse(tables[3],out IsSuit); 
 
            int.TryParse(tables[4],out Star); 
 
            int.TryParse(tables[5],out BaseEquipMaxHPAddPerC); 
 
            int.TryParse(tables[6],out BaseEquipAtkAddPerC); 
 
            int.TryParse(tables[7],out SuperHitC); 
 
            int.TryParse(tables[8],out SuperHitPerC); 
 
            int.TryParse(tables[9],out LuckyHitRateC); 
 
            int.TryParse(tables[10],out LuckyHitRateReduceC); 
 
            int.TryParse(tables[11],out LuckPerC); 
 
            int.TryParse(tables[12],out PerLVAtkC); 
 
            int.TryParse(tables[13],out PerLVMaxHPC); 
 
            int.TryParse(tables[14],out DropMoneyPerC); 
 
            int.TryParse(tables[15],out SuperHitReduceC); 
 
            int.TryParse(tables[16],out SuperHitRateReduceC); 
 
            int.TryParse(tables[17],out HitC); 
 
            int.TryParse(tables[18],out MissC); 
 
            int.TryParse(tables[19],out PetDamPerC); 
 
            int.TryParse(tables[20],out MaxHPPerC); 
 
            int.TryParse(tables[21],out AtkPerC); 
 
            int.TryParse(tables[22],out SkillAtkRateC); 
 
            int.TryParse(tables[23],out SkillAtkRateReduceC); 
 
            int.TryParse(tables[24],out SkillAddPerAC); 
 
            int.TryParse(tables[25],out SkillAddPerBC); 
 
            int.TryParse(tables[26],out SkillAddPerCC); 
 
            int.TryParse(tables[27],out SkillAddPerDC); 
 
            int.TryParse(tables[28],out SkillAddPerEC); 
 
            int.TryParse(tables[29],out SkillAddPerFC); 
 
            int.TryParse(tables[30],out SkillAddPerGC); 
 
            int.TryParse(tables[31],out SkillReducePerAC); 
 
            int.TryParse(tables[32],out SkillReducePerBC); 
 
            int.TryParse(tables[33],out SkillReducePerCC); 
 
            int.TryParse(tables[34],out SkillReducePerDC); 
 
            int.TryParse(tables[35],out SkillReducePerEC); 
 
            int.TryParse(tables[36],out SkillReducePerFC); 
 
            int.TryParse(tables[37],out SkillReducePerGC); 
 
            int.TryParse(tables[38],out ReduceSkillCDPerC); 
 
            int.TryParse(tables[39],out LuckyHitPerC); 
 
            int.TryParse(tables[40],out FaintDefRateC); 
 
            int.TryParse(tables[41],out SuperHitRateC); 
 
            int.TryParse(tables[42],out IgnoreDefRateC); 
 
            int.TryParse(tables[43],out IgnoreDefRateReduceC); 
 
            int.TryParse(tables[44],out ProDefPerC); 
 
            int.TryParse(tables[45],out FinalHurtPerC); 
 
            int.TryParse(tables[46],out FinalHurtReducePerC); 
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
 
    static Dictionary<string, EquipGSParamConfig> configs = new Dictionary<string, EquipGSParamConfig>();
    public static EquipGSParamConfig Get(string id)
    {   
        if (!inited)
        {
            Debug.LogError("EquipGSParamConfig 还未完成初始化。");
            return null;
        }
        
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
 
        EquipGSParamConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new EquipGSParamConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
 
        return config;
    }
 
    public static EquipGSParamConfig Get(int id)
    {
        return Get(id.ToString());
    }
 
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
 
    public static List<EquipGSParamConfig> GetValues()
    {
        var values = new List<EquipGSParamConfig>();
        values.AddRange(configs.Values);
 
        var keys = new List<string>(rawDatas.Keys);
        for (int i = 0; i < keys.Count; i++)
        {
            values.Add(Get(keys[i]));
        }
 
        return values;
    }
 
    public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
 
    public static bool Has(int id)
    {
        return Has(id.ToString());
    }
 
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/EquipGSParam.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/EquipGSParam.txt");
        }
 
        configs.Clear();
        var tempConfig = new EquipGSParamConfig();
        var preParse = tempConfig is IConfigPostProcess;
 
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
                try 
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    if (index == -1)
                    {
                        continue;
                    }
                    var id = line.Substring(0, index);
 
                    if (preParse)
                    {
                        var config = new EquipGSParamConfig(line);
                        configs[id] = config;
                        (config as IConfigPostProcess).OnConfigParseCompleted();
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                }
                catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                for (int i = 3; i < lines.Length; i++)
                {
                    try 
                    {
                       var line = lines[i];
                        var index = line.IndexOf("\t");
                        if (index == -1)
                        {
                            continue;
                        }
                        var id = line.Substring(0, index);
 
                        if (preParse)
                        {
                            var config = new EquipGSParamConfig(line);
                            configs[id] = config;
                            (config as IConfigPostProcess).OnConfigParseCompleted();
                        }
                        else
                        {
                            rawDatas[id] = line;
                        }
                    }
                    catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
 
                inited = true;
            });
        }
    }
 
}