//--------------------------------------------------------
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// [Author]: Fish
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// [ Date ]: Sunday, July 28, 2024
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class FightPowerParamConfig
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{
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public readonly int LV;
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public readonly int Hit;
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public readonly int Miss;
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public readonly int IgnoreDefRate;
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public readonly int DamChanceDef;
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public readonly int FaintRate;
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public readonly int SuperHitRateReduce;
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public readonly int SuperHitRate;
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public readonly int LuckyHitRate;
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public readonly int LuckyHitRateReduce;
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public readonly int SkillAtkRate;
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public readonly int SkillAtkRateReduce;
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public readonly int FinalHurtPer;
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public readonly int FinalHurtReducePer;
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public readonly int DamagePerPVP;
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public readonly int DamagePerPVPReduce;
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public readonly int NPCHurtAddPer;
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public readonly int NormalHurtPer;
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public readonly int FabaoHurtPer;
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public readonly int DamBackPer;
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public readonly int IgnoreDefRateReduce;
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public readonly int FaintDefRate;
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public readonly int AtkSpeedParameter;
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public readonly int JobAHurtAddPer;
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public readonly int JobBHurtAddPer;
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public readonly int JobCHurtAddPer;
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public readonly int JobAAtkReducePer;
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public readonly int JobBAtkReducePer;
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public readonly int JobCAtkReducePer;
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public readonly int AffairSpeedPer;
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public readonly int FamilyBossHurtPer;
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public readonly int FamilyWarHPPer;
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public readonly int FamilyWarAtkPer;
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public readonly int FamilySitExpPer;
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public readonly int BossFinalHurtPer;
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public FightPowerParamConfig()
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{
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}
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public FightPowerParamConfig(string input)
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{
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try
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{
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var tables = input.Split('\t');
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int.TryParse(tables[0],out LV);
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int.TryParse(tables[1],out Hit);
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int.TryParse(tables[2],out Miss);
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int.TryParse(tables[3],out IgnoreDefRate);
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int.TryParse(tables[4],out DamChanceDef);
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int.TryParse(tables[5],out FaintRate);
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int.TryParse(tables[6],out SuperHitRateReduce);
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int.TryParse(tables[7],out SuperHitRate);
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int.TryParse(tables[8],out LuckyHitRate);
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int.TryParse(tables[9],out LuckyHitRateReduce);
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int.TryParse(tables[10],out SkillAtkRate);
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int.TryParse(tables[11],out SkillAtkRateReduce);
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int.TryParse(tables[12],out FinalHurtPer);
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int.TryParse(tables[13],out FinalHurtReducePer);
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int.TryParse(tables[14],out DamagePerPVP);
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int.TryParse(tables[15],out DamagePerPVPReduce);
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int.TryParse(tables[16],out NPCHurtAddPer);
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int.TryParse(tables[17],out NormalHurtPer);
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int.TryParse(tables[18],out FabaoHurtPer);
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int.TryParse(tables[19],out DamBackPer);
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int.TryParse(tables[20],out IgnoreDefRateReduce);
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int.TryParse(tables[21],out FaintDefRate);
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int.TryParse(tables[22],out AtkSpeedParameter);
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int.TryParse(tables[23],out JobAHurtAddPer);
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int.TryParse(tables[24],out JobBHurtAddPer);
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int.TryParse(tables[25],out JobCHurtAddPer);
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int.TryParse(tables[26],out JobAAtkReducePer);
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int.TryParse(tables[27],out JobBAtkReducePer);
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int.TryParse(tables[28],out JobCAtkReducePer);
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int.TryParse(tables[29],out AffairSpeedPer);
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int.TryParse(tables[30],out FamilyBossHurtPer);
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int.TryParse(tables[31],out FamilyWarHPPer);
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int.TryParse(tables[32],out FamilyWarAtkPer);
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int.TryParse(tables[33],out FamilySitExpPer);
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int.TryParse(tables[34],out BossFinalHurtPer);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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static Dictionary<string, FightPowerParamConfig> configs = new Dictionary<string, FightPowerParamConfig>();
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public static FightPowerParamConfig Get(string id)
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{
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if (!inited)
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{
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Debug.LogError("FightPowerParamConfig 还未完成初始化。");
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return null;
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}
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if (configs.ContainsKey(id))
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{
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return configs[id];
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}
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FightPowerParamConfig config = null;
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if (rawDatas.ContainsKey(id))
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{
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config = configs[id] = new FightPowerParamConfig(rawDatas[id]);
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rawDatas.Remove(id);
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}
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return config;
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}
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public static FightPowerParamConfig Get(int id)
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{
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return Get(id.ToString());
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}
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public static List<string> GetKeys()
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{
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var keys = new List<string>();
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keys.AddRange(configs.Keys);
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keys.AddRange(rawDatas.Keys);
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return keys;
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}
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public static List<FightPowerParamConfig> GetValues()
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{
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var values = new List<FightPowerParamConfig>();
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values.AddRange(configs.Values);
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var keys = new List<string>(rawDatas.Keys);
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for (int i = 0; i < keys.Count; i++)
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{
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values.Add(Get(keys[i]));
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}
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return values;
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}
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public static bool Has(string id)
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{
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return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
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}
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public static bool Has(int id)
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{
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return Has(id.ToString());
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}
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public static bool inited { get; private set; }
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protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
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public static void Init(bool sync=false)
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{
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inited = false;
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var path = string.Empty;
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if (AssetSource.refdataFromEditor)
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{
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path = ResourcesPath.CONFIG_FODLER +"/FightPowerParam.txt";
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}
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else
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{
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path = AssetVersionUtility.GetAssetFilePath("config/FightPowerParam.txt");
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}
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configs.Clear();
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var tempConfig = new FightPowerParamConfig();
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var preParse = tempConfig is IConfigPostProcess;
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if (sync)
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new FightPowerParamConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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}
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else
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{
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ThreadPool.QueueUserWorkItem((object _object) =>
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new FightPowerParamConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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});
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}
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}
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}
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