//--------------------------------------------------------
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// [Author]: Fish
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// [ Date ]: 2024年5月17日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class NPCConfig
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{
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public readonly int NPCID;
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public readonly int NPCType;
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public readonly string MODE;
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public readonly string charName;
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public readonly int NPCLV;
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public readonly float ModleHeight;
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public readonly float ModelRadius;
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public readonly float ModeProportion;
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public readonly Vector3 UIModeLOffset;
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public readonly float UIModeLProportion;
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public readonly Vector3 UIModelRotation;
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public readonly int CanDeadFly;
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public readonly int Country;
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public readonly int MinAtk;
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public readonly int MaxAtk;
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public readonly int Def;
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public readonly int Realm;
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public readonly int PoisionAtk;
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public readonly int FireAtk;
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public readonly int IceAtk;
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public readonly int PoisionDef;
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public readonly int IceDef;
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public readonly int ThunderDef;
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public readonly int AtkInterval;
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public readonly int Hit;
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public readonly int MissRate;
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public readonly int SuperHiteRate;
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public readonly int OrgSpeed;
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public readonly int MoveType;
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public readonly int AtkDist;
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public readonly int Skill1;
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public readonly int Skill2;
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public readonly int Skill3;
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public readonly int Skill4;
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public readonly int Skill5;
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public readonly int Skill6;
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public readonly int Skill7;
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public readonly int Skill8;
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public readonly int AtkType;
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public readonly int Sight;
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public readonly int MoveArea;
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public readonly int DHP;
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public readonly int MaxHPEx;
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public readonly int IsBoss;
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public readonly int SP;
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public readonly int AIType;
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public readonly int CanAttack;
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public readonly float weight;
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public readonly string HeadPortrait;
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public readonly int Show;
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public readonly int AtkFeedback;
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public readonly int hurtFeedback;
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public readonly int AutomaticFace;
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public readonly int Dig;
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public readonly int[] Sounds;
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public readonly int LifeBarCount;
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public readonly int NPCEffect;
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public readonly int NPCSpeakID;
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public readonly string Equips;
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public NPCConfig()
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{
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}
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public NPCConfig(string input)
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{
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try
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{
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var tables = input.Split('\t');
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int.TryParse(tables[0],out NPCID);
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int.TryParse(tables[1],out NPCType);
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MODE = tables[2];
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charName = tables[3];
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int.TryParse(tables[4],out NPCLV);
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float.TryParse(tables[5],out ModleHeight);
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float.TryParse(tables[6],out ModelRadius);
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float.TryParse(tables[7],out ModeProportion);
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UIModeLOffset=tables[8].Vector3Parse();
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float.TryParse(tables[9],out UIModeLProportion);
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UIModelRotation=tables[10].Vector3Parse();
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int.TryParse(tables[11],out CanDeadFly);
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int.TryParse(tables[12],out Country);
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int.TryParse(tables[13],out MinAtk);
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int.TryParse(tables[14],out MaxAtk);
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int.TryParse(tables[15],out Def);
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int.TryParse(tables[16],out Realm);
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int.TryParse(tables[17],out PoisionAtk);
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int.TryParse(tables[18],out FireAtk);
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int.TryParse(tables[19],out IceAtk);
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int.TryParse(tables[20],out PoisionDef);
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int.TryParse(tables[21],out IceDef);
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int.TryParse(tables[22],out ThunderDef);
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int.TryParse(tables[23],out AtkInterval);
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int.TryParse(tables[24],out Hit);
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int.TryParse(tables[25],out MissRate);
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int.TryParse(tables[26],out SuperHiteRate);
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int.TryParse(tables[27],out OrgSpeed);
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int.TryParse(tables[28],out MoveType);
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int.TryParse(tables[29],out AtkDist);
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int.TryParse(tables[30],out Skill1);
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int.TryParse(tables[31],out Skill2);
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int.TryParse(tables[32],out Skill3);
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int.TryParse(tables[33],out Skill4);
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int.TryParse(tables[34],out Skill5);
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int.TryParse(tables[35],out Skill6);
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int.TryParse(tables[36],out Skill7);
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int.TryParse(tables[37],out Skill8);
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int.TryParse(tables[38],out AtkType);
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int.TryParse(tables[39],out Sight);
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int.TryParse(tables[40],out MoveArea);
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int.TryParse(tables[41],out DHP);
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int.TryParse(tables[42],out MaxHPEx);
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int.TryParse(tables[43],out IsBoss);
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int.TryParse(tables[44],out SP);
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int.TryParse(tables[45],out AIType);
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int.TryParse(tables[46],out CanAttack);
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float.TryParse(tables[47],out weight);
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HeadPortrait = tables[48];
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int.TryParse(tables[49],out Show);
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int.TryParse(tables[50],out AtkFeedback);
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int.TryParse(tables[51],out hurtFeedback);
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int.TryParse(tables[52],out AutomaticFace);
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int.TryParse(tables[53],out Dig);
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if (tables[54].Contains("["))
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{
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Sounds = JsonMapper.ToObject<int[]>(tables[54]);
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}
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else
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{
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string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Sounds = new int[SoundsStringArray.Length];
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for (int i=0;i<SoundsStringArray.Length;i++)
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{
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int.TryParse(SoundsStringArray[i],out Sounds[i]);
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}
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}
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int.TryParse(tables[55],out LifeBarCount);
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int.TryParse(tables[56],out NPCEffect);
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int.TryParse(tables[57],out NPCSpeakID);
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Equips = tables[58];
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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static Dictionary<string, NPCConfig> configs = new Dictionary<string, NPCConfig>();
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public static NPCConfig Get(string id)
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{
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if (!inited)
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{
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Debug.LogError("NPCConfig 还未完成初始化。");
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return null;
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}
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if (configs.ContainsKey(id))
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{
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return configs[id];
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}
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NPCConfig config = null;
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if (rawDatas.ContainsKey(id))
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{
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config = configs[id] = new NPCConfig(rawDatas[id]);
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rawDatas.Remove(id);
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}
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return config;
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}
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public static NPCConfig Get(int id)
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{
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return Get(id.ToString());
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}
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public static List<string> GetKeys()
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{
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var keys = new List<string>();
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keys.AddRange(configs.Keys);
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keys.AddRange(rawDatas.Keys);
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return keys;
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}
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public static List<NPCConfig> GetValues()
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{
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var values = new List<NPCConfig>();
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values.AddRange(configs.Values);
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var keys = new List<string>(rawDatas.Keys);
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for (int i = 0; i < keys.Count; i++)
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{
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values.Add(Get(keys[i]));
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}
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return values;
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}
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public static bool Has(string id)
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{
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return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
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}
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public static bool Has(int id)
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{
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return Has(id.ToString());
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}
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public static bool inited { get; private set; }
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protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
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public static void Init(bool sync=false)
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{
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inited = false;
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var path = string.Empty;
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if (AssetSource.refdataFromEditor)
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{
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path = ResourcesPath.CONFIG_FODLER +"/NPC.txt";
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}
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else
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{
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path = AssetVersionUtility.GetAssetFilePath("config/NPC.txt");
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}
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configs.Clear();
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var tempConfig = new NPCConfig();
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var preParse = tempConfig is IConfigPostProcess;
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if (sync)
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new NPCConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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}
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else
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{
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ThreadPool.QueueUserWorkItem((object _object) =>
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new NPCConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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});
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}
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}
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}
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