少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2024年5月17日
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
using LitJson;
 
public partial class NPCConfig
{
 
    public readonly int NPCID;
    public readonly int NPCType;
    public readonly string MODE;
    public readonly string charName;
    public readonly int NPCLV;
    public readonly float ModleHeight;
    public readonly float ModelRadius;
    public readonly float ModeProportion;
    public readonly Vector3 UIModeLOffset;
    public readonly float UIModeLProportion;
    public readonly Vector3 UIModelRotation;
    public readonly int CanDeadFly;
    public readonly int Country;
    public readonly int MinAtk;
    public readonly int MaxAtk;
    public readonly int Def;
    public readonly int Realm;
    public readonly int PoisionAtk;
    public readonly int FireAtk;
    public readonly int IceAtk;
    public readonly int PoisionDef;
    public readonly int IceDef;
    public readonly int ThunderDef;
    public readonly int AtkInterval;
    public readonly int Hit;
    public readonly int MissRate;
    public readonly int SuperHiteRate;
    public readonly int OrgSpeed;
    public readonly int MoveType;
    public readonly int AtkDist;
    public readonly int Skill1;
    public readonly int Skill2;
    public readonly int Skill3;
    public readonly int Skill4;
    public readonly int Skill5;
    public readonly int Skill6;
    public readonly int Skill7;
    public readonly int Skill8;
    public readonly int AtkType;
    public readonly int Sight;
    public readonly int MoveArea;
    public readonly int DHP;
    public readonly int MaxHPEx;
    public readonly int IsBoss;
    public readonly int SP;
    public readonly int AIType;
    public readonly int CanAttack;
    public readonly float weight;
    public readonly string HeadPortrait;
    public readonly int Show;
    public readonly int AtkFeedback;
    public readonly int hurtFeedback;
    public readonly int AutomaticFace;
    public readonly int Dig;
    public readonly int[] Sounds;
    public readonly int LifeBarCount;
    public readonly int NPCEffect;
    public readonly int NPCSpeakID;
    public readonly string Equips;
 
    public NPCConfig()
    {
    }
 
    public NPCConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
 
            int.TryParse(tables[0],out NPCID); 
 
            int.TryParse(tables[1],out NPCType); 
 
            MODE = tables[2];
 
            charName = tables[3];
 
            int.TryParse(tables[4],out NPCLV); 
 
            float.TryParse(tables[5],out ModleHeight); 
 
            float.TryParse(tables[6],out ModelRadius); 
 
            float.TryParse(tables[7],out ModeProportion); 
 
            UIModeLOffset=tables[8].Vector3Parse();
 
            float.TryParse(tables[9],out UIModeLProportion); 
 
            UIModelRotation=tables[10].Vector3Parse();
 
            int.TryParse(tables[11],out CanDeadFly); 
 
            int.TryParse(tables[12],out Country); 
 
            int.TryParse(tables[13],out MinAtk); 
 
            int.TryParse(tables[14],out MaxAtk); 
 
            int.TryParse(tables[15],out Def); 
 
            int.TryParse(tables[16],out Realm); 
 
            int.TryParse(tables[17],out PoisionAtk); 
 
            int.TryParse(tables[18],out FireAtk); 
 
            int.TryParse(tables[19],out IceAtk); 
 
            int.TryParse(tables[20],out PoisionDef); 
 
            int.TryParse(tables[21],out IceDef); 
 
            int.TryParse(tables[22],out ThunderDef); 
 
            int.TryParse(tables[23],out AtkInterval); 
 
            int.TryParse(tables[24],out Hit); 
 
            int.TryParse(tables[25],out MissRate); 
 
            int.TryParse(tables[26],out SuperHiteRate); 
 
            int.TryParse(tables[27],out OrgSpeed); 
 
            int.TryParse(tables[28],out MoveType); 
 
            int.TryParse(tables[29],out AtkDist); 
 
            int.TryParse(tables[30],out Skill1); 
 
            int.TryParse(tables[31],out Skill2); 
 
            int.TryParse(tables[32],out Skill3); 
 
            int.TryParse(tables[33],out Skill4); 
 
            int.TryParse(tables[34],out Skill5); 
 
            int.TryParse(tables[35],out Skill6); 
 
            int.TryParse(tables[36],out Skill7); 
 
            int.TryParse(tables[37],out Skill8); 
 
            int.TryParse(tables[38],out AtkType); 
 
            int.TryParse(tables[39],out Sight); 
 
            int.TryParse(tables[40],out MoveArea); 
 
            int.TryParse(tables[41],out DHP); 
 
            int.TryParse(tables[42],out MaxHPEx); 
 
            int.TryParse(tables[43],out IsBoss); 
 
            int.TryParse(tables[44],out SP); 
 
            int.TryParse(tables[45],out AIType); 
 
            int.TryParse(tables[46],out CanAttack); 
 
            float.TryParse(tables[47],out weight); 
 
            HeadPortrait = tables[48];
 
            int.TryParse(tables[49],out Show); 
 
            int.TryParse(tables[50],out AtkFeedback); 
 
            int.TryParse(tables[51],out hurtFeedback); 
 
            int.TryParse(tables[52],out AutomaticFace); 
 
            int.TryParse(tables[53],out Dig); 
 
            if (tables[54].Contains("["))
            {
                Sounds = JsonMapper.ToObject<int[]>(tables[54]);
            }
            else
            {
                string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Sounds = new int[SoundsStringArray.Length];
                for (int i=0;i<SoundsStringArray.Length;i++)
                {
                     int.TryParse(SoundsStringArray[i],out Sounds[i]);
                }
            }
 
            int.TryParse(tables[55],out LifeBarCount); 
 
            int.TryParse(tables[56],out NPCEffect); 
 
            int.TryParse(tables[57],out NPCSpeakID); 
 
            Equips = tables[58];
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
 
    static Dictionary<string, NPCConfig> configs = new Dictionary<string, NPCConfig>();
    public static NPCConfig Get(string id)
    {   
        if (!inited)
        {
            Debug.LogError("NPCConfig 还未完成初始化。");
            return null;
        }
        
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
 
        NPCConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new NPCConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
 
        return config;
    }
 
    public static NPCConfig Get(int id)
    {
        return Get(id.ToString());
    }
 
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
 
    public static List<NPCConfig> GetValues()
    {
        var values = new List<NPCConfig>();
        values.AddRange(configs.Values);
 
        var keys = new List<string>(rawDatas.Keys);
        for (int i = 0; i < keys.Count; i++)
        {
            values.Add(Get(keys[i]));
        }
 
        return values;
    }
 
    public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
 
    public static bool Has(int id)
    {
        return Has(id.ToString());
    }
 
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/NPC.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/NPC.txt");
        }
 
        configs.Clear();
        var tempConfig = new NPCConfig();
        var preParse = tempConfig is IConfigPostProcess;
 
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
                try 
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    if (index == -1)
                    {
                        continue;
                    }
                    var id = line.Substring(0, index);
 
                    if (preParse)
                    {
                        var config = new NPCConfig(line);
                        configs[id] = config;
                        (config as IConfigPostProcess).OnConfigParseCompleted();
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                }
                catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                for (int i = 3; i < lines.Length; i++)
                {
                    try 
                    {
                       var line = lines[i];
                        var index = line.IndexOf("\t");
                        if (index == -1)
                        {
                            continue;
                        }
                        var id = line.Substring(0, index);
 
                        if (preParse)
                        {
                            var config = new NPCConfig(line);
                            configs[id] = config;
                            (config as IConfigPostProcess).OnConfigParseCompleted();
                        }
                        else
                        {
                            rawDatas[id] = line;
                        }
                    }
                    catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
 
                inited = true;
            });
        }
    }
 
}