少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2024年5月17日
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
using LitJson;
 
public partial class SkillConfig
{
 
    public readonly int SkillID;
    public readonly string SkillName;
    public readonly int SkillTypeID;
    public readonly int SkillLV;
    public readonly int SkillMaxLV;
    public readonly int UseType;
    public readonly int FuncType;
    public readonly int CastTime;
    public readonly int SkillType;
    public readonly int HurtType;
    public readonly int ContinueUse;
    public readonly int AtkType;
    public readonly int AtkRadius;
    public readonly int Tag;
    public readonly int AtkDist;
    public readonly int StiffTime;
    public readonly int CoolDownTime;
    public readonly int MP;
    public readonly int HP;
    public readonly int XP;
    public readonly int UseItemID;
    public readonly int UseItemCount;
    public readonly int Effect1;
    public readonly int EffectValue11;
    public readonly int EffectValue12;
    public readonly int EffectValue13;
    public readonly int Effect2;
    public readonly int EffectValue21;
    public readonly int EffectValue22;
    public readonly int EffectValue23;
    public readonly int Effect3;
    public readonly int EffectValue31;
    public readonly int EffectValue32;
    public readonly int EffectValue33;
    public readonly int Effect4;
    public readonly int EffectValue41;
    public readonly int EffectValue42;
    public readonly int EffectValue43;
    public readonly int Effect5;
    public readonly int EffectValue51;
    public readonly int EffectValue52;
    public readonly int EffectValue53;
    public readonly int Effect6;
    public readonly int EffectValue61;
    public readonly int EffectValue62;
    public readonly int EffectValue63;
    public readonly int HappenRate6;
    public readonly int LastTime6;
    public readonly int SkillEnhance1;
    public readonly int SkillEnhance2;
    public readonly int StateSkillLV;
    public readonly int LearnSkillReq;
    public readonly int LearnSkillLV;
    public readonly int LearnLVReq;
    public readonly int LearnSkillPointReq;
    public readonly int FightPower;
    public readonly int LVUpCostMoneyType;
    public readonly int LVUpCostMoney;
    public readonly int LVUpCostExp;
    public readonly int ClientActionLimit;
    public readonly int ClientSkillSeriesLimit;
    public readonly int SkillOfSeries;
    public readonly int ExpendMPRate;
    public readonly int ExAttr1;
    public readonly int ExAttr3;
    public readonly int ExAttr4;
    public readonly int ExAttr5;
    public readonly int WarnInfo;
    public readonly int CtrlActionID;
    public readonly int BuffEffectID;
    public readonly int EffectName;
    public readonly string IconName;
    public readonly string SkillNameIcon;
    public readonly string Description;
    public readonly string BuffDescription;
    public readonly string Skillsource;
    public readonly int Skillactmark;
    public readonly int BuffDisplay;
 
    public SkillConfig()
    {
    }
 
    public SkillConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
 
            int.TryParse(tables[0],out SkillID); 
 
            SkillName = tables[1];
 
            int.TryParse(tables[2],out SkillTypeID); 
 
            int.TryParse(tables[3],out SkillLV); 
 
            int.TryParse(tables[4],out SkillMaxLV); 
 
            int.TryParse(tables[5],out UseType); 
 
            int.TryParse(tables[6],out FuncType); 
 
            int.TryParse(tables[7],out CastTime); 
 
            int.TryParse(tables[8],out SkillType); 
 
            int.TryParse(tables[9],out HurtType); 
 
            int.TryParse(tables[10],out ContinueUse); 
 
            int.TryParse(tables[11],out AtkType); 
 
            int.TryParse(tables[12],out AtkRadius); 
 
            int.TryParse(tables[13],out Tag); 
 
            int.TryParse(tables[14],out AtkDist); 
 
            int.TryParse(tables[15],out StiffTime); 
 
            int.TryParse(tables[16],out CoolDownTime); 
 
            int.TryParse(tables[17],out MP); 
 
            int.TryParse(tables[18],out HP); 
 
            int.TryParse(tables[19],out XP); 
 
            int.TryParse(tables[20],out UseItemID); 
 
            int.TryParse(tables[21],out UseItemCount); 
 
            int.TryParse(tables[22],out Effect1); 
 
            int.TryParse(tables[23],out EffectValue11); 
 
            int.TryParse(tables[24],out EffectValue12); 
 
            int.TryParse(tables[25],out EffectValue13); 
 
            int.TryParse(tables[26],out Effect2); 
 
            int.TryParse(tables[27],out EffectValue21); 
 
            int.TryParse(tables[28],out EffectValue22); 
 
            int.TryParse(tables[29],out EffectValue23); 
 
            int.TryParse(tables[30],out Effect3); 
 
            int.TryParse(tables[31],out EffectValue31); 
 
            int.TryParse(tables[32],out EffectValue32); 
 
            int.TryParse(tables[33],out EffectValue33); 
 
            int.TryParse(tables[34],out Effect4); 
 
            int.TryParse(tables[35],out EffectValue41); 
 
            int.TryParse(tables[36],out EffectValue42); 
 
            int.TryParse(tables[37],out EffectValue43); 
 
            int.TryParse(tables[38],out Effect5); 
 
            int.TryParse(tables[39],out EffectValue51); 
 
            int.TryParse(tables[40],out EffectValue52); 
 
            int.TryParse(tables[41],out EffectValue53); 
 
            int.TryParse(tables[42],out Effect6); 
 
            int.TryParse(tables[43],out EffectValue61); 
 
            int.TryParse(tables[44],out EffectValue62); 
 
            int.TryParse(tables[45],out EffectValue63); 
 
            int.TryParse(tables[46],out HappenRate6); 
 
            int.TryParse(tables[47],out LastTime6); 
 
            int.TryParse(tables[48],out SkillEnhance1); 
 
            int.TryParse(tables[49],out SkillEnhance2); 
 
            int.TryParse(tables[50],out StateSkillLV); 
 
            int.TryParse(tables[51],out LearnSkillReq); 
 
            int.TryParse(tables[52],out LearnSkillLV); 
 
            int.TryParse(tables[53],out LearnLVReq); 
 
            int.TryParse(tables[54],out LearnSkillPointReq); 
 
            int.TryParse(tables[55],out FightPower); 
 
            int.TryParse(tables[56],out LVUpCostMoneyType); 
 
            int.TryParse(tables[57],out LVUpCostMoney); 
 
            int.TryParse(tables[58],out LVUpCostExp); 
 
            int.TryParse(tables[59],out ClientActionLimit); 
 
            int.TryParse(tables[60],out ClientSkillSeriesLimit); 
 
            int.TryParse(tables[61],out SkillOfSeries); 
 
            int.TryParse(tables[62],out ExpendMPRate); 
 
            int.TryParse(tables[63],out ExAttr1); 
 
            int.TryParse(tables[64],out ExAttr3); 
 
            int.TryParse(tables[65],out ExAttr4); 
 
            int.TryParse(tables[66],out ExAttr5); 
 
            int.TryParse(tables[67],out WarnInfo); 
 
            int.TryParse(tables[68],out CtrlActionID); 
 
            int.TryParse(tables[69],out BuffEffectID); 
 
            int.TryParse(tables[70],out EffectName); 
 
            IconName = tables[71];
 
            SkillNameIcon = tables[72];
 
            Description = tables[73];
 
            BuffDescription = tables[74];
 
            Skillsource = tables[75];
 
            int.TryParse(tables[76],out Skillactmark); 
 
            int.TryParse(tables[77],out BuffDisplay); 
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
 
    static Dictionary<string, SkillConfig> configs = new Dictionary<string, SkillConfig>();
    public static SkillConfig Get(string id)
    {   
        if (!inited)
        {
            Debug.LogError("SkillConfig 还未完成初始化。");
            return null;
        }
        
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
 
        SkillConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new SkillConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
 
        return config;
    }
 
    public static SkillConfig Get(int id)
    {
        return Get(id.ToString());
    }
 
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
 
    public static List<SkillConfig> GetValues()
    {
        var values = new List<SkillConfig>();
        values.AddRange(configs.Values);
 
        var keys = new List<string>(rawDatas.Keys);
        for (int i = 0; i < keys.Count; i++)
        {
            values.Add(Get(keys[i]));
        }
 
        return values;
    }
 
    public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
 
    public static bool Has(int id)
    {
        return Has(id.ToString());
    }
 
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/Skill.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/Skill.txt");
        }
 
        configs.Clear();
        var tempConfig = new SkillConfig();
        var preParse = tempConfig is IConfigPostProcess;
 
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
                try 
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    if (index == -1)
                    {
                        continue;
                    }
                    var id = line.Substring(0, index);
 
                    if (preParse)
                    {
                        var config = new SkillConfig(line);
                        configs[id] = config;
                        (config as IConfigPostProcess).OnConfigParseCompleted();
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                }
                catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                for (int i = 3; i < lines.Length; i++)
                {
                    try 
                    {
                       var line = lines[i];
                        var index = line.IndexOf("\t");
                        if (index == -1)
                        {
                            continue;
                        }
                        var id = line.Substring(0, index);
 
                        if (preParse)
                        {
                            var config = new SkillConfig(line);
                            configs[id] = config;
                            (config as IConfigPostProcess).OnConfigParseCompleted();
                        }
                        else
                        {
                            rawDatas[id] = line;
                        }
                    }
                    catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
 
                inited = true;
            });
        }
    }
 
}