//--------------------------------------------------------
|
// [Author]: Fish
|
// [ Date ]: 2024年5月17日
|
//--------------------------------------------------------
|
|
using System.Collections.Generic;
|
using System.IO;
|
using System.Threading;
|
using System;
|
using UnityEngine;
|
using LitJson;
|
|
public partial class SkillConfig
|
{
|
|
public readonly int SkillID;
|
public readonly string SkillName;
|
public readonly int SkillTypeID;
|
public readonly int SkillLV;
|
public readonly int SkillMaxLV;
|
public readonly int UseType;
|
public readonly int FuncType;
|
public readonly int CastTime;
|
public readonly int SkillType;
|
public readonly int HurtType;
|
public readonly int ContinueUse;
|
public readonly int AtkType;
|
public readonly int AtkRadius;
|
public readonly int Tag;
|
public readonly int AtkDist;
|
public readonly int StiffTime;
|
public readonly int CoolDownTime;
|
public readonly int MP;
|
public readonly int HP;
|
public readonly int XP;
|
public readonly int UseItemID;
|
public readonly int UseItemCount;
|
public readonly int Effect1;
|
public readonly int EffectValue11;
|
public readonly int EffectValue12;
|
public readonly int EffectValue13;
|
public readonly int Effect2;
|
public readonly int EffectValue21;
|
public readonly int EffectValue22;
|
public readonly int EffectValue23;
|
public readonly int Effect3;
|
public readonly int EffectValue31;
|
public readonly int EffectValue32;
|
public readonly int EffectValue33;
|
public readonly int Effect4;
|
public readonly int EffectValue41;
|
public readonly int EffectValue42;
|
public readonly int EffectValue43;
|
public readonly int Effect5;
|
public readonly int EffectValue51;
|
public readonly int EffectValue52;
|
public readonly int EffectValue53;
|
public readonly int Effect6;
|
public readonly int EffectValue61;
|
public readonly int EffectValue62;
|
public readonly int EffectValue63;
|
public readonly int HappenRate6;
|
public readonly int LastTime6;
|
public readonly int SkillEnhance1;
|
public readonly int SkillEnhance2;
|
public readonly int StateSkillLV;
|
public readonly int LearnSkillReq;
|
public readonly int LearnSkillLV;
|
public readonly int LearnLVReq;
|
public readonly int LearnSkillPointReq;
|
public readonly int FightPower;
|
public readonly int LVUpCostMoneyType;
|
public readonly int LVUpCostMoney;
|
public readonly int LVUpCostExp;
|
public readonly int ClientActionLimit;
|
public readonly int ClientSkillSeriesLimit;
|
public readonly int SkillOfSeries;
|
public readonly int ExpendMPRate;
|
public readonly int ExAttr1;
|
public readonly int ExAttr3;
|
public readonly int ExAttr4;
|
public readonly int ExAttr5;
|
public readonly int WarnInfo;
|
public readonly int CtrlActionID;
|
public readonly int BuffEffectID;
|
public readonly int EffectName;
|
public readonly string IconName;
|
public readonly string SkillNameIcon;
|
public readonly string Description;
|
public readonly string BuffDescription;
|
public readonly string Skillsource;
|
public readonly int Skillactmark;
|
public readonly int BuffDisplay;
|
|
public SkillConfig()
|
{
|
}
|
|
public SkillConfig(string input)
|
{
|
try
|
{
|
var tables = input.Split('\t');
|
|
int.TryParse(tables[0],out SkillID);
|
|
SkillName = tables[1];
|
|
int.TryParse(tables[2],out SkillTypeID);
|
|
int.TryParse(tables[3],out SkillLV);
|
|
int.TryParse(tables[4],out SkillMaxLV);
|
|
int.TryParse(tables[5],out UseType);
|
|
int.TryParse(tables[6],out FuncType);
|
|
int.TryParse(tables[7],out CastTime);
|
|
int.TryParse(tables[8],out SkillType);
|
|
int.TryParse(tables[9],out HurtType);
|
|
int.TryParse(tables[10],out ContinueUse);
|
|
int.TryParse(tables[11],out AtkType);
|
|
int.TryParse(tables[12],out AtkRadius);
|
|
int.TryParse(tables[13],out Tag);
|
|
int.TryParse(tables[14],out AtkDist);
|
|
int.TryParse(tables[15],out StiffTime);
|
|
int.TryParse(tables[16],out CoolDownTime);
|
|
int.TryParse(tables[17],out MP);
|
|
int.TryParse(tables[18],out HP);
|
|
int.TryParse(tables[19],out XP);
|
|
int.TryParse(tables[20],out UseItemID);
|
|
int.TryParse(tables[21],out UseItemCount);
|
|
int.TryParse(tables[22],out Effect1);
|
|
int.TryParse(tables[23],out EffectValue11);
|
|
int.TryParse(tables[24],out EffectValue12);
|
|
int.TryParse(tables[25],out EffectValue13);
|
|
int.TryParse(tables[26],out Effect2);
|
|
int.TryParse(tables[27],out EffectValue21);
|
|
int.TryParse(tables[28],out EffectValue22);
|
|
int.TryParse(tables[29],out EffectValue23);
|
|
int.TryParse(tables[30],out Effect3);
|
|
int.TryParse(tables[31],out EffectValue31);
|
|
int.TryParse(tables[32],out EffectValue32);
|
|
int.TryParse(tables[33],out EffectValue33);
|
|
int.TryParse(tables[34],out Effect4);
|
|
int.TryParse(tables[35],out EffectValue41);
|
|
int.TryParse(tables[36],out EffectValue42);
|
|
int.TryParse(tables[37],out EffectValue43);
|
|
int.TryParse(tables[38],out Effect5);
|
|
int.TryParse(tables[39],out EffectValue51);
|
|
int.TryParse(tables[40],out EffectValue52);
|
|
int.TryParse(tables[41],out EffectValue53);
|
|
int.TryParse(tables[42],out Effect6);
|
|
int.TryParse(tables[43],out EffectValue61);
|
|
int.TryParse(tables[44],out EffectValue62);
|
|
int.TryParse(tables[45],out EffectValue63);
|
|
int.TryParse(tables[46],out HappenRate6);
|
|
int.TryParse(tables[47],out LastTime6);
|
|
int.TryParse(tables[48],out SkillEnhance1);
|
|
int.TryParse(tables[49],out SkillEnhance2);
|
|
int.TryParse(tables[50],out StateSkillLV);
|
|
int.TryParse(tables[51],out LearnSkillReq);
|
|
int.TryParse(tables[52],out LearnSkillLV);
|
|
int.TryParse(tables[53],out LearnLVReq);
|
|
int.TryParse(tables[54],out LearnSkillPointReq);
|
|
int.TryParse(tables[55],out FightPower);
|
|
int.TryParse(tables[56],out LVUpCostMoneyType);
|
|
int.TryParse(tables[57],out LVUpCostMoney);
|
|
int.TryParse(tables[58],out LVUpCostExp);
|
|
int.TryParse(tables[59],out ClientActionLimit);
|
|
int.TryParse(tables[60],out ClientSkillSeriesLimit);
|
|
int.TryParse(tables[61],out SkillOfSeries);
|
|
int.TryParse(tables[62],out ExpendMPRate);
|
|
int.TryParse(tables[63],out ExAttr1);
|
|
int.TryParse(tables[64],out ExAttr3);
|
|
int.TryParse(tables[65],out ExAttr4);
|
|
int.TryParse(tables[66],out ExAttr5);
|
|
int.TryParse(tables[67],out WarnInfo);
|
|
int.TryParse(tables[68],out CtrlActionID);
|
|
int.TryParse(tables[69],out BuffEffectID);
|
|
int.TryParse(tables[70],out EffectName);
|
|
IconName = tables[71];
|
|
SkillNameIcon = tables[72];
|
|
Description = tables[73];
|
|
BuffDescription = tables[74];
|
|
Skillsource = tables[75];
|
|
int.TryParse(tables[76],out Skillactmark);
|
|
int.TryParse(tables[77],out BuffDisplay);
|
}
|
catch (Exception ex)
|
{
|
DebugEx.Log(ex);
|
}
|
}
|
|
static Dictionary<string, SkillConfig> configs = new Dictionary<string, SkillConfig>();
|
public static SkillConfig Get(string id)
|
{
|
if (!inited)
|
{
|
Debug.LogError("SkillConfig 还未完成初始化。");
|
return null;
|
}
|
|
if (configs.ContainsKey(id))
|
{
|
return configs[id];
|
}
|
|
SkillConfig config = null;
|
if (rawDatas.ContainsKey(id))
|
{
|
config = configs[id] = new SkillConfig(rawDatas[id]);
|
rawDatas.Remove(id);
|
}
|
|
return config;
|
}
|
|
public static SkillConfig Get(int id)
|
{
|
return Get(id.ToString());
|
}
|
|
public static List<string> GetKeys()
|
{
|
var keys = new List<string>();
|
keys.AddRange(configs.Keys);
|
keys.AddRange(rawDatas.Keys);
|
return keys;
|
}
|
|
public static List<SkillConfig> GetValues()
|
{
|
var values = new List<SkillConfig>();
|
values.AddRange(configs.Values);
|
|
var keys = new List<string>(rawDatas.Keys);
|
for (int i = 0; i < keys.Count; i++)
|
{
|
values.Add(Get(keys[i]));
|
}
|
|
return values;
|
}
|
|
public static bool Has(string id)
|
{
|
return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
|
}
|
|
public static bool Has(int id)
|
{
|
return Has(id.ToString());
|
}
|
|
public static bool inited { get; private set; }
|
protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
public static void Init(bool sync=false)
|
{
|
inited = false;
|
var path = string.Empty;
|
if (AssetSource.refdataFromEditor)
|
{
|
path = ResourcesPath.CONFIG_FODLER +"/Skill.txt";
|
}
|
else
|
{
|
path = AssetVersionUtility.GetAssetFilePath("config/Skill.txt");
|
}
|
|
configs.Clear();
|
var tempConfig = new SkillConfig();
|
var preParse = tempConfig is IConfigPostProcess;
|
|
if (sync)
|
{
|
var lines = File.ReadAllLines(path);
|
if (!preParse)
|
{
|
rawDatas = new Dictionary<string, string>(lines.Length - 3);
|
}
|
for (int i = 3; i < lines.Length; i++)
|
{
|
try
|
{
|
var line = lines[i];
|
var index = line.IndexOf("\t");
|
if (index == -1)
|
{
|
continue;
|
}
|
var id = line.Substring(0, index);
|
|
if (preParse)
|
{
|
var config = new SkillConfig(line);
|
configs[id] = config;
|
(config as IConfigPostProcess).OnConfigParseCompleted();
|
}
|
else
|
{
|
rawDatas[id] = line;
|
}
|
}
|
catch (System.Exception ex)
|
{
|
Debug.LogError(ex);
|
}
|
}
|
inited = true;
|
}
|
else
|
{
|
ThreadPool.QueueUserWorkItem((object _object) =>
|
{
|
var lines = File.ReadAllLines(path);
|
if (!preParse)
|
{
|
rawDatas = new Dictionary<string, string>(lines.Length - 3);
|
}
|
for (int i = 3; i < lines.Length; i++)
|
{
|
try
|
{
|
var line = lines[i];
|
var index = line.IndexOf("\t");
|
if (index == -1)
|
{
|
continue;
|
}
|
var id = line.Substring(0, index);
|
|
if (preParse)
|
{
|
var config = new SkillConfig(line);
|
configs[id] = config;
|
(config as IConfigPostProcess).OnConfigParseCompleted();
|
}
|
else
|
{
|
rawDatas[id] = line;
|
}
|
}
|
catch (System.Exception ex)
|
{
|
Debug.LogError(ex);
|
}
|
}
|
|
inited = true;
|
});
|
}
|
}
|
|
}
|
|
|
|
|