//--------------------------------------------------------
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// [Author]: Fish
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// [ Date ]: 2024年5月17日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class SpiritWeaponConfig
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{
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public readonly int ItemID;
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public readonly int Level;
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public readonly int[] AttrIDList;
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public readonly int[] AttrValueList;
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public readonly int[] AttrColorList;
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public readonly int AttrScore;
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public readonly Int2[] UpCostItem;
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public readonly int NextItemID;
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public readonly int NPCID;
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public readonly Vector3 Rotation;
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public readonly float scale;
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public readonly Vector3 RawImgPos;
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public SpiritWeaponConfig()
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{
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}
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public SpiritWeaponConfig(string input)
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{
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try
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{
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var tables = input.Split('\t');
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int.TryParse(tables[0],out ItemID);
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int.TryParse(tables[1],out Level);
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if (tables[2].Contains("["))
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{
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AttrIDList = JsonMapper.ToObject<int[]>(tables[2]);
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}
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else
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{
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string[] AttrIDListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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AttrIDList = new int[AttrIDListStringArray.Length];
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for (int i=0;i<AttrIDListStringArray.Length;i++)
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{
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int.TryParse(AttrIDListStringArray[i],out AttrIDList[i]);
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}
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}
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if (tables[3].Contains("["))
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{
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AttrValueList = JsonMapper.ToObject<int[]>(tables[3]);
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}
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else
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{
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string[] AttrValueListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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AttrValueList = new int[AttrValueListStringArray.Length];
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for (int i=0;i<AttrValueListStringArray.Length;i++)
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{
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int.TryParse(AttrValueListStringArray[i],out AttrValueList[i]);
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}
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}
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if (tables[4].Contains("["))
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{
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AttrColorList = JsonMapper.ToObject<int[]>(tables[4]);
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}
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else
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{
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string[] AttrColorListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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AttrColorList = new int[AttrColorListStringArray.Length];
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for (int i=0;i<AttrColorListStringArray.Length;i++)
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{
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int.TryParse(AttrColorListStringArray[i],out AttrColorList[i]);
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}
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}
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int.TryParse(tables[5],out AttrScore);
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string[] UpCostItemStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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UpCostItem = new Int2[UpCostItemStringArray.Length];
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for (int i=0;i<UpCostItemStringArray.Length;i++)
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{
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Int2.TryParse(UpCostItemStringArray[i],out UpCostItem[i]);
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}
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int.TryParse(tables[7],out NextItemID);
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int.TryParse(tables[8],out NPCID);
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Rotation=tables[9].Vector3Parse();
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float.TryParse(tables[10],out scale);
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RawImgPos=tables[11].Vector3Parse();
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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static Dictionary<string, SpiritWeaponConfig> configs = new Dictionary<string, SpiritWeaponConfig>();
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public static SpiritWeaponConfig Get(string id)
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{
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if (!inited)
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{
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Debug.LogError("SpiritWeaponConfig 还未完成初始化。");
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return null;
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}
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if (configs.ContainsKey(id))
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{
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return configs[id];
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}
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SpiritWeaponConfig config = null;
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if (rawDatas.ContainsKey(id))
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{
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config = configs[id] = new SpiritWeaponConfig(rawDatas[id]);
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rawDatas.Remove(id);
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}
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return config;
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}
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public static SpiritWeaponConfig Get(int id)
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{
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return Get(id.ToString());
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}
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public static List<string> GetKeys()
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{
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var keys = new List<string>();
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keys.AddRange(configs.Keys);
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keys.AddRange(rawDatas.Keys);
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return keys;
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}
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public static List<SpiritWeaponConfig> GetValues()
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{
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var values = new List<SpiritWeaponConfig>();
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values.AddRange(configs.Values);
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var keys = new List<string>(rawDatas.Keys);
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for (int i = 0; i < keys.Count; i++)
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{
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values.Add(Get(keys[i]));
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}
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return values;
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}
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public static bool Has(string id)
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{
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return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
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}
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public static bool Has(int id)
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{
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return Has(id.ToString());
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}
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public static bool inited { get; private set; }
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protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
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public static void Init(bool sync=false)
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{
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inited = false;
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var path = string.Empty;
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if (AssetSource.refdataFromEditor)
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{
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path = ResourcesPath.CONFIG_FODLER +"/SpiritWeapon.txt";
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}
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else
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{
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path = AssetVersionUtility.GetAssetFilePath("config/SpiritWeapon.txt");
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}
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configs.Clear();
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var tempConfig = new SpiritWeaponConfig();
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var preParse = tempConfig is IConfigPostProcess;
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if (sync)
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new SpiritWeaponConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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}
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else
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{
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ThreadPool.QueueUserWorkItem((object _object) =>
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new SpiritWeaponConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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});
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}
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}
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}
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