//--------------------------------------------------------
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// [Author]: Fish
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// [ Date ]: 2024年5月17日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class TreasureDungeonConfig
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{
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public readonly int ID;
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public readonly int MWID;
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public readonly int LineID;
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public readonly int Level;
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public readonly string Attr;
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public readonly int fightPower;
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public readonly string icon;
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public readonly string bossName;
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public readonly int defense;
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public TreasureDungeonConfig()
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{
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}
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public TreasureDungeonConfig(string input)
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{
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try
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{
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var tables = input.Split('\t');
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int.TryParse(tables[0],out ID);
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int.TryParse(tables[1],out MWID);
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int.TryParse(tables[2],out LineID);
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int.TryParse(tables[3],out Level);
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Attr = tables[4];
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int.TryParse(tables[5],out fightPower);
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icon = tables[6];
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bossName = tables[7];
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int.TryParse(tables[8],out defense);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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static Dictionary<string, TreasureDungeonConfig> configs = new Dictionary<string, TreasureDungeonConfig>();
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public static TreasureDungeonConfig Get(string id)
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{
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if (!inited)
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{
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Debug.LogError("TreasureDungeonConfig 还未完成初始化。");
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return null;
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}
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if (configs.ContainsKey(id))
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{
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return configs[id];
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}
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TreasureDungeonConfig config = null;
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if (rawDatas.ContainsKey(id))
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{
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config = configs[id] = new TreasureDungeonConfig(rawDatas[id]);
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rawDatas.Remove(id);
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}
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return config;
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}
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public static TreasureDungeonConfig Get(int id)
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{
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return Get(id.ToString());
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}
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public static List<string> GetKeys()
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{
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var keys = new List<string>();
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keys.AddRange(configs.Keys);
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keys.AddRange(rawDatas.Keys);
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return keys;
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}
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public static List<TreasureDungeonConfig> GetValues()
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{
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var values = new List<TreasureDungeonConfig>();
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values.AddRange(configs.Values);
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var keys = new List<string>(rawDatas.Keys);
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for (int i = 0; i < keys.Count; i++)
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{
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values.Add(Get(keys[i]));
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}
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return values;
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}
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public static bool Has(string id)
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{
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return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
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}
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public static bool Has(int id)
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{
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return Has(id.ToString());
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}
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public static bool inited { get; private set; }
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protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
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public static void Init(bool sync=false)
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{
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inited = false;
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var path = string.Empty;
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if (AssetSource.refdataFromEditor)
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{
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path = ResourcesPath.CONFIG_FODLER +"/TreasureDungeon.txt";
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}
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else
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{
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path = AssetVersionUtility.GetAssetFilePath("config/TreasureDungeon.txt");
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}
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configs.Clear();
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var tempConfig = new TreasureDungeonConfig();
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var preParse = tempConfig is IConfigPostProcess;
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if (sync)
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new TreasureDungeonConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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}
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else
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{
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ThreadPool.QueueUserWorkItem((object _object) =>
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new TreasureDungeonConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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});
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}
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}
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}
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