少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2025年1月15日
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
using LitJson;
 
public partial class TreasureSetConfig
{
 
    public readonly int TreasureType;
    public readonly int PackType;
    public readonly int DailyMaxCount;
    public readonly int DailyFreeCount;
    public readonly int[] TreasureCountList;
    public readonly int CostItemID;
    public readonly int[] CostItemCountList;
    public readonly int CostMoneyType;
    public readonly int[] CostMoneyList;
    public readonly int EnsureCount;
    public readonly int OnceLucky;
    public readonly int FullLucky;
    public readonly int LuckyGridNum;
    public readonly string GridNumMaxLimitInfo;
    public readonly int AwardMoneyType;
    public readonly int AwardMoneyValue;
    public readonly string ProbabilityDisplay;
 
    public TreasureSetConfig()
    {
    }
 
    public TreasureSetConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
 
            int.TryParse(tables[0],out TreasureType); 
 
            int.TryParse(tables[1],out PackType); 
 
            int.TryParse(tables[2],out DailyMaxCount); 
 
            int.TryParse(tables[3],out DailyFreeCount); 
 
            if (tables[4].Contains("["))
            {
                TreasureCountList = JsonMapper.ToObject<int[]>(tables[4]);
            }
            else
            {
                string[] TreasureCountListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                TreasureCountList = new int[TreasureCountListStringArray.Length];
                for (int i=0;i<TreasureCountListStringArray.Length;i++)
                {
                     int.TryParse(TreasureCountListStringArray[i],out TreasureCountList[i]);
                }
            }
 
            int.TryParse(tables[5],out CostItemID); 
 
            if (tables[6].Contains("["))
            {
                CostItemCountList = JsonMapper.ToObject<int[]>(tables[6]);
            }
            else
            {
                string[] CostItemCountListStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                CostItemCountList = new int[CostItemCountListStringArray.Length];
                for (int i=0;i<CostItemCountListStringArray.Length;i++)
                {
                     int.TryParse(CostItemCountListStringArray[i],out CostItemCountList[i]);
                }
            }
 
            int.TryParse(tables[7],out CostMoneyType); 
 
            if (tables[8].Contains("["))
            {
                CostMoneyList = JsonMapper.ToObject<int[]>(tables[8]);
            }
            else
            {
                string[] CostMoneyListStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                CostMoneyList = new int[CostMoneyListStringArray.Length];
                for (int i=0;i<CostMoneyListStringArray.Length;i++)
                {
                     int.TryParse(CostMoneyListStringArray[i],out CostMoneyList[i]);
                }
            }
 
            int.TryParse(tables[9],out EnsureCount); 
 
            int.TryParse(tables[10],out OnceLucky); 
 
            int.TryParse(tables[11],out FullLucky); 
 
            int.TryParse(tables[12],out LuckyGridNum); 
 
            GridNumMaxLimitInfo = tables[13];
 
            int.TryParse(tables[14],out AwardMoneyType); 
 
            int.TryParse(tables[15],out AwardMoneyValue); 
 
            ProbabilityDisplay = tables[16];
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
 
    static Dictionary<string, TreasureSetConfig> configs = new Dictionary<string, TreasureSetConfig>();
    public static TreasureSetConfig Get(string id)
    {   
        if (!inited)
        {
            Debug.LogError("TreasureSetConfig 还未完成初始化。");
            return null;
        }
        
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
 
        TreasureSetConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new TreasureSetConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
 
        return config;
    }
 
    public static TreasureSetConfig Get(int id)
    {
        return Get(id.ToString());
    }
 
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
 
    public static List<TreasureSetConfig> GetValues()
    {
        var values = new List<TreasureSetConfig>();
        values.AddRange(configs.Values);
 
        var keys = new List<string>(rawDatas.Keys);
        for (int i = 0; i < keys.Count; i++)
        {
            values.Add(Get(keys[i]));
        }
 
        return values;
    }
 
    public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
 
    public static bool Has(int id)
    {
        return Has(id.ToString());
    }
 
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/TreasureSet.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/TreasureSet.txt");
        }
 
        configs.Clear();
        var tempConfig = new TreasureSetConfig();
        var preParse = tempConfig is IConfigPostProcess;
 
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
                try 
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    if (index == -1)
                    {
                        continue;
                    }
                    var id = line.Substring(0, index);
 
                    if (preParse)
                    {
                        var config = new TreasureSetConfig(line);
                        configs[id] = config;
                        (config as IConfigPostProcess).OnConfigParseCompleted();
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                }
                catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                for (int i = 3; i < lines.Length; i++)
                {
                    try 
                    {
                       var line = lines[i];
                        var index = line.IndexOf("\t");
                        if (index == -1)
                        {
                            continue;
                        }
                        var id = line.Substring(0, index);
 
                        if (preParse)
                        {
                            var config = new TreasureSetConfig(line);
                            configs[id] = config;
                            (config as IConfigPostProcess).OnConfigParseCompleted();
                        }
                        else
                        {
                            rawDatas[id] = line;
                        }
                    }
                    catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
 
                inited = true;
            });
        }
    }
 
}