// ------------------------------------------------------------------------------
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// <autogenerated>
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// This code was generated by a tool.
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// Mono Runtime Version: 2.0.50727.1433
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </autogenerated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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public partial class ActorShowConfig : IConfigPostProcess
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{
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private static Dictionary<string, ActorShowConfig> actorShowDic = new Dictionary<string, ActorShowConfig>();
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public void OnConfigParseCompleted()
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{
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string key = StringUtility.Contact(MapID, NpcID);
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if (!actorShowDic.ContainsKey(key))
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{
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actorShowDic.Add(key, this);
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}
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}
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public static bool GetActorShowModel(int mapID, int npcID, out ActorShowConfig actorShowModel)
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{
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string key = StringUtility.Contact(mapID, npcID);
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if (actorShowDic.TryGetValue(key, out actorShowModel))
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{
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return true;
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}
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return false;
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}
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public static bool GetActoreShowConfigByMapIdAndLineId(int mapId, int lineId, out ActorShowConfig config)
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{
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foreach (var item in actorShowDic.Values)
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{
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if (item.MapID == mapId && (item.line == lineId || item.line == 1000))
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{
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config = item;
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return true;
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}
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}
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config = null;
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return false;
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}
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}
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