using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
|
public partial class DailyQuestSpecialOpenTimeConfig : IConfigPostProcess
|
{
|
|
static Dictionary<int, List<DailyQuestSpecialOpenTimeConfig>> dailyQuestTimes = new Dictionary<int, List<DailyQuestSpecialOpenTimeConfig>>();
|
|
public void OnConfigParseCompleted()
|
{
|
if (!dailyQuestTimes.ContainsKey(DailyQuestID))
|
{
|
dailyQuestTimes[DailyQuestID] = new List<DailyQuestSpecialOpenTimeConfig>();
|
}
|
|
dailyQuestTimes[DailyQuestID].Add(this);
|
}
|
|
public static List<DailyQuestSpecialOpenTimeConfig> GetDailyQuestTimes(int dailyQuestId)
|
{
|
if (dailyQuestTimes.ContainsKey(dailyQuestId))
|
{
|
return dailyQuestTimes[dailyQuestId];
|
}
|
else
|
{
|
return null;
|
}
|
}
|
|
}
|